How to Create Clear Learning Objectives
MAY 14, 2014
The phrase “learning objectives” gets thrown around a lot in discussions about training and development. Courses are supposed to have learning objectives, competencies should be related to them, quiz questions should assess how well they’ve been met, and more. But what are learning objectives? By the end of this post, you will be able to define “learning objectives,” recognize why they are important, and create them. . Learning objectives are mini learning promises. That’s a learning objective!
Learning Objectives – Your Course GPS
MAY 12, 2015
The GPS way-finder of that experience, that directs the learner from one destination to the next and reinforces the “why” of the journey, is its set of learning objectives. What are learning objectives? Conceptually, learning objectives help define and structure the course journey, like an itinerary marking each expected milestone and highlight of the trip. Why do we need learning objectives? Clearly defined learning objectives set the scope of the training. What are the parts of an effective learning objective?
Deeper eLearning Design: Part 2 – Practice Makes Perfect
JUNE 16, 2015
The goal of this series is to build upon good implementations of instructional design, and go deeper into the nuances of what makes learning really work. We started with objectives and we’ll continue on through concepts, examples, emotional elements, and putting it together, but here we’re talking about good practice for learning. Once you’ve established good objectives, the next thing you do is make meaningful practice that aligns with those objectives. The formal goals for learning are twofold: 1. Deeper eLearning Design: Part 4 – Examples. 5.
Mini-Lessons: A Different Learning Approach
MAY 21, 2015
The learner seeks knowledge and wants to absorb that knowledge; learning activities then help embed that knowledge. Alternatively, learners may want to test themselves for prior knowledge before undertaking any study, or refresh themselves through learning activities. Learning can be approached from various entry points, and there is a recognizable continuum of learning.
Evaluating Training - Capturing the Benefits Aspects of ROI
Reactions to a learning. Reaction and Planned Action – Frequency: Typically for each learning event. Customer (trainee) satisfaction – their opinion – what did they like, what did they learn, was. Learning – Frequency: Typically pre- and post-training assessments. Setting learning and. Learning objectives map to Kirkpatrick’s Levels 1 and 2.
How to Write Good Assessment Questions
MARCH 23, 2016
Ensure the questions are tied to the course’s learning objectives. For example, if the learner needs to put steps in order a sequencing question fits better than a multi-choice question. If the question is part of a learning activity, however, the feedback can explain why the answer is right or wrong. For example, option “B” is always correct. Don’t.
Product Launch Training Template (Free Download)
JULY 8, 2015
When Leanne Batchelder and I led a session on product launches at the 2015 LTEN conference , we created an activity where participants identified what sales reps needed to learn for a launch, then shared where they would introduce each learning objective within the launch. We also discussed when to begin reinforcing each objective. ACCESS THE TEMPLATE.
Big Question: big impact learning examples: and why they work
OCTOBER 13, 2010
In the Big Question launched by Tony Karrer this month , he wonders what the success factors are of our successful learning projects? He also links to some great eLearning examples: : Elearning samples and eLearning Examples. There are a few more to be found via eLearning Case Studies on the eLearning Learning site. It will also make your complete plan stronger.
Game Based Learning: Is It Appropriate For My Association?
NOVEMBER 10, 2014
Why are games so popular, and how can we leverage gamification for association learning? Like any effective learning project, it’s critical to define your audience and determine if gamification is a good fit. Game developers like Ubisoft, Activision, Blizzard spend millions of dollars on research to learn what game play elements engage which demographic. It doesn’t matter.
eLearning Course or Job Aid: Which do your Learners Need?
MARCH 18, 2014
Most L&D departments are shifting from “just sit down and take this course” to “just-in-time learning.” We like to call them “learning snacks.” Courses are becoming more scenario based with the learning objective being to “find and locate.” Click the link to download a sample task analysis worksheet. BLP News
MARCH 18, 2014
Are you passionate about learning and technology? If you want to work with a team of like-minded people, focused on transforming learning to change lives, then Digitec Interactive has a career for you. We’re re-inventing the future of learning, and we need your help. The candidate will report to a project manager and perform instructional design tasks, following the ISD process to design and write e-learning modules, courses, and game-based learning experiences. Write learning objectives, assessment activities and test questions. Job Description.
Cammy Beans Learning Visions: Online Portfolios
AUGUST 2, 2007
Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Thursday, August 02, 2007 Online Portfolios Jennifer Madrell shows us a great example of an online portofolio , which she calls a "svelte and sparkly version of this blog - that is a requirement and capstone project at Indiana University." what samples of my work represent me?
