Knowledge Guru

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GBL Picks, Part 5: Curated Game Based Learning Resources

Knowledge Guru

We’ll start this GBL Picks off with some good news, Ambient Insight predicts the Serious Games market, which Ambient calls game-based learning, will grow from $1.5 So now, without further ado, here are this week’s GBL picks: Pick #1. With a mobile boom, learning games are a $1.5B market headed toward $2.3B billion in 2012 to $2.3

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GBL Picks, Part 2: Curated Game Based Learning Resources

Knowledge Guru

The report predicts that the gamification will grow from it’s current $421 million market to a $5.5 In fact, a separate market research company called M2Research came up with a similar report predicting the gamification market will be worth 2.8 That’s what makes this particular article so important. billion by 2016.

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4 Must-Have Books for Learning Game Designers

Knowledge Guru

In this book, authors Gabe Zichermann and Joselin Linder cover how game designers predict and motivate behaviors, and how to harness the power of games for real business results. Master the gamified strategies that will transform your business—or be left behind.”

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Using Game Mechanics and Game Elements in Learning Games – New White Paper by Sharon Boller

Knowledge Guru

But if the mechanics are too simple or predictable, players will not find the game fun. When a game’s mechanics, or set of rules that the game itself and players follow, are too complicated, it detracts from the learning.

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Bloom’s Taxonomy and Learning Games

Knowledge Guru

Compile, create, estimate, invent, choose, design, predict, combine, develop. Analyze, compare, infer, categorize, classify, distinguish, conclude, describe relationships. Strategy games. Level 5: Synthesis. Organize and combine information to form alternative solutions. Building games, simulations. Level 6: Evaluation.

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When Learning Games Go Small: The Four Principles of Design

Knowledge Guru

Newzoo predicts the overall mobile game market across all game types will grow 40% between now and 2020, a significant growth increase. The compound annual growth rate in the U.S for corporate learning games will be over 20% between 2017 – 2022 and about 35% globally with the U.S.

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