Clark Quinn

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The ARG experience

Clark Quinn

I do recommend seeing the movie The Game as a dramatic example. Again, there may not be many situations, but for doing that mix of delivering a simulated experience in your life instead of a virtual life could be interesting. The goal is to design a game like we do traditionally, but manifest across the player’s life.

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iLust? Changing the game

Clark Quinn

It’s been equipped with a bookstore to complement the iPhone Store (media and apps), will play movies, music, and apps. Here’s where we start seeing some real opportunity: we can start putting simulations on the device, not just content. I don’t consume a lot of music and movies. netbook in size).

Games 154
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Educational Game Design Q&A

Clark Quinn

There was a movie script writer who’d become a game designer, and me, and a very creative team. We would get progress, and then generate a great concept, and we’d be reined back in to “but where’s the tool simulation”? When determining game play is avoiding violence an issue?

Games 196