Knowledge Guru

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Training Reinforcement: An Insurance Policy for Your Training

Knowledge Guru

Many organizations think of their training as a form of insurance against things like poor employee performance, regulatory fines, and the risk of talented employees leaving their organization. Most training reinforcement programs incorporate tools that support both of these needs. Performance support tools.

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Microlearning Madness: 25 Great Resources

Knowledge Guru

Learning trends such as mobile, gamification, game-based learning, performance support, use of learning science and interactive video are all attempts to capture learner attention and engage them on a deeper level. The Myth of Micro-Learning – Sharon Boller, Bottom-Line Performance ( Link ). Microlearning: Fab or fad?

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BLP Improves Authoring and Adds Game Options in Knowledge Guru Fall 2017 Release

Knowledge Guru

We’ve added several new features to the Knowledge Guru platform based on customer requests and lessons learned implementing Knowledge Guru games as part of larger curriculums for our clients. Implementation Support, Anyone? About Bottom-Line Performance. The Bottom-Line Performance team launched the Knowledge Guru in 2012.

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4 Ways to Supercharge Your Sales Managers

Knowledge Guru

New sales enablement products and platforms seem to pop out of the woodwork every day. A great sales manager can be the difference between a high performing rep staying or going. They can also be the difference between an average performer moving forward, backward or walking out the door entirely. But what about sales managers?

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Games and Gamification: Research from the eLearning Guild

Knowledge Guru

Research Support Games and Gamification for Learning. These studies support the use of game-based learning in a variety of disciplines. The eLearning Guild report has several pages of real-world gamification platforms… and explains how organizations are using these platforms.

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How Do Serious Games Work in a Large Enterprise?

Knowledge Guru

…select platforms that are scalable and modular. With large volumes of content and training going out in many different locations, a platform must be selected that can continuously grow with organizational needs. A growing body of research has been published supporting the use of games for learning.

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5 Learning Trends to Watch at #ATD2016

Knowledge Guru

We’ve been supporting the use of games and gamification for learning for almost 10 years now. Presented by Sharon Boller, Bottom-Line Performance. Essentially, the learning content (the output) changes based on the performance of the learner (the input). Mobile reinforcement and performance support.

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