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  • THE ELEARNING COACH  |  THURSDAY, JANUARY 14, 2010
    Get Your Audience Pumped: 30 Ways to Motivate Adult Learners
    Provide options. Even if you provide a suggested order, allow learners to take lessons in a sequence that works for them. Provide resources, references, videos and podcasts to create an ideal environment for personal exploration. Exploration provides an opportunity to construct knowledge in a way that is meaningful for each learner. Provide opportunities for group discussion, collaboration and group problem solving. Provide opportunities for this expert to interact with the audience through live or online question and answer sessions. Put a face on it.
  • WIRED@HEART  |  TUESDAY, JUNE 12, 2012
    10 Free, Must Have Web 2.0 Tools for Your Teaching & Training.
    tools, and provides some creative ideas that might spark your imagination and inspire you into adapting them for your unique environment. Wikispaces provides many tools to make this process easier. WORDLE is a tool that creates word “clouds” from the text that you provide. You can use this tool to create a book quiz, highlight main concepts for the class, provide starter words for the students to create their own story, and create individual vocabulary items for scientific terms or foreign words.  Wired@Heart. Transcending Distances in Online Learning.
  • BOTTOM-LINE PERFORMANCE  |  TUESDAY, OCTOBER 9, 2012
    Mobile Learning and Games: 3 Ways They Mix
    Mobile learning games provide knowledge on the go. mobile learning games provide us with the convenience of instant access to information, but deliver it in an engaging way. mLearning games provide entertainment that produce learning results. mLearning games provide social interaction through scoreboards, messaging and multi-player options. For most of us, our phones are the first things we touch when we wake up in the morning and the last before we go to sleep at night. mLearning games are accessible almost anywhere. Now think about games. Games ON our cell phones.
  • LEARNING AND WORKING ON THE WEB  |  MONDAY, OCTOBER 27, 2008
    Harold Jarche » Academic Upstarts
  • LEARN TO SUCCEED  |  THURSDAY, MARCH 21, 2013
    Developing Mobile Content — Fast and Far-Reaching
    For the end user, m-learning provides multiple opportunities to access the content as per his or her schedule – anytime, anywhere. Other interactivities – like Drag and Drop, Text/Data entry fields, and Surveys – can also be built, which provides the opportunity to create a variety of tests and assessments for the learner that can be taken on the go. This provides the opportunity to create mobile content which has a strong audio element and creates a powerful connect with the mobile audience. Mobile Learning using Rapid Authoring Tools. Course Created Using Articulate.
  • DAWN OF LEARNING  |  FRIDAY, MARCH 30, 2012
    Is the cloud hastening the demise of the LMS?
    This specification provides a way for courses running in IMS-conformant Learning Management systems to securely access remote content, tools and services, and receive back user’s results. Blackboard, for example, provides a rich set of tools; however, they only work on Blackboard. LEARNING REACHES TO THE CLOUD. The IMS Global Learning Consortium has announced the release latest version of the IMS Learning Tools Interoperability Specification – Version 1.1. This is a big change, and a welcome one. LTI 1.1 Perhaps the unintended consequence of the IMS LTI 1.1 Cloud learning
  • LEARNING PUTTY  |  FRIDAY, NOVEMBER 20, 2009
    Should Educators be Afraid of Having a Facebook Profile?
    So, the question stands, can you take advantage of the educational opportunity provided by a social network like Facebook without running the risk of loosing your job?  They have provided a great resource that covers the 10 steps you can take to protect your personal Facebook profile.   Whether you are a teacher at a grade school or  work at a Fortune 500 company we have all heard the stories of educators being removed or suspended for inappropriate posts  on their Facebook profile.  Well, today I’m not going to make you wait for the answer. The answer simply is “yes.&#
  • CLIVE ON LEARNING  |  SATURDAY, JUNE 18, 2011
    Clips and tips are what you want when you're on the move
    This app provides easily-digestible clips and tips and shows just how mobile learning's time really has come. I've been taking a look at the first iPhone app from long-standing training film specialist, London-based Video Arts. Back in November 2009, I posted about Yet another renaissance for the training video and marvelled at how Video Arts has been able to re-invent itself as each new opportunity presents itself.Well here we go again. Video Arts has a peerless library of video content and much of it is well-suited to use as an on-demand resource. Get yourself a demo here.