New research explores the common myths and realities around the 70:20:10 learning model
in learning and development and 1,600 learners. new approach to learning that aligns with the. reality of how their people learn and develop. many years: that people learn and retain more. that’s powered by social and informal learning. Moreover, accessibility to digital learning and. 70:20:10 learning model. For example, organisations. feeds.
Video is the New Text.Hmmm!
Will at Work Learning
MAY 13, 2015
For years I've been telling clients they ought to use more video in their learning programs, especially their elearning offerings. Nothing persuades our learners better than seeing real people who are like them -- giving testimony, telling their stories, giving their lessons learned. Video can utilize scenario-based decision making, which we know from the learning research is a powerful tool to support comprehension and remembering. Take for example the TED videos , the New York Times , The Economist. The storytelling often inherent in video is powerfully seductive.
Designing for Motivation: Three Theories eLearning Designers Can Use
MARCH 25, 2014
At times, it can be challenging to motivate these employees during an online learning experience. And learners may approach the learning as rote and compulsory. Knowing what motivates people , what satisfies humans in terms of design and how it impacts the learning process, allows the crafting of an effective eLearning design. Letting learners know what to expect is key.
Growing an Educational Game – Flower Stand
Twitterpated with Learning
JANUARY 13, 2011
About two years ago, I read Learning By Doing by Clark Aldrich. I was so excited by the book that I subsequently built a fairly simple Flash-based game, called Flower Stand , mainly because I wanted to play with some of the concepts from the book. Goals & Objectives. Learning Objectives: Correctly use the terms inventory, net profit, revenue, and expenses. Try It!
Effective Interface Designs for eLearning
FEBRUARY 25, 2013
In this post, we will discuss the importance of interface design – what the learning experience will “look and feel” like. To start, we’ll talk about audience analysis, which is the critical first step in design, and then we’ll look at some elements of good screen design that apply directly to learning. Here are a few Digitec samples of interface designs.
Tips to Write Better eLearning
NOVEMBER 16, 2011
Comment: Video should be used to demonstrate key concepts in the learning. Here is a sample video tutorial we have built to demonstrate how to add a Glossary to an Articulate Skin. 4. Summary: Storytelling incorporates facts and concepts learned, and should contain characters that the learners can identify with. Always focus on the same characters throughout the entire course…this allows the learners to keep building on concepts already learned. 6. Summary: All test questions must correspond to the learning objectives in the course. Technical Writing.
5 Ways to Improve Bad eLearning
SEPTEMBER 24, 2010
Sample eLearning with START on Screen One. 3. More than likely, old elearning has 45 screens of navigation instructions, learning objectives, and other hand-holding sludge. For example, picture a sales training that has a section on communication. Sample eLearning Revised Backgound. New projects dripping with deadlines take priority. Unlock all of it. No more!
Best Practices: Working with Text-Based (PDF) Courses
JANUARY 14, 2016
It has changed the way we learn. Also, text-based courses allow students to refer to the learning material whenever required. Is all information in place (course description, learning objectives, topic name, headings, additional resources, glossary of terms, etc.)? Identify your content, distribute it into digestible sections (lessons/modules/topics), identify the learning objectives of each section, and insert them at the beginning of the course. Here’s a sample file name for reference: Lesson name_Topic Name_File number_v01.pdf. Best Practices.
Training Plan For iPhone Application Development
AUGUST 20, 2010
Learning Objective C. Explore following samples. Videos: Ingredients of Great iPhone App- Some samples of great IPhone apps. Explore samples related to it. 4. Explore following samples. Explore samples related to it. 5. Sample codes (Explore samples). 4. Explore samples. 7. Tags: Mobile Learning eLearning Development IPhone iPhone App Iphone App Development Training plan for iPhone App There is lots of material available about iPhone development on the web but very little about how to go about it. Topic. Estimate Days.
E-Learning in 2014: The Four “M” #trends
JANUARY 31, 2014
As such, we had a 31 day opportunity to really mull over what we think will make 2014 a great year for e-Learning. Adapting e-Learning for a variety of desktop browsers continues to be important for content providers, but we predict that 2014 will be the year that “ m-Learning ” really gets a significant look from associations. In 2004, the term micro-learning was introduced.
Evaluating Training – Capturing the Benefits Aspect of ROI
MAY 10, 2016
New post Evaluating Training – Capturing the Benefits Aspect of ROI on Obsidian Learning. Reactions to a learning event are important and the happy sheets do serve a purpose, but will they really provide enough hard data for informed decision making when greater investment in training is needed, budgets are cut, competition for resources is fierce, and times get tough?
