8 Surprising Gamification Statistics
DigitalChalk eLearning
SEPTEMBER 18, 2014
The main goal of gamification is to motivate your students – and those motivated students typically perform better. We’re anxious to see where it will be in the future and how it plays a role in eLearning and LMS technologies. We’ve rounded up 10 statistics on the use of gamification in eLearning, some of which may surprise you.
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