Experiencing eLearning

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TCC09: Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life

Experiencing eLearning

Come prepared to have fun as we explore how to design learning activities for use in Second Life. Liveblogged notes from the TCC online conference. My notes in italics. Presenter(s): Cynthia Calongne , Colorado Technical University. Summary: “Ready to teach with Second Life, but not sure how to begin?

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AI, DEI, Twine: ID Links 4/23/24

Experiencing eLearning

Garvin, Edmondson, & Gino wrote about learning organization dimensions , and one of the four aspects of a supportive learning environment was “appreciation of differences”. – Learnlets Clark Quinn reflects on why DEI is important, including some review of research supporting DEI work.

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Intrinsic and Instructional Feedback in Learning Scenarios

Experiencing eLearning

.” Instructional feedback is what we see all the time in e-learning; it’s feedback that tells you what was right or wrong and possibly guides or coaches you about how to improve. With intrinsic feedback, the learning environment responds to decisions and action choices in ways that mirror the real world.

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Workshop Pricing, Tools, Volunteering: ID Links 7/5/22

Experiencing eLearning

Curated Resources – Learning 4 Learning Professionals. Catherine Lombardozzi’s curated resources on a number of topics: blended learning, learning environments, creativity, scaffolding, instructional design skill development, design thinking, and more. Raindrop.io — All-in-one bookmark manager.

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Learner Engagement: Behavioral, Cognitive, & Affective

Experiencing eLearning

Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments. International Journal of Human-Computer Studies , 68 (4), 223–241. doi: 10.1016/j.ijhcs.2009.12.003. 2009.12.003. C., & Greene, B.

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My History of Live Blogged Notes

Experiencing eLearning

Integrating Game Design Principles into Instructional Design for e-Learning. Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life. Social Networking, the “Third Place,” and the Evolution of Communication. Games and Simulations. Second Life: Teaching Tips from the Virtual Frontier.

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ID and e-Learning Links (2/2/14)

Experiencing eLearning

In the MCPL literature, several reviewers doubt whether FIs have any learning value (Balzer et al., 1989; Brehmer, 1980) and suggest alternatives to FI for increasing learning, such as providing the learner with more task information (Balzer et al., Another alternative to an FI is designing work or learning.

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