  • IGNATIA WEBS  |  TUESDAY, JUNE 12, 2012
    Drawing up an #mLearning #strategy in 10 steps
    What are your planned learner dynamics Peer-to-peer – e.g. engineers or tech students jotting down quick repairs they did for particular cases and sharing those solutions, while also providing feedback on others, or one-to-many: the specialist or expert sharing her/his ideas with others to get them up to speed on new innovations, knowledge, changes…. If you are working in a well-covered mobile area, you might still have problems with electricity (certain areas of Africa) which has an effect on the solutions you will provide for the learners (solar panels, rechargeable battery set).
  • ABSORB LMS  |  THURSDAY, DECEMBER 22, 2011
    The Biggest Myths in Learning and Development
    This led to a lifelong career in learning technology as a content developer, entrepreneur, consultant, analyst, and now technology provider. You too, may believe the following learning and development myths: MYTH ONE: Most organizations provide some type of training to their workforce. large percentage of organizations I speak with provide no formal training. MYTH TWO: Organizations that do provide training have embraced online learning. ” . So what does all this have to do with learning and development? False. He may know how I should do this task.”
  • KAPP NOTES  |  MONDAY, FEBRUARY 11, 2013
    User Interface Considerations for Learning #Games
    The interface should provide the feeling of immersion of the learner into the environment of the game. Second, user interfaces need to provide feedback to the learner. Third, the user interface needs to provide the learner with control. need to provide feedback to the players and obvious reaction to a learner action. In a learning game, the user interface needs to do three things for learning games. First it needs to establish the context/environment in which the game takes place. Is it an office? warehouse, a far away planet? Are they doing the right thing? Games
  • LATITUDE LEARNING BLOG  |  SATURDAY, MARCH 23, 2013
    LMS Free Training - Administrative Reports Webinar: March 28th, 2PM EDT
    Latitude Learning announces our next Free Training Webinar , providing orientation to administrative reports included with your Latitude Learning LMS. Make plans to attend.March 28th - 2:00PM Eastern Time
  • ID REFLECTIONS  |  SATURDAY, MAY 15, 2010
    The Adventures of Developing an e-learning Course!
    Who can provide assets like logos, images, and documentation? have added some questions that I have found useful to ask Who provides the final sign-off? Whose buy-in do you require to ensure that there is post-rollout support provided to the learners? Mistake #1: I forgot to verify with the stakeholders if the SME who had provided the content would also be the same one reviewing and providing feedback on the storyboards. What insights has the task analysis provided about performance, hitches faced during on-the-job performance? Who are the SMEs?
  • LARS IS LEARNING  |  TUESDAY, AUGUST 17, 2010
    12 years of your life for 4 years of knowledge - a good deal?
    Michael Feldstein has written a thought-provoking post on Xplana.com which "provides direct-to-student productivity tools that enhance the student learning experience". Xplana Xplana is an attempt to support individuals in their learning, which is a broad trend that will be highly disruptive to current educational models, certainly in Higher Education. The economic climate and availability of access.
  • E-LEARNING PROVOCATEUR  |  MONDAY, MARCH 16, 2009
    Instructivism, constructivism or connectivism?
    Whether in a classroom setting, via an online course or otherwise, the resident subject matter expert (SME) within the organisation typically provides the learner with a programmed sequence of knowledge, carefully scaffolding their learning and – to adopt a cognitivist view – construct a basic framework of knowledge in the learner’s mind. In a previous article , I provided the following examples of potential information sources that the learner could incorporate into their personal learning network: Social bookmarks. Instructivism is dead. Slippery slope. The real world.
  • LATITUDE LEARNING BLOG  |  SUNDAY, JANUARY 27, 2013
    Latitude Learning Welcomes Primrose Schools
    Latitude Learning has announced the addition of leading early childhood education provider, Primrose Schools to it's client roster
  • TOPYX SOCIAL LEARNING  |  WEDNESDAY, FEBRUARY 8, 2012
    Social Learning Value Explained
    Cuts duplicate effort, improves personal relationships, and provides faster action and reaction times. Provides faster feedback and ensures you’re always contributing to the most current information. Provide those most likely to drive positive results for your company with access and value. Provides market credibility, positive market impression, and sales. Do you find that your employer is resistant to incorporating social learning tools to enhance the business? Maybe, we just need to communicate the value better. That’s all very technical. Translation.
