Rick Raymer: Applying Game Design Principles to elearning #devlearn
Learning Visions
NOVEMBER 2, 2011
in the center of the hub is the module/game. Gamification = use of game mechanics in non-game applications: points levels challenges virtual goods leaderboards gifting and charity Set Goals & Objectives Games often use a Hub System to structure things (wish I’d taken a picture!): Coming off each topic/level are specific objectives.
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