Clark Quinn

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Simulations versus games

Clark Quinn

At the recent Realities 360 conference, I saw some confusion about the difference between a simulation and a game. Simulations. As I’ve mentioned, simulations are models of the world. You can also think about simulations as being in a ‘state’ (set of values in variables), and move to others by rules.

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The ARG experience

Clark Quinn

I’m suggesting that there’s a story that is the experience designed for the player. Instead, however, of the experiences being mediated by a computer interface, instead activities are inserted into the players experience. And the player is similarly sending messages as responses. Social media is carrying messages.

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Got Game?

Clark Quinn

Just so you don’t think I’m the only one saying it, in the decade since I wrote the book Engaging Learning: Designing e-Learning Simulation Games , there have been a large variety of books on the topic. A simulation is just a model of the world, and it can be in any legal state and be taken to any other.

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Kapp’s Gamification for Learning and Instruction

Clark Quinn

The player is involved in an abstraction of events, ideas, and reality.” It needs to be carefully planned, well designed, and undertaken with a careful balance of game, pedagogy, and simulation.” I very much like this statement, however: “The gamification of learning cannot be a random afterthought. ” Exactly!

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Scenarios and Conceptual Clarity

Clark Quinn

The ideal is a simulation-driven (aka model-driven or engine-driven) experience. There are a series of game problems in the same context, but whatever the player chooses, the right decision is ultimately made, leading to the next problem. And we can deliver this in a number of ways. Linear scenarios are a bit more complex.

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Apple missing the small picture

Clark Quinn

Apple allows cross-platform media players, whether hyperdocs (c.f. There will be situations where navigable content isn’t enough, and a company will want to provide interactivity, whether it’s a dynamic user order configuration tool, a diagnostic tool, or a learning simulation. Which Apple is blocking, for interactivity.

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Designing a game

Clark Quinn

The resulting game, had some specific design features: It was exploratory, in that the player had to wander around and try to survive. It was built upon a simple simulation engine, which supported replay. There were variables, like health and hunger and sleep that would get worse over time, driving action.

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