Zephyr Learning

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eLearning Part 4 – Learner Perceptions and eLearning Delivery

Zephyr Learning

Focusing on three specific drivers – elearning, mobile learning and game based learning, an important place to start is to define each and what they mean to you. Mistakes are already being made with mobile learning. Think about how differently you interact with a browser on a pc/laptop to a mobile device.

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eLearning Part 3 – What does elearning look like today?

Zephyr Learning

Today however we have the game technology, social interaction and mobile solutions to thank for providing us with a view on how learning, engaging and achieving can work effectively. So, think about the impact learning could have if you had a mobile learning strategy. What is game based learning?

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Learning in your Pocket!!

Zephyr Learning

Whilst I cannot claim to coin the phrase (Learning in your Pocket), I can however give you my interpretation of what it could mean for the future of elearning. For years the elearning world has been afflicted with poor delivery of learning, and elearning has often been perceived as boring, meaningless, and lifeless.

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Are you getting eLearning’s Full Potential?

Zephyr Learning

Mobile technology has a lot to do with this. I believe that there needs to be a fundamental change in attitudes towards elearning, how elearning is created and the use of mobile technology. I believe that there needs to be a fundamental change in attitudes towards elearning, how elearning is created and the use of mobile technology.

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mLearning: Smartphone statistics and the impact they have on learning

Zephyr Learning

We are all aware of the growth of the smartphone industry and whether consciously or not, are now witnessing the impact this is having on learning. Mobile learning (mlearning) has been around for a long time and I remember seeing the first mlearning course on a ‘Palm’ PDA in 2002. Who are mobile consumers? Statistic 1.

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What makes elearning work?

Zephyr Learning

There is much talk now a days about driving elearning forward, being innovative, developing mobile learning apps and the best one the gamification of elearning. We know that perception and need for elearning is changing rapidly, this is thanks to: social media, games development and mobile apps.