Zephyr Learning

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mLearning: Smartphone statistics and the impact they have on learning

Zephyr Learning

News – 38%. We have a great thirst for information (this is learning), we want to play and to be challenged (this is learning), we want to interact and communicate (there is learning here too) and we want to lead, be recognised and be successful (learning creates this). Statistic 3. Which apps do we use? Social Networking – 58%. Games – 54%.