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The Suspenseful Season Finale of Training

Association eLearning

A lot of the time the only questions are the knowledge checks or the quiz at the end. If you’d like to read more about training, learning, and instructional design check out the rest of this author’s blogs. It’s the season finale of your favorite show. You’re glued to the chair as everything falls apart. No, not a cliffhanger! Are they going to make it? What happens next?

Learning as a Journey, Not a Destination

Association eLearning

There’s minimal discovery, problem solving, or learning from mistakes involved in this method. We were expected to, so we could learn from them. Game-based learning takes this idea of learning through experience and applies it on a, usually, bigger scale. We need to stop being afraid of failure and use it as part of the learning process instead.

Blended and Distributed Learning Case Study

Obsidian Learning

New post Blended and Distributed Learning Case Study on Obsidian Learning. Used to working long days, very positive about learning opportunities, open-minded. Commitment to active learning – Company culture supports an interactive learning approach. What learning experiences will best meet the needs of the learner, and when should they occur? Background.

A New Year’s Resolution: Remove the Fluff from eLearning

Integrated Learnings

Learning theories suggest that we ought to introduce and review new knowledge in ways that: Relate to what we already know (which is why Gagne’s model prompts us to stimulate recall early in a lesson), for the sake of making the information meaningful and easier to recall later Include the context of when learners will apply it on the job, so that real-life triggers will help learners recall the knowledge when it’s needed. Another offender is knowledge checks that quiz basic recall. By Shelley A. Gable. Think about the elements you included in your last eLearning project.

Quiz 27

Gaminess in learning

Learning Rocks

Just wanted to catch an important point about what constitutes gaminess - can't remember where it comes from, but I'm fairly sure that Simon Bostock would have been involved in bringing it in to my field of vision: Five points that mean gamey: Collecting (ie badges) Points and levels Feedback to lead to improvement Exchange (for P2P activity) Customisation (for an individual experience) So, gaminess is not a quiz dressed up as hangman or a car race - this is the gaminess that creates re-playability and the desire to improve. Tags: thoughts learning theory ID

Why Your Quizzes MUST Support Modern Media

LearnDash

Over the years, I have implemented quite a few learning management systems and created countless elearning modules. The one consistent item across all of these implementations was that there needed to be a quiz to test users on their comprehension of the material. Learning is dynamic and requires delivery that suits the topic at hand. elearning learning management system lms

Quiz 49

Why Multiple-Choice Only Quizzes Suck

LearnDash

The learning industry is taking-off with tons of gadgets and gizmos at our disposal. There are learning management systems, course creation tools, gameification techniques, and so much more. B) Provide insight into what has truly been learned. Despite all the advancements in our learning tools, end-of-course assessments more often than not follow the multiple choice model.

Quiz 62

Making Learning Go the Extra Mile: A Spaced Learning Case Study

G-Cube

The importance of training and learning is growing as organizations all over the world and in different industries are trying to gain an edge in the competition environment. To attain excellence in work and achieve business goals, it is imperative to have a learning culture within the organization. This is the foundation of the spaced learning theory. e-Learning

Training: Spaced Learning

I Came, I Saw, I Learned

information over a short amount of time, one learning method suggests. These timed patterns formed the basis for a 2008 book by Paul Kelley called Making Minds , in which Kelley used the information reported by Fields to develop and test what he called the Spaced Learning. The general idea of Spaced Learning is that large amounts of. The article explored if the simple act of repetition is the key to learning.   Here's how Spaced Learning works: Present all the information you want your students to walk away. Are you using Spaced Learning in your.

Train 57

A BETTr type of conference?

Learning Rocks

Paul Miller - School of Everything we find it hard to think of a different model to the one we grew up with (applies to lots of things, not just education) - this explains the persistence of the industrial learning-factory school model. School of Everything (SoE) links people with something they can teach with people who want to learn for face-to-face learning sessions - the Internet can only take you so far and getting contact time with an expert can be really beneficial. Google empowers "feral learning" where people "forage" for the knowledge they need.

The Mobile eLearning Express: A Brief History of Distance Courses

eLearning Brothers

The flexibility of accessing an entire course from a small and lightweight wireless device makes mobile learning the current education frontier. It is a very exciting time for online course developers as upgrades, new devices, new software, apps, and WiFi hotspots can now break course design out the legacy learning management system box. Builds a climate of instruction and learning.

