Take an e-Learning Break

article thumbnail

The Gamification of Learning and Instruction

Take an e-Learning Break

Games provide meaning and context to learners, they provide a set of boundaries within a "safe" environment to explore, think and "try things out". The patterns and strategies in game provide the ability to think in binary. The four themes in the book are: 1. One example given is “The Binary Game” from Cisco ( [link] ).

article thumbnail

Free Houston Seminar: Technical Training: A Leveraged Application (Part 2)

Take an e-Learning Break

Room 109 Directions: 4200 Wheeler, 77204 (we will provide parking tags) Please RSVP with Consuelo at cwaight@uh.edu or 713-743.4086 The Challenge Redesigningtechnical training is a mandate for many companies. How do we value ouradult learners regardless of background? Where does the redesignstart? How do we create alignment?

Free 53
article thumbnail

Top new features in Adobe Captivate 4

Take an e-Learning Break

Text-to-speech functionality Keep learners tuned in to your content thanks to automatic voice-over functionality that turns text to high-quality speech in a few clicks. Table of Contents and Aggregator Enable learners to easily navigate through content and track their progress with a multilevel Table of Contents.