  • UPSIDE LEARNING BLOG  |  FRIDAY, FEBRUARY 4, 2011
    Leveraging Mobile Learning Platforms As Performance Support Systems
    A ‘Performance Support System’ or PSS refers to any system that improves worker productivity by providing on-the-job access to integrated information, advice and learning experiences. The advisory component is meant to provide help wherever and whenever the user requires it. The information component is meant to provide all the information the users require to do their job. In an earlier blog post, I had written about how Microlearning is changing the face of learning at the workplace. What is a ‘Performance Support System’? The four components of a good PSS. Upside2Go: ?
  • SOCIAL LEARNING BLOG  |  FRIDAY, JANUARY 20, 2012
    How to Evaluate Learning: The Kirkpatrick Model for the 21st Century
    The “chain of evidence” supports the results, showing the value learning and reinforcement has provided to the business. This is James and Wendy’s diagrammatic representation of the “complete” model: As I think the diagram is rather confusing, I am going to provide a step-by-step process instead. If the end goal is to provide stakeholders with a return on their expectations, they would want to start with results and change of behaviors back on their jobs. According to Donald L. Then we need to identify specific metrics to demonstrate and deliver on those expectations.
  • CLIVE ON LEARNING  |  MONDAY, NOVEMBER 8, 2010
    Are apps the future of e-learning?
    Like millions of others I never thought apps would make much of a difference to my life but now find myself turning to them as first choice to provide a myriad of services. The point is, would you want the content to be packaged up in individual apps or accessed from a gateway app (like iTunes, iBooks or YouTube or a full-scale LMS) that provides a library of content? Creating content : Here the devices themselves provide the greatest limitations. How can this be? Well, apps tend to do one job really well with the minimum of fuss. So how far can we take the idea of apps?
  • INTEGRATED LEARNINGS  |  THURSDAY, MARCH 17, 2011
    eLearning as Part of an Informal Learning Strategy
    While a job aid might outline a procedure and provide guidance for decision-making, optional eLearning might offer conceptual background, examples, or short practice opportunities to help people confirm understanding. combination of job aids, short eLearning lessons , and other available resources might present content and provide learning guidance. Or, if a lesson provides quick practice opportunities to help learners ensure that they’re correctly understanding something new, then perhaps its role is to elicit performance and provide feedback. By Shelley A. Gable.
  • CLIVE ON LEARNING  |  WEDNESDAY, SEPTEMBER 8, 2010
    Open source instructional design
    The flight from London to Newcastle this afternoon provided an ideal opportunity to remove one book from the pile accumulating on my desk. Using the ‘open source’ model (the term is borrowed from software development rather imprecisely but captures your attention), the designer provides the subject expert with very basic design skills and proceeds to act as a coach and helper side-by-side with the expert. Not only did I accomplish this, I still had time for an exorbitantly expensive cup of tea and a KitKat. This process is time consuming and adversarial. and/or rich media.
  • KAPP NOTES  |  TUESDAY, MAY 7, 2013
    Where to get Ideas for Learning Games, Gamification or Simulations
    Even playing board games with the perspective of a game designer can provide ideas. The homework you are doing is gaining insight into what the game developers are doing and how they are holding your attention, directing you from one place to another and providing you with the information you need to be successful. Examine the help system, the feedback provided and even what happens when you fail to accomplish a goal at a certain level. 'Sneak peak from theupcoming The Gamification of Learning and Instruction Fieldbook. However, you can’t play these games for fun. Building.
  • SPICY LEARNING  |  TUESDAY, MAY 29, 2012
    Seven top tips for designing and developing accessible e-learning
    If this isn’t an option, then include information at the beginning of these screens stating that the screen is animated and provide the way to turn off the flickering or animations. Provide the alternative equivalent text and brief description for the navigation icons. e-Learning designers face many of the same challenges as designers of classroom training – they’re aspiring to a learning experience which is relevant, motivates, incentivises and inspires learners to change or improve certain behaviours or attitudes. This is similar to alt text used in html sites. Final thoughts.
  • THE LEARNING CIRCUITS BLOG  |  SUNDAY, FEBRUARY 12, 2012
    What will your training role be in the future?
    For those who remain flexible and partake in continuous learning, I think this field will be more exciting than ever, providing wonderful opportunities for the 21st century. Enable Learning: In this role, the L&D professional provides opportunities for a motivated workforce to learn and grow. Savvy L&D professionals will be able to see where obstacles exist and provide insight and leadership for implementing innovative solutions, particularly as they affect professional development. There are many ways to imagine what will happen based on what is occurring today.
