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Vale Joe Miller

Clark Quinn

Joe was an intensely private person who had a sizable impact on the field of technology in learning, and I was privileged to know him. He was quite reserved not only personally but professionally, but he did share his thinking. This is a name you’re not likely to know, but I can’t let his passing go without comment.

Linden 147
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e-Clippings (Learning As Art): New Numbers and New Transparency from Linden Lab/Second Life

Mark Oehlert

This is not a first-person shooter, this is a development platform. It certainly isnt Linden Labs responsibility to entertain you - that has never been their business model, all they have done is provide a 3D virtual world development platform where the only limitation (outside of number of prims) to what you can create is your own vision.

Linden 32
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Using Virtual Worlds in the Conspiracy to Create an ah-ha Moment

Kapp Notes

The goal of the experience is for the learner to gain an understanding and appreciation of the impact of HIV/AIDS through the exploration of one person's life by visiting the everyday places where he lived and by immersing in the experience and letting it touch and move the learner. Exploring Uncle D's cabin and learning about his life.

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Second Life.Its Synchronous

Kapp Notes

Then the Yankee group made a statement that the average person in Second Life only spends 12 minutes a month in world. Although Linden Labs disputs that finding. Second Life is a Synchronous tool which means, you need more than one person to make it work. Sure the technology works but its not productive or fun with one person.

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Course Authoring and Rapid eLearning Tool Satisfaction

Tony Karrer

XStream Software Linden Research, Inc. OnDe mand Personal Navigator Vuepoint Content Creator Quest Too IBook Assistant RapidBuilder® (Software Sim. Harbinger Knowledge KnowledgePresenter Brainshark, Inc. Respondus Harbinger Knowledge WebEx Communicatio. Vuepoint Adobe Systems, Inc. Impatica Inc. Readyco Inc. Desire2Learn Inc.

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Learning, KM vs. SM, Information, Web 2.0, and Second Life

Big Dog, Little Dog

Instead, the study found that students use a limited range of technologies for both formal and informal learning and that there is a "very low level of use and familiarity with collaborative knowledge creation tools such as wikis, virtual worlds, personal web publishing, and other emergent social technologies." See, More Mythbusting Evidence.

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Talking eLearning ROI

Web Courseworks

Admit what you don’t know, and seek out a “left-brained” numbers person to help you organize and present the nitty gritties of the business plan. For us so-called “right-brained” creatives working in the world of instructional design and eLearning, that isn’t always easy to do.

ROI 147