Serious eLearning: Course Topic and Game Goal

TalentLMS

Motivation and behavior theories have been pointing instruction designers and eLearning developers in this direction too. The attentions span is too short, and is increasingly getting shorter due to availability of novel learning environments like serious games. Why do you think context-centric learning environments like serious games work? A trivial factor: human emotions.

E-Learning Sucks (Or So They Say)

LearnDash

Whether e-learning professionals care to admit it or note, there is generally a negative perception associated with corporate-wide e-learning initiatives From our point of view, e-learning creation is fun, simulating, challenging, dynamic, and essential to a progressive organization … but in many cases, this is not how it is viewed from the learner perspective. Tweet.

Quiz 31

Gaminess in learning

Learning Rocks

Just wanted to catch an important point about what constitutes gaminess - can't remember where it comes from, but I'm fairly sure that Simon Bostock would have been involved in bringing it in to my field of vision: Five points that mean gamey: Collecting (ie badges) Points and levels Feedback to lead to improvement Exchange (for P2P activity) Customisation (for an individual experience) So, gaminess is not a quiz dressed up as hangman or a car race - this is the gaminess that creates re-playability and the desire to improve. thoughts learning theory ID

Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Learning apps. Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality. Learning Analytics 6. Video galore. Rovy F.

The Lonely eLearner: Creating Social Learning Anchors | Social.

Social Learning

The gist of it was that even though we have an enormous amount of tools available to enable social learning across far reaching boundaries, the self-study type of eLearning seen in so many workplaces today can potentially cut learners off from any type of social interaction during the course of the learning. Learning in a vacuum is simply not optimal for the majority of us.

A BETTr type of conference?

Learning Rocks

Paul Miller - School of Everything we find it hard to think of a different model to the one we grew up with (applies to lots of things, not just education) - this explains the persistence of the industrial learning-factory school model. School of Everything (SoE) links people with something they can teach with people who want to learn for face-to-face learning sessions - the Internet can only take you so far and getting contact time with an expert can be really beneficial. Google empowers "feral learning" where people "forage" for the knowledge they need.

Best of working smarter for September 2011

Jay Cross

Working smarter draws upon ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 patterns, social psychology, value network analysis, anthropology, complexity theory, and more. Working smarter embraces the spirit of agile software, action learning, social networks, and parallel developments in many disciplines. Quiz: Have you got the New Workplace Learning mindset? - Jane Hart , September 27, 2011. Why E2.0 Who Are You?

Top 113 eLearning Posts and 28 Hottest Topics for 2010

eLearning Learning Posts

Twitter for Learning – 55 Great Articles - eLearning Technology , March 24, 2010. 10 Ways To Learn In 2010 - The eLearning Coach , January 3, 2010. Social Learning Strategies Checklist - Social Enterprise Blog , January 11, 2010. Four roles for social media in workplace learning - Clive on Learning , September 28, 2010. Performance Learning Productivity , May 28, 2010. Taxonomy of Learning Theories - E-Learning Provocateur , January 12, 2010. Instructional Design and E-Learning Blogs - Experiencing eLearning , July 6, 2010.

Adapting Stock Assets to Chunk Learning Events

Adobe Captivate

This posting discusses the use of Captivate 9 stock assets to assist with reducing cognitive load in learning events by chunking information. You’d be lucky to get 60% correct in a follow-up quiz given immediately after those 30 seconds. The following provides an overview of the simple four steps taken to seamlessly incorporate the generic asset into our learning modules.

Converting Live Workshops to an Online Course (Part II)

Web Courseworks

As online learning developers, we must build learning experiences with more content and more opportunity for learners to discuss topics of their interests with peers. This blog post will outline the second most important concept in delivering an online course: Consistent design of learning activities and use of Bloom’s taxonomy to encourage learner engagement in higher level learning. Adult learning theory screams: They won’t learn if they are not interested! Enough about learning theory; more about design. Bravo, Bill.

Top 100 eLearning Items

Tony Karrer

Using eLearning Learning , I thought it would be interesting to go look what it thinks are some of the top items of all time. Learning 2.0 - The Things How we read online. - Tools Collaborative Learning Using Web 2.0 Applications in Learning Rethinking Learning Styles Understanding E-Learning 2.0 Try Before You Buy Tools Used Better Conferences - Response Needed Roles in CoP's The science of learning Learning 2.0 Tools - A Summary PR 2.0: How To Find The Best Free Image/Photo/Graphics Downloads For Your Blog Posts | Smackdown!