  • ADOBE CAPTIVATE BLOG  |  MONDAY, JANUARY 23, 2012
    Course Companion for Adobe Captivate
    Now Course Companion for Adobe® Captivate® will easily provide you with answers to these questions and many more. Are you achieving your course objectives? Do you know if the course is being well received? Do you know how your learners are progressing? Do you know if your learners are learning from the course? Adobe Captivate team [.]. Whats new Learner Analytics Learner Engagement
  • LEARNING AND TECHNOLOGY  |  THURSDAY, JULY 1, 2010
    Great Animation on Motivation
    RSA Animate - Drive: The surprising truth about what motivates us The main point is to think about how you can provide your team with more autonomy, more time to achieve mastery on specific skills, and provide everyone with a clear purpose. RSA Animate - Drive: The surprising truth about what motivates us The main point is to think about how you can provide your team with more autonomy, more time to achieve mastery on specific skills, and provide everyone with a clear purpose. This video is going round the web, but very interesting.
  • DAWN OF LEARNING  |  MONDAY, NOVEMBER 26, 2012
    Personalization for Knowledge Workers
    It is a user-aware system that provides opportunities to learn, and build skills – as they are needed. Social commenting, ratings, and analytics on the granular bits of content provides the curators of the content (the training development teams) with the business intelligence to drive a continual improvement process.  The system can track the set of competencies the covered within the certification exam, and provide assessments to benchmark cognition levels. This provides a means to keep affected employees up-to-date, and provides a clear audit trail.
  • CONNECT THINKING  |  FRIDAY, DECEMBER 7, 2012
    Five Drivers to Organisational Learning
    Organisationally, our role is to allow staff to be curious and to provide them the means to satisfy their curiosity. For example, promote altruistic sharing tendencies by providing a platform for staff to do so. believe there is a role to provide formal learning interventions to teach staff how to learn in an organisation. There are so many contributing factors to successful organisational learning. I’ve been thinking through what might be the top 5. let’s take a look at these, and our role in promoting these drivers. Curiosity (intrinsic). Time (extrinsic).
  • UPSIDE LEARNING BLOG  |  FRIDAY, AUGUST 7, 2009
    These Are NOT Serious Games!
    Games that provide discrete and not continuous feedback are not serious games. game must provide continuous feedback to the learner; this is in contrast with feedback as a part of question/answer interaction, which is typical of discrete feedback. Games that do not provide user immersion. Serious games are immersive, and provide sophisticated user experience and engagement. Recently I’ve been consulting with a customer on the design of a series of digital learning games for sales training. So what really makes a ’serious’ game? Are they? Objects.
  • ELEMENT K BLOG  |  WEDNESDAY, MAY 18, 2011
    What Kinds of Content Can Be Used for Mobile Learning?
    Several companies, such as Element K's partner GetAbstract [LINK], have long provided the key points from great books, either as five-page PDF documents or as audio recordings. Content delivered to smartphones or tablets can be part of a blended learning program, to complement training materials provided in a classroom or through traditional e-Learning. As the popularity of e-readers and tablets is demonstrating, learning from reading full-length e-books can provide many benefits. " and "Where is Mobile Learning Most Helpful?" Book abstracts.
  • IGNATIA WEBS  |  TUESDAY, APRIL 17, 2012
    #MobiMOOC free, online course on #mLearning runs 8 – 30 September 2012 choose your favorite topics
    As the course is a MOOC, the main interaction will be provided by the participants, but guides on the side will be provided for each specific topic (guides on the side = facilitators but who do not preach, yet provide options and insights and learn from all the other participants as well – just like any wonderful expert would do). list of possible subjects are provided and until the end of May anyone can vote on which subject they would like to see covered during MobiMOOC. In 2011 the first MobiMOOC ran from April - May 2011. Course start: Saturday 8 September 2012.
  • TONY KARRER  |  TUESDAY, JANUARY 11, 2011
    Examples of eLearning–Ten Great Resources
    Two examples of elearning Elearning example: Branching scenario eLearning Examples 100+ Free Websites to Find out About Anything & Everything 100+ places to learn a language online 100+ free sites for learning about business The last three provide a glimpse into the great variation that exists to learn and get help on particular topics. I was just asked for some examples of eLearning. had collected up eLearning Examples a couple years ago, but thought it was worth going back to look for more. The following are some very good lists of widely varying examples of eLearning.
