Knowledge Guru

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How Johnson & Johnson Uses Knowledge Guru to Drive Efficiency

Knowledge Guru

“Should I use games for learning?”. “If the answer is yes, how do I integrate them into my training program?”. “Oh, and what about buy-in from leadership?”. The talent GURU game was one piece of a larger training program. All Johnson & Johnson US associates within the Talent Acquisition organization. Outcomes of Project Prism.

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How Do Serious Games Work in a Large Enterprise?

Knowledge Guru

For some, the challenge is one of engagement; learners are tired of traditional eLearning and programs are seeing diminishing returns. Large enterprises need to… …fight learner fatigue from existing eLearning programs. …select platforms that are scalable and modular.

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How to Make Employee On-boarding Memorable… In a Good Way

Knowledge Guru

” Even companies with a well-developed “Corporate University” or fleshed out on-boarding program run into problems when new hires fail to remember what they learned in those introductory courses and sessions. How We Fixed Our On-boarding Program. Basic policies and procedures work well within Knowledge Guru games.

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Training Reinforcement: An Insurance Policy for Your Training

Knowledge Guru

Most training reinforcement programs incorporate tools that support both of these needs. You should plan a reinforcement program that incorporates spaced repetition. Trainers who see the best results from our Knowledge Guru platform put on marketing hats when they roll out their programs. Performance support tools.

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Sharon Boller, Karl Kapp to Deliver Live Online Game Design Course

Knowledge Guru

Now, the program has been expanded and optimized for a convenient online format. Sharon and Karl will once again give their “Play to Learn” workshop as a pre-conference certificate program on October 28th. Learn and practice from your home or office! The course will be even more enriching for those who attend DevLearn 2014.

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Learning Game Design Series, Part 8: Dump ADDIE; Iterate Instead

Knowledge Guru

In its first programmed version, it was called “Story Shuffle.” When we “played” this initial programmed version (v1) we quickly decided it wasn’t fun – and wasn’t “game-y” enough to suit us. We have a project going on right now that includes several different “mini-games.” Below is an early prototype for one of them. Version 1.1.

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6 Must-Read Learning Game Design Books

Knowledge Guru

None of the challenges in the book require any programming or a computer. The description even states: “Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.”

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