Dashe & Thomson

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To Improve Learner Retention, Focus on the Dynamics of Forgetting

Dashe & Thomson

So, how to overcome the forgetfulness problem? In order to practice something, it needs context: a real-world scenario, or a problem to be solved. I doubt Hermann created this many manifestations of his clever curve. Donald Clark provides some good insight in this post.

Learner 190
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Performance Support For Managers

Dashe & Thomson

To be most effective, managers need to support the performance of their employees and identify problem areas proactively. An organization cannot perform at its best without the support of managers and willingness of employees.

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Is it a “Skills Gap” or an Opportunity for Better Training?

Dashe & Thomson

We continually hear that the skills gap problem has not gone away, and unfortunately, the pandemic made it even clearer as businesses went remote or were forced to shut down. Before COVID-19 even hit, skills gaps were already a huge constraint and hurdle for organizations to succeed with ever-changing technology adoptions and enhancements.

Skills 256
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5 Ways L&D Plays a Role in Creating Engaging Compliance Training

Dashe & Thomson

The disruption caused from the pandemic made it abundantly clear that compliance tends to be an issue among organizations-- and keeping employees engaged is definitely not a new problem.

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Coaching Best Practices to Improve Performance & Engagement

Dashe & Thomson

Topics that are typically covered in coaching methods include onboarding, time management, problem solving, goal setting, overcoming conflict, and performance. Employee coaching is an integral part of performance support and management because it empowers employees and is key to building and maintaining a self-motivated team.

Coaching 217
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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

Navy’s new plan to crowd-source the Somali piracy problem may be even more revolutionary. Navy intends to sit back and watch what unfolds, taking advantage of thousands of minds to generate innovative approaches to a real-world problem. As innovative as VBS 2 may be, the U.S. Essentially, the U.S.

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Why Gamification Doesn't Mean Serious Games

Dashe & Thomson

There are a couple problems with this. And why do they want it to be a game? Because they want it to be fun. We hear this all the time - even from some colleagues. For training to engage learners, it must be entertaining.