  • DISCOVERY THROUGH ELEARNING  |  THURSDAY, JULY 21, 2011
    Seeking an Encompassing Term for the Benefits of Using Social Media
    I'm looking for the term, or a term, that explains to someone who just doesn't get exactly what using social media can provide to a person or a group of people. The introduction of social media has only provided yet another means to learn together. Social media also provides us with the ability "to collaborate on tasks, to promote goods and services, to entertain each other, to exchange information and so on." - Clive Shepherd. So if social learning doesn't cover it all what term does? Perhaps "Social Media Experiencing"? Clive Shepherd
  • KAPP NOTES  |  MONDAY, NOVEMBER 16, 2009
    Random Web 2.0 Statistics
    Top US Search Providers October 2009 ) There are more than 85,000 active contributors working on more than 14,000,000 articles in more than 260 languages at Wikipedia. Facebook Statistics ) On Facebook, the average user has 130 friends on the site with more than 8 billion minutes spent on Facebook each day (worldwide) providing approximately 45 million status updates each day. Here are some interesting Web 2.0 Statistics gathered from a number of different sources. Web 2.0 same source as above) Web 2.0 An estimated 6.8 percent of all search queries in October 2009.( Web 2.0
  • UPSIDE LEARNING BLOG  |  MONDAY, JUNE 20, 2011
    What Is Game Based Learning?
    Flexibility: Provide the learner with multiple ways to achieve each goal. Immediate Rewards: Instead of the learners just accumulating points on a scoreboard, provide them with immediate rewards such as new capabilities in the game environment or even unlocking a new task or level. I spent close to a year laboring under the delusion that game based learning was all about incorporating course material into a game. After all, what else could it be? It doesn’t! Research suggests that if learners are able to score and win the game without learning, they are more likely to do so.
  • WONDERFUL BRAIN  |  WEDNESDAY, MAY 25, 2011
    5.1 Reasons How and Why to Build Learning with Social Media
    Social media by its nature is a low key, playful environment providing the opportunities to express emotions to spur on a panoramic view of the problem/project easily refocusing as needed. Using social media (SM) to prepare material for instructional design, courseware and webinars and such is the flip side of the same coin that encourages social media as intake media. We read a lot about using SM to learn, but how about to build? Here are 5.1 reasons to build learning via SM. Social Collective. Information for All on Demand. This could be in the cloud, on a server or a Facebook page. 
  • LEARNING ECOSYSTEMS  |  THURSDAY, MARCH 7, 2013
    Let’s expand upon the idea of providing digital playlists. [Christian]
    If and when a person gets stumped — and the artificial intelligence has reached the end of its usefulness — provide a way for that student to connect with a TA, a professor, the subject matter expert, and/or with other students. From DSC: Lynda.com, an excellent resource, now uses digital playlists. Here’s an idea.  How about, in the future, students will be able to run through a series of digital playlists: Focusing on a particular topic and/or a course from: A particular college or university. consortium of colleges and universities.
  • IGNATIA WEBS  |  WEDNESDAY, NOVEMBER 14, 2012
    Solutions for learners with #disabilities using specific #social media
    Here are the slides provided by Karel, 15 slides with a mountain of information for people with and without disabilities. Karel Van Isacker from PhoenixKM and VIPI just gave a presentation on social media in an accessible learning perspective. He gave an amazingly interesting talk. The reason of interest was his focus on the actual usability of a broad range of alternative social media tools that people with disabilities need to use in order to actually access social media. had no idea and I am very grateful that Karel got me so excited. tools education social media disability eLearnin
  • INTEGRATED LEARNINGS  |  SUNDAY, MARCH 11, 2012
    Effective Storyboarding
    lot of people use Microsoft PowerPoint for storyboarding for several reasons: PowerPoint tends to be standard software on most corporate computers, so your SMEs should have access to create notes and update information directly on the document You can easily use a corporate template and show a visual layout of your content using PowerPoint PowerPoint provides a notes section to place any notes for your developer or SMEs so you can include instructions on elements such as multimedia and navigation. By Dean Hawkinson. Tools for storyboarding. These notes will not be shown to the end user.
