Wonderful Brain

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Overcoming Generation Differences When Building Learning: Part 2

Wonderful Brain

When we last visited this topic about a week back I promised to create a visual—a chart of sorts—to encourage learning and instructional designers to consider how generational bias in training delivery. Though there are three distinct groups, many learners exhibit the preferences for learning outside the generational ‘norm’.

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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

For clarity, Games are well-crafted stories built in digital form with learning objectives frequently placing the learner in real life decision-making situations. They’ve be clearly invented by instructional designers/educators in lust with technology. Perhaps we need to spend less time learning new tools and more time using them.”

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CORPORATE INSTRUCTION IS STILL DISCONNECTED FROM MILLENNIAL LEARNING STYLES – A LIST BASED ON OBSERVATIONS IN THE WORKPLACE

Wonderful Brain

You’d think with all of this proven—and nowhere is it more evident than in large corporations—that learning programs would have been adjusted to align instruction with M proclivities for workplace education. Overcoming Generation Differences When Building Learning: Part 2. times more likely to embrace and use new technology.

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Learning Design: The Great, The Good and The Good Enough

Wonderful Brain

I have watched from the trenches and sidelines as classes of learning professionals are now being divided —again by technology into two camps; those who know how learning should be constructed and craft it and those who can manufacture, at time and cost savings, the actual product. Learning is not like that.

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10.2 Strategic Ways to Ensure Learning Begets Performance Improvement

Wonderful Brain

If you find this concept plausible, if the clarity with which business results are expressed, then the more accurate learning objectives can be formed. Now pivot over to learning where content is made from the distance between those 2 points. Would you like to guess the year this hypothesis was coined? That’s right! What a year!

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NOW EVERYONE WINS: OVERCOMING GENERATION DIFFERENCES WHEN BUILDING LEARNING

Wonderful Brain

From that point discover, categorize and develop with some confidence the types of learning each would be most comfortable with then craft an overall rubric to be used when designing courseware for multi-age audiences. Incredibly technology savvy, immune to most traditional marketing and sales pitches. Already technology-focused.

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Heroes of Learning Foundation Debut « Wonderful Brain

Wonderful Brain

About RSS Subscribe: RSS feed Wonderful Brain All Things Considered Important in Learning and Design Heroes of Learning Foundation Debut Posted on v, February, 2011 by Rich 0 For the longest time I’ve wanted to learn about the influencers who have changed the course or perspective of professional practice. Guess what?

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