Experiencing eLearning

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Closed Caption Tools

Experiencing eLearning

Subly is a platform that helps you create accessible and inclusive media content with subtitles, captions, audio descriptions, transcription and translation. Microsoft Stream is a video hosting and sharing platform that also has a captioning feature. You can upload your videos, or paste a URL from YouTube, Vimeo, or other platforms.

Tools 321
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ID and eLearning Links 8/25/20

Experiencing eLearning

Open Broadcaster Software Open source tool for live mixing video streaming. It’s compatible with other platforms, so you can use it with Zoom or whatever you’re currently using for video conferencing or streaming. You can put a text overlay on top of a video, for example. Freelancing.

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Presentations on Scenario-Based Learning and More

Experiencing eLearning

You’ll learn what questions to ask SMEs and other sources to get stories and examples to incorporate in your branching scenario. You’ll see how the free, open-source tool Twine can streamline the process of planning, writing, and prototyping branching scenarios. I discussed the mistakes I made, compare platforms, and share tips.

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Top Ten Tools for Learning 2014

Experiencing eLearning

I appreciate the active community and constant improvements to the platform. The active community for this open source tool and the numerous free tutorials and resources are a huge benefit for me when I’m working in Moodle or Totara (a corporate version of Moodle). WordPress is my blog host. Course Design/Development.

Diigo 353
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One Keyboard and Mouse, Two Computers

Experiencing eLearning

Synergy is an open source program that works like sort of like a virtual KVM switch , except both computers use their own monitors. I don’t use this feature, but Synergy is cross platform. I guess that makes it KM instead (no video). Minor Glitches & Drawbacks.

KM 193
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TCC08 Keynote: Why Do We Need A Second Life?

Experiencing eLearning

Open source software. See, all we’re doing is leveraging the most recent porn delivery platform for instructional purposes. Visual communication. Diminishing attention spans. Multitasking. Game-based learning. Improved bandwidth & access. High def screens. Touch screen interfaces. Merged technologies.