  • THE LEARNED MAN  |  SUNDAY, MARCH 27, 2011
    eLearning Companies in India: City & Offerings Breakup
    Our research shows that there are currently in the region of 100 companies of varying size and scale in India engaged in providing e-Learning related services. The following graphic captures the citywise and offerings breakup of these companies
  • MANAGING ELEARNING  |  MONDAY, AUGUST 27, 2012
    Virtual Patient eLearning Simulations: An Introduction & Check List
    Medical education experts have grappled with the difficulties of providing learners with authentic and flexible opportunities to manage complex clinical situations in a controlled learning environment for years, but recent collaborations with eLearning experts may hold the key to a new wave of interactive courses focused on building clinical decision-making skills. The innovation that spawned [.].
  • SOCIAL ENTERPRISE BLOG  |  MONDAY, JANUARY 11, 2010
    Social Learning Strategies Checklist
    Will you pursue a federated model and use best-of-breed from multiple provides with a single or multiple aggregation points? Kevin D. Jones and I are doing a session at Training 2010 titled  Defining Your Social Learning Strategy. As prep for this, we’ve put together a comprehensive checklist of Social Learning Strategy topics that learning professionals and executives should consider when thinking through their objectives and plans. Here is a link to the doc, but if you would prefer to read it in-line, the full body of the doc is below. Introduction to Social Learning Strategies.
  • THE LEARNING CIRCUITS BLOG  |  FRIDAY, APRIL 1, 2011
    Addressing I Want it Now #LCBQ
    It is a real tough balance of providing instructionally sound courses/events and providing it is an time frame acceptable by stakeholders. I'm very happy to be working with the Big Question Thought Leaders on the questions each month. For April the LCBQ is: How do you address the "I want it now!" demand from stakeholders? As one of the LCBQ thought leaders put it: The other day I walked into an executives office and they had a site up about "Rapid Instructional Design." I spent quite a bit of time in discussion with this executive.
  • CLIVE ON LEARNING  |  WEDNESDAY, JANUARY 16, 2008
    One prediction already on target
    These products will provide further competition for two online rapid e-learning authoring tools which have already achieved good success, particularly in Europe, and that's Atlantic Link and Mohive. By comparison, Unison and RapideL-i have different feature sets and very different routes to market, but they join their predecessors in providing the most essential benefits of online authoring, not least easy collaboration amongst those working on the development team. I'm optimistic that competition will provide customers with better products at ever more achievable prices.
  • UPSIDE LEARNING BLOG  |  THURSDAY, DECEMBER 30, 2010
    Contemporary E-Learning: Delivering Knowledge Or Dishing Out Information
    learner gains knowledge when he/she uses the provided information to actually do things and receives feedback about what he/she has done. The courses that we create provide the learners with tons of information. If we really want the people who take our courses to learn, we need to provide them with a platform where they can make mistakes and then provide them with meaningful feedback. Where is the knowledge we have lost in information? Eliot. That’s a pertinent question that we need to ask ourselves. So, what differentiates knowledge from information? 14, no. 1, pp.
  • THE LEARNING CIRCUITS BLOG  |  MONDAY, NOVEMBER 2, 2009
    Presenting the Value of Social Media for Learning
    Which provides us this month's big question: Presenting the Value of Social Media for Learning? Let me provide some flavor for this question straight from someone who asked me about this: My coworkers are Baby Boomers and Traditionals. I've received various forms of the same question from different people over the past few years. The basic question is: How do I communicate the value of social media as a learning tool to my organization? They either haven't opened their mind to the idea or really care. In essence, if it is not classroom, they are really not interested in it.
  • STICKY LEARNING  |  TUESDAY, JUNE 12, 2012
    Learning & Design Thinking - part 1
    really wanted to encourage the audience to see learning design as just a subset of design generally and doing do provides us with an opportunity to borrow tools from the design profession and then mix them with traditional L&D tools. I also referenced Tim's book Change by Design , a great starting point in learning more about Design Thinking) I emphasised that in changing workplaces the flexibility and creativity underpinning Design Thinking provides an approach that allows Learning Designers to be more creative and adaptable to changes in workplaces or learning needs. Design.
  • ELEARNING BROTHERS  |  WEDNESDAY, JANUARY 25, 2012
    5 Important Analysis Questions
    Can you show me an active demonstration, a detailed simulation, or provide an opportunity to directly observe the desired performance? Often, due to shortened project timelines, the Analysis phase of the ADDIE process is cut short or skipped all together. This phase might very well be the most important phase of the ADDIE process. It is during the Analysis phase that you uncover the information critical for the learner to be successful in their job. What are the consequences TO THE LEARNER if the learner fails to master the intended outcomes?
