Association eLearning

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eLearning Glossary: Definitions for the Most Commonly Used Terms

Association eLearning

Thankfully, eLearning comes in many different forms from basic PowerPoint modules to learning games and simulations and beyond, giving users many options to support their unique learning objectives. Some examples of learning objects include Microsoft® Word or PowerPoint files, PDF files, video, and audio.

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eLearning Glossary Part 2: More Commonly Used Terms

Association eLearning

In the first phase, analysis, the problem is defined, the learning goals are established, and the learners preexisting skills are identified. The design phase deals with learning objectives, assessment instruments, exercises, content, subject matter analysis, lesson planning and media selection. Implement improvements.

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Achieving Learning Flow with Your Online Member Education

Association eLearning

Csikszentmihalyi’s Flow model describes the concept of being so engaged in an activity, such as an online course, that you remain engaged for an extended period of time, completing modules, activities, and assessments without taking breaks. Whether you know it or not, you’ve experienced learning flow.

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The Gamification of Corporate Training

Association eLearning

If you don’t play you won’t learn, and if you don’t learn you can’t advance in the game.”. These games allow learners to engage with the content in a fun way, while reinforcing the learning objectives through play. Provide real time feedback on performance. Simulations. Making the Business Case for Gamification.