Gaming in Corporate Training: Asset or Liability for Employees?
TOPYX LMS
OCTOBER 13, 2016
The question is, “Is engaging in serious games at work an asset or a liability for employees?” Although it’s unlikely that a career-focused game is as addicting as the hottest new video game, one should not ignore its potential for distraction and possible negative impact on employee productivity. It could be both. Is it manipulative?
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