  • INTEGRATED LEARNINGS  |  SUNDAY, SEPTEMBER 18, 2011
    Crafting Feedback in Articulate
    Like any skilled craftsman, a skilled e-learning developer will be a master at picking the right tool for the job to save time and provide the best possible user experience when given a client's set of requirements for a project. The pragmatic e-learning craftsman will also know when to suggest adjustments to requirements to either save time on the project or provide a better learning experience. If you want this unique flavor you will be able to provide the project quicker by using the tool that matches the flavor the client wants. Ok.enough idealism.let's get realistic.
  • CLIVE ON LEARNING  |  THURSDAY, DECEMBER 15, 2011
    Massively scalable training
    So far so good, but now comes the difficult bit - providing opportunities for practice. With a little care, you can dream up activities which provide the right level of authentic practice to meet the trainee's need. The problem comes with providing feedback. Can trainees be relied on to provide each other with reliable feedback? Some fantastic progress has been made recently in realising the concept of massively scalable education. Interested as I am in all this, my work is not in education, it is in training. There is, of course, an overlap.
  • ADOBE CAPTIVATE BLOG  |  FRIDAY, NOVEMBER 18, 2011
    The principles of eLearning (cognitive theory of multimedia design)
    Often people ask me about how to access the eSeminar recordings so this blog entry is to provide a shortcut for folks looking to watch the seminars. [.]. I did a ten part series on the principles of eLearning as defined by researchers including Clark and Mayer and based largely on the cognitive theory of multimedia. Conferences and events eLearning this week How do I. Rapid Authoring Training and Tutorials Whats new "Elearning authoring tools" eSeminar Events Partridge
  • RAPID ELEARNING BLOG  |  TUESDAY, JUNE 2, 2009
    4 Simple Tips for Recording High-Quality Audio
    But since it’s hard to get your boss to fork over $5 for a stock image, you might not convince him to provide the money for a recording studio. Good audio is critical to your elearning success. You might be a great instructional designer and create the most engaging courses possible. But it all falls apart if the audio quality in your course is not very good. In an earlier post we looked at when it makes sense to consider paying for professional narration. If you have the money, this is a viable option. However, many of you are like Old Mother Hubbard and your cupboard is bare.
  • THE LEARNING CIRCUITS BLOG  |  THURSDAY, JANUARY 5, 2012
    Resolve to Engage Your Learners in 2012
    As the challenge unfolds and you provide information to the learner, you should be providing more and more learning opportunities, introduce the fraud detection worksheet. Incorporate policy points into the feedback you provide the learner, add in exceptions. Provide alternative endings, provide different levels of “correct” …don’t keep giving one right answer. No one wants to watch a movie in which the director yells “Lights, Camera…Multiple Choice Question” We are more excited with movies directed with the words “Lights, Camera, Action.” This is not good.
  • SOCIAL LEARNING BLOG  |  TUESDAY, JUNE 7, 2011
    Collaborative Learning in Spite of Organizational Walls – June #LCBQ
    They accomplish this by enlisting the assistance of: A volunteer task force for each curriculum project comprised of industry experts to provide subject matter expertise. Industry vendors who provide information about their products and work with the organization distribute safety messages. Specialized vendors who provide instructional design, textbook and e-learning development, marketing development, website development and a variety of other services. They provide the anchor that keeps all concerned parties centered on the common goal.
  • CLIVE ON LEARNING  |  WEDNESDAY, SEPTEMBER 30, 2009
    E-Learning Debate 2009
    But e-learning cannot provide the skills of tomorrow on its own. learning is providing only shallow learning of compliance topics - not the profound learning you get through interaction with other people. The most needed skills of tomorrow will be interpersonal, and e-learning is not going to provide these. learning (digital) provides a better description. Today saw a tremendous gathering of the who's who of UK learning technologies in the historic debating chamber of the Oxford Union. " Needless to say this wording is open to all sorts of interpretations.
  • TOPYX SOCIAL LEARNING  |  FRIDAY, MARCH 2, 2012
    Social Networking and Your Business
    Cuts duplicate effort, improves personal relationships, and provides faster action and reaction times. Provides faster feedback and ensures you’re always contributing to the most current information. Provide those most likely to drive positive results for your company with access and value. Provides market credibility, positive market impression, and sales. How far along is your business with really utilizing social networking and social learning tools? Do you feel like the only one trying to show the value it can bring to your organization? Translation. Value.
