Expelled: Woodbury's Second Life Silencing
Learning with e's
MAY 7, 2010
Most recently, the brick-and-mortar university Woodbury was booted off Second Life —thousands of students were affected—by the virtual world's moderators, a company called Linden Lab. Linden Lab has remained largely silent in the press, a silence that has infuriated many. Tags: Linden Labs Second Life Openness Woodbury University Tim Handorf Griefers
Interesting Developments in 3D Learning and Collaboration Space
JUNE 10, 2010
First, it looks as though Linden Labs, the developers behind Second Life, may be downsizing their corporate efforts ( Second Life Enterprise Edition ). Two sources indicate that Linden may actually be shutting down their Enterprise operations. The story seems to have broken in a number of places, Virtual Worlds News reports that Linden Lab Lays Off 30 Perfect Of Staff. Additionally, sources inside the industry indicate that Linden seems to be more focused on its customer-focused 3D environment than its business-to-business efforts. This can't be making IBM happy.
e-Clippings (Learning As Art): Voice Coming to Second Life
MARCH 8, 2007
According to this press release , Voice will be coming to Second Life in Q2 of 2007. Here are three scenarios that Linden puts out there: Scenario 1 - Residents can teleport to voice-enabled land, andautomatically start speaking, with the volume of speech modifiedaccording to their spatial relationship with others. e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « My Blog is Worth $66, 615.72 (any buyers??) | Main | Google and MSFT to Clash Over Copyrights » March 08, 2007 Voice Coming to Second Life Geez.finally right? del.icio.us
Second Life CEO Resigns, Founder Back in Charge
JUNE 24, 2010
Event This just in: Linden Labs, the creator of the 3D virtual world Second Life has announced that company founder Philip Rosedale has been named interim CEO and that Mark Kingdon is stepping down as CEO. This comes just a short time after Linden Labs announced a layoff of 30 percent of its staff. This is part of the natural churn within any tech industry and because Linden Labs and Second Life is the biggest player in the space, events like this get a lot of press. think that I can be a great help and a strong leader in that process.
Big Virtual World Event on the Horizon
MARCH 4, 2010
Here is a press release about one big virtual world event where Tony and I will be speaking about Learning in 3D. The Virtual Worlds Best Practices in Education Conference (VWBPE) will feature more than 150 presentations and a keynote address by Mark Kingdon, the CEO of Linden Lab® creators of Second Life® (SL). To register please visit: www.vwbpe.org About Second Life Developed and launched by Linden Lab in 2003, Second Life is the world’s leading 3D virtual world environment. Registration for the conference is Free.
Learning with e's
JULY 31, 2007
My colleague Maged Kamel Boulos and I were interviewed today by a reporter from Associated Press, about our collaborative research programme (with Susan Toth-Cohen , of Thomas Jefferson University, USA) in Second Life. Readers of this blog will know It's a sexual health SIM which provides regularly updated information, particularly for young people, on safe sex, contraception and pregnancy.
The Web is Not Public.But maybe It Should be or maybe Not
JULY 22, 2008
No freedom of press or religion. Second Life/Linden Lab is really just a Web-hosting company that lives in San Fran. Have you ever been walking through a shopping mall and at one of the intersections, seen some that looked like street signs pointing toward this anchor store or that anchor store? Benches to sit on? Ever notice how these spaces mimic city squares or streets?
Random 3D Virtual World Statistics
MARCH 1, 2010
From Blizzard Press Release. From Build-A-Bearville Shares Stats From Virtual World, Real Store Interactions Over 1,400 businesses, government organizations and agencies have used Second Life to hold meetings, conduct training and prototype new technologies as a solution hosted by Linden Lab since 2003. Sitting at my virtual desk gathering statistics. Here are some interesting Virtual World Statistics gathered from a number of different sources. In the fourth quarter of 2009, total registered accounts in the virtual worlds sector reached 803 million. million.
Towards “the real feeling of presence”
Learning in a Sandbox
NOVEMBER 20, 2008
Linden Labs just recently issued a press release in which they anounce the Immersive Workspaces initiative. think this is the first really innovative attempt of Linden Labs to get more into the corporate use of Second Life. Many organizations today are having employees working remotely. Immersive Workspaces in SL. Project Wonderland. The 0.5 video.
Online Educa (4) Opening keynotes â?? Informal Learning Blog
Jay Cross's Informal Learning
AUGUST 1, 2008
written in books or the press. The next day a friend and I walked down Unter den Linden to Bebelplatz. Informal Learning Blog. ← Online Educa (3) Security Awareness. More on Hole in the Wall project → Online Educa (4) Opening keynotes. December 6th, 2007 | general. Two of the first dayâ??s keynote speakers stirred peopleâ??s feelings. When he was chief scientist for NIIT, Sugata Mitra walked to work through a slum just outside the NIIT campus. He asked colleagues what they thought of the children just over the wall in the slum. exist. They replied, â??Nothing.â?? Thatâ??s
What is the Uber Web 2.0/3Di Mash Up for the Eduprise?
NOVEMBER 21, 2008
offering developed with the Lindens: From this overview, it is clear that much thought must go into the orchestration and coordination of digitally mediated presence, connection, conversation, sharing, presentation, co-creation, discovery etc…in order to enable a seamless 2D/3Di experience that allows people to work at a distance with mind-numbing ease. Every spare moment this week has been devoted to investigating this question. He truly was a giant in the field and his works were very influential on my own perspective and practice. RIP Geary. It forces us to examine how Web 2.0