Learning Interface Design (LID) Must-Have Skills for 2016
APRIL 26, 2016
Learning Interface Design (LID) is a new wave that has captured the imagination of experts like you. Learning Interface Design is redefining the way individuals in schools, universities, and businesses utilize learning objects , apps, multimedia materials, games, and training tools. Learning happens as a casual activity that is a part of other daily tasks.
eLearning Healthcare Training: Perceptions and Planning
DECEMBER 9, 2014
If there is one way to learn the concepts in a healthcare profession, it’s the “learning by doing”. The slow and enduring, detailed descriptions of each objective is the only theme applicable in such trainings. The more clearly you express concepts through diagrams, the better you achieve the learning objectives put forth by the medical SME.
How to Choose the Best Games for Your e-Learning Courses
JULY 19, 2012
Learning Authoring Software Made Easy. Web-based Collaborative e-Learning Authoring. Affordable Rapid e-Learning. Learning & Talent Management Systems. Fast, Flexible & Powerful Learning Management. Enterprise Learning Management System. Mobile Learning. Affordable Rapid e-Learning. -->. Free resources to help you with all learning topics.
Walking down the Interactive Learning Path with Raptivity
NOVEMBER 14, 2014
With a tool like Raptivity, educators can bridge this gap by adding meaningful learning interactions (such as brainteasers, interactive diagrams, 3D worlds, games, simulations, assessments and much more) to their digital content. With Raptivity, one can harness the addition of interactive learning objects to the digital teaching content while continuing to use the existing authoring environment and processes. You can explore through some interesting samples here. Education Software eLearning Interactive Education interactive learning Raptivity Raptivity Linker
How to Design a Knowledge Guru Game in 5 Steps
AUGUST 21, 2013
The Knowledge Guru® Game Creation Wizard is a fast, easy-to-use tool you can use to create learning games. The Game Wizard is crucial to most of these steps, but taking time to do a design meeting and plan out the topics and learning objectives FIRST is essential to success with the Wizard. Your answers will help you define the game’s topics and write learning objectives.
Creating Your First Association eLearning Course
JANUARY 28, 2013
After selecting a learning management system (LMS), the next logical step for an association is to begin creating your course catalog. But for many associations, creating online learning courses is uncharted territory, especially if this is a brand new course. Another way to fine-tune your learning is to perform what’s called a Skills Gap Analysis. Comfort object: My kindle.
Episode 4: What You Need to Know the First Week of May
MAY 1, 2016
Learning and Performance Institute Capabilities Map. The Learning and Performance Institute (LPI) Capability Map lists skills required for success in the learning and development profession. Are Your Learning Objectives Effective? Shauna writes that learning objectives are often ineffective. Marching on to the next episode of What You Need To Know.
Free Storyboard Templates for e-Learning
DECEMBER 12, 2010
News from the e-learning frontier Pages Home About Community Free e-Learning Resources Contribute to the e-Learning Community 12/12/2010 Free Storyboard Templates for e-Learning What I really like about the e-Learning community is that the most e-Learning professionals have a great passion of sharing their knowledge. The least that I can do is to share with you a list of Free Storyboard Templates for e-Learning ! All the credit goes to donators! => The e-Learning community will very much appreciate if you donate your storyboard template !
How to Break into eLearning
APRIL 14, 2016
Then identify the learning outcomes of your training. What do you want your learners to learn from your course? Write a list of action-oriented, performance-based objectives expertly exhibited by someone who successfully masters the skills you teach. Here are few sample learning outcomes of different courses: Upon successful completion of this course, learners would be able to: . For deeper knowledge on how to create learning objectives for your elearning courses, check out this blog. Ready to kick-start your online teaching business? Create.
A Conversation with Andrew Hughes
MARCH 16, 2011
Working in the space of 3D virtual immersive environments (VIE) is a small, but dedicated group of people who are creating some really wonderful and powerful learning. Andrew is very passionate about creating engaging, educational, and entertaining learning experience through web-based training and simulations. and an instructor at the University of Cincinnati. Avatar customization.
Introducing the Knowledge Guru Tutorial Library
NOVEMBER 6, 2013
You’ll find the admin user guide, a sample design document, and even a Powerpoint template you can use to run a design meeting. Our mission is to a) show you how games and gamification can help people learn and b) make it fast and simple to deploy a game-based learning solution in your organization. Designing a game and creating measurable learning objectives.
