DigitalChalk eLearning

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8 Surprising Gamification Statistics

DigitalChalk eLearning

The main goal of gamification is to motivate your students – and those motivated students typically perform better. We’re anxious to see where it will be in the future and how it plays a role in eLearning and LMS technologies. We’ve rounded up 10 statistics on the use of gamification in eLearning, some of which may surprise you.

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How Games Can Improve Corporate eLearning

DigitalChalk eLearning

Your training curriculum should be an important part of each employee’s role. You could make the argument that true learning has not even occurred until it has been tested and performed — similar to the way a game asks the user to learn and then execute, either failing and retrying, or succeeding and advancing.

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5 Ways to Motivate Remote Teams

DigitalChalk eLearning

Use an LMS for performance management. Annual or even quarterly performance appraisals inspire a groan from both management and employees. Even if we’re nailing our goals, we all get this dreaded feeling like we are playing roles in a school production of The Naughty Student and the Principal.

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