Challenge to Learn

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Smarter ways to improve the quality of Employee-generated Learning

Challenge to Learn

When companies start with Employee-generated Learning there is always a concern about the quality of the content. Increased speed of development and decreased costs are two of the most important drivers behind Employee-generated Learning. Feedback from the learners is indispensable in improving the quality of the learning content.

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Employee-generated Learning is now mainstream

Challenge to Learn

The main takeaway for me looking back on 2018 is that our approach of Employee-generated Learning (EGL) is becoming more and more mainstream. Knowledge sharing, social learning, and peer-to-peer learning have become household names driving new knowledge acquisition in the workplace. Let me explain why this is the case.

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Day 2 mobile learning conference #MLearncon: Trends day

Challenge to Learn

Three perspectives on making mobile e-Learning work. Geoff is head of innovation at Tribal an e-Learning company from the UK. Mobile learning is here to stay and is developing rapidly, at least the technology and platforms are. MLearning is not a replacement of e-learning. And there was a whole discussion on social.

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Agile E-Learning development

Challenge to Learn

In this demanding world we usually don’t get a few months to create an e-Learning course. And our clients (either internal or external) are rapidly getting more knowledgeable on e-learning and they are demanding an increasing role in the process of developing a course. The agile e-Learning process. Agility and autonomy.

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Impact of informal learning: output learning #LCBQ

Challenge to Learn

The question of the month #LCBQ is: How do you assess whether your informal learning, social learning, continuous learning and performance support initiatives have the desired impact or if they achieve the desired results? So in fact you can ask the same question for formal learning activities.

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12 e-Learning trends that you need to know about

Challenge to Learn

I like to know what the trends are in e-Learning. It is about applying game thinking and game techniques to e-Learning. It sounds cool and people really want to ride the wave of success of online games, but I have to say that I’m quite critical about applying this successfully into e-Learning. Gamification. Serious games.

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From output management and e-Learning to output learning

Challenge to Learn

Recently I have reviewed a lot of e-Learning courses to get ideas for our further product development of easygenerator. One of the things I noticed was that learning objectives often play a secondary role or no role at all. In easygenerator learning objectives are present, but they don’t have a prominent place.