Cammy Beans Learning Visions: Emerging Technologies in e-Learning
JUNE 28, 2007
Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Thursday, June 28, 2007 Emerging Technologies in e-Learning I sat in on a lunchtime WebEx presentation with Gary Woodill -- Director, Research and Analysis, Brandon Hall Research. The topic: Emerging Technologies in e-Learning. Developed over 60 e-learning programs. Emerging" = kinds of e-learning that are just starting to show up -- in labs, new company offerings. A big explosion in the last 2 years. This was "e-Learning 1.0". People dont learn in chunks.
10 Strategies for Integrating Learning and Work (part 1)
JUNE 15, 2009
The goal of learning in the workplace is performance–individual and organizational. If we’ve learned nothing else in recent years, we’ve learned that improving performance through learning is more effective the more it is integrated with real work. Link Learning to business process. 3. Use social media to facilitate informal learning. 6.
How to Use Basic Features of the Knowledge Guru Game Creation Wizard
AUGUST 21, 2013
For a more in-depth look at the 5 Step Game Creation process, including a sample design meeting agenda and design document, click here. Create learning objectives for each topic. We recommend three to five objectives per topic. Create at least one question set for each objective. (A question set consists of three questions. View More Tutorials.
How to Figure Out If You’re Hitting the Mark With Target Learners
APRIL 23, 2013
Our eLearning Challenges blog series explores the common situations our clients face when deploying learning solutions. We use samples from real projects to help you uncover the best way to meet these challenges in your organization. No matter how confident you are about the learning solution you are producing, you need to verify what your target learners need. This is Part 5.
Anatomy of an eLearning Lesson: Merrill’s First Principles
JULY 15, 2010
Principle #1: Problem-Centered Learning – Engage learners in solving real-world problems. Principle #2: Activation – Relate learning to previous knowledge and experience. Corollary #1: Previous Experience – Direct learners to recall previous knowledge, so they can use that as a foundation for learning new knowledge. By Shelley A. Gable. Image from [link]. Gagne’s? Merrill’s?
Future of the Book?
JULY 30, 2008
There was considerable optimism about setting information free, which I didn’t squelch with my concern about the need for ‘filters’ We covered the ‘collected papers’ model, where proactive instructors or good editors choose appropriate contributions to a definitive compilation (with my note that most instructors just want to choose a text, and there are compilations that are just vanity projects without a representative or definitive sampling for the topic).Â Last nite was the NextNow event on the future of the book/publishing/? Then we got into the issues.
Instant and Rapid One-Minute Learning for mLearning and eLearning
DECEMBER 13, 2012
Synthesis: In a rapid, constantly-changing, technology-enabled work environment, which one works best – linear or random learning? How do we rethink or reformulate to make the linear content friendly to random learning? How does this benefit instant learning for busy learners? Which image helps instant learning on sexual harassment? SPIN IT! Test it.
First light, well maybe
OCTOBER 5, 2005
After my last post on the CMS / VLE debate, I have started to get some feedback on new learning materials at long last, this week my level 3 Software Development students currently working through Software Design methods where surprised by the arrival of an assessment (formative) on Tuesday afternoon, the colour did appear to drain from a couple of faces. Though this is only a sample of 20, it at least gives me something to work on, anyway stay in touch for further results and please feel free to post any comments
How Long Should a Certification Examination Be?
JUNE 5, 2015
competencies, learning objectives, or knowledge areas). For example, a competency with five indicators could be assessed with 10 questions or with 3 questions. Certifying bodies often ask the question about the optimal length of a certification examination. This is a great question as the number of questions on the exam is related to its validity and reliability.
Knowledge Guru and BLP head to Training 2013 for Speaking and Expo
FEBRUARY 12, 2013
It’s one of the best conferences out there for training, learning and performance… and it’s also at Disney World, which makes the whole week a win-win. Knowledge Guru is a game engine that uses the power of play to help learners learn facts fast. Its research-based – and fully-tested – design ensures your people learn and remember. So, whats the plan?
Anti-Bullying - How to combine story with a compliance lesson?
JUNE 20, 2013
Anti-Bullying - small sample lesson Preview the small lesson below and observe how we combined a story with the content. Please click here to preview the small Anti-Bullying Sample Lesson Basic approaches in combining story and content in a small lesson 1. Instead of the generic lesson 1 learning objectives, we used "How Allan Feels". 2. This is the story content. 2.
Converting Live Workshops to an Online Course (Part II)
MARCH 7, 2010
As online learning developers, we must build learning experiences with more content and more opportunity for learners to discuss topics of their interests with peers. This blog post will outline the second most important concept in delivering an online course: Consistent design of learning activities and use of Bloom’s taxonomy to encourage learner engagement in higher level learning. Adult learning theory screams: They won’t learn if they are not interested! Enough about learning theory; more about design. Bravo, Bill.