Vikas Joshi on Interactive Learning

article thumbnail

Mobile Learning and Interactivity

Vikas Joshi on Interactive Learning

Does mobile learning need interactivity? Even more so, says Janhavi Padture, one of the invited speakers at Washington Interactive Technologies Conference, hosted by SALT (Society of Applied Learning Technologies). Mobile content is short-duration, small-screen. Give us examples of interactivity on mobile devices.

article thumbnail

Mobile Learning Goes Interactive

Vikas Joshi on Interactive Learning

Mobile learning emphasizes short, modular learning experiences that can be delivered on demand, at the point of performance. Mobile learning content should be engaging, light on text and graphically rich. the state-of-the-art in interactive e-learning takes another leap forward.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

HTML5 and Flash: Two Ways to Create Interactivity in Mobile Learning

Vikas Joshi on Interactive Learning

Most e-learning developers assume the availability of the free Flash plug-in on the learner's browser. When you get mobile, the world changes rapidly. Some mobile devices may support Flash, others don't. This works fine on desktops and laptops. Apple proposes that you use HTML5 instead, to build rich interfaces.

article thumbnail

Changing Landscape in E-Learning

Vikas Joshi on Interactive Learning

Technologies such as mobile learning, virtual worlds, cloud based learning, Learning platforms, learning with informal learning applications etc are in great demand. These were soon replaced with CDroms where courses where stored and means to share it others.

Change 161
article thumbnail

mLearning in Africa

Vikas Joshi on Interactive Learning

VG: The stage is set for m-Learning in Africa. Mobile devices penetration in Africa is expected to pass 50% during 2011. At least eight African countries will have broken the 100% mobile penetration barrier by the end of the year. Some African mobile markets are still growing at more than 100% per annum.

article thumbnail

Flash in eLearning - Seven Traps to Avoid

Vikas Joshi on Interactive Learning

The CPU cycles - battery life trap If you are delivering a mobile learning application, be aware that Flash code is CPU-intensive and can drain batteries sooner than the end-user would like to. The image distortion trap Flash objects scale and distort images that do not conform to the presumed size requirements.

Flash 203
article thumbnail

Celebrating the iPad Anniversary : Are You Migrating e-Learning to iPad?

Vikas Joshi on Interactive Learning

In this post, I draw on the experience of working on several mobile learning projects and technology products at Harbinger Group to offer a thought. For delivering e-learning content, there appear to be two ways to go.

iPad 126