Kapp Notes

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Principles for Designing 3D Learning Environments

Kapp Notes

In yesterday’s Train for Success in-world seminar, I was asked about the principles for effective design for 3D learning experiences, here is the list of principles that can be applied to make a 3D Learning Environment (3DLE) successful. Principles for Effectively Designing a 3D Learning Environment.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

When thinking about creating a gamification experience (or any learning experience), allow and encourage the learner to make meaningful and consequential choices. Fake choices = fake interest in the learning event. Meaningless choices lead to dis-engagement and a lack of motivation and interest in the experience.

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Random Thoughts on 3D Learning Environments

Kapp Notes

When we pause to consider this fact it is almost impossible to imagine how much change this technology has brought to Society, Business and Learning and how much more it will bring. Think about it, the internet is just over 5500 days old.

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Definition: Massively Multi-learner Online Learning Environment (MMOLE)

Kapp Notes

Massively Multi-learner Online Learning Environment: MMOLE is a genre of computer generated learning environments in which large numbers of learners interact with each other in a virtual three-dimensional (3D) world with the goal of learning. Learners assume a certain appearance through the creation of an avatar.

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Book on 3D Learning Environments: What Do You Want From It?

Kapp Notes

Standing in a virtual book store requesting input on "Learning in 3D" book. Tony O'Driscoll and I have teamed up with Pfeiffer and are writing a book tentatively titled Learning in 3D which will discuss how to create and deliver effective learning through virtual worlds including implementation, design and evaluation.

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Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

Striking the right balance between contextual authenticity and learning objective coverage is essential in setting the appropriate context within which to situate the learning experience. Walking around and taking action in a VR learning environment. VR learning experiences need to be about action. Action Oriented.

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Resources from eLBX Conference

Kapp Notes

Rules: The Foundation of Games and Gamification for Learning. Three Non-Traditional Gamification Elements for Learning. Games are Valuable in Today’s Corporate Learning Environment. Eight Game Elements to Make Learning More Intriguing. Game Elements that Support Learning and Instruction.