  • LEARNING CAFE  |  SATURDAY, APRIL 28, 2012
    Do you have a Personal Development Plan?
    Now I’m not going to start providing detailed reasons why you should use Twitter as there are already some fantastic blogs already out there that do a much better job than I ever could, one of my favourites is 5 months in the Twitterverse…was it worth it? Instead, I’m going to use a quotation and an analogy to bring to life what Twitter has provided me in terms of my own professional and personal development and ability to connect with people and access information. Sat in a meeting room somewhere in Manchester my quarterly review was drawing to a close. by @Tuppymagic.
  • THE LEARNED MAN  |  THURSDAY, DECEMBER 22, 2011
    Halogen eLearning Manager - The Award Winning Learning Management System
    Halogen eLearning Manager also provides a number of key benefits to managers and employees. Traditionally, performance and learning management systems have been designed and implemented as separate applications. With the Halogen eLearning Manager Learning Management System , training and HR specialists can identify performance strengths and gaps across their organizations and determine what learning activities and programs are needed to meet goals.
  • ONEHUNDREDFORTYWORDS  |  THURSDAY, JULY 28, 2011
    If Not ADDIE, Then What? Part 1: Thiagi’s 4-Door Model
    And though it provides a good framework for the structure of the course, it doesn’t say much about which information to include or how to design the interactions behind the four doors. In this short series , I’m highlighting instructional design models that have had profound impacts on my work… specifically those that speak to the creative process, and specifically those that have originated in the practice of creating corporate learning. These areas represent different ways in which the learner can interact with the content of the course and even other learners.
  • CLIVE ON LEARNING  |  FRIDAY, DECEMBER 17, 2010
    How long does it take to create e-learning?
    Bryan asked respondents to provide estimates for four categories of project: Instructor-led training (ILT) : A useful comparison to the e-learning, but also a reasonable guide to what it would take to develop sessions for the virtual classroom. I often get asked how long it takes to create a piece of e-learning. As we all know e-learning means different things to different people, but usually people are asking about the formal stuff, in particular interactive self-study materials. He also asked what the cost of this work was at internal rates.
  • THE LEARNING CIRCUITS BLOG  |  TUESDAY, MARCH 6, 2012
    Using Twitter as a Professional Development Tool
    find that Twitter has the audience and usage that best provides professional development support for those in our field. They expose us to new ideas and ways of thinking, they provide us with more targeted and qualified results than a search engine query, and they enable us to connect and share with peers and experts. The digital age has provided learning professionals with an amazing opportunity via personal learning networks; and as with most opportunities, this one comes with a risk. Immediately one word came to mind: Twitter. recall those early years well.
  • BOTTOM-LINE PERFORMANCE  |  TUESDAY, MAY 22, 2012
    4 Tips for Working With SMEs
    SMEs are subject matter experts providing guidance and explanation as you are building training on a given topic. For example, when we worked with Healthy Families to produce a learning solution, our SME provided lots of content on substance abuse and treatment options that we may not have found on our own. SMEs will provide you with the raw information, but it is up to the learning designer to figure out how to teach the content and make it easily accessible. Ah, SMEs. The heart and soul of any project. First off, what is a SME? Where do they plug in? This is critical.
  • CONNECT THINKING  |  SATURDAY, AUGUST 4, 2012
    Seven other advantages of an e-learning strategy
    Providing employees with the opportunity to develop content for sharing helps develop skills in instructional design, and encourages a culture of (dare I say) altruism. To continue to provide only classroom learning is denying staff’the opportunity to learn how to learn in this rapidly evolving technology environment. The intention of an e-learning strategy is generally to advance the efficiency and effectiveness of organisational learning. However, there are other less obvious advantages of an e-learning strategy that may not be thought about at first. Thank you.
  • CONNECT THINKING  |  SATURDAY, AUGUST 4, 2012
    Seven other advantages of an e-learning strategy
    Providing employees with the opportunity to develop content for sharing helps develop skills in instructional design, and encourages a culture of (dare I say) altruism. To continue to provide only classroom learning is denying staff’the opportunity to learn how to learn in this rapidly evolving technology environment. The intention of an e-learning strategy is generally to advance the efficiency and effectiveness of organisational learning. However, there are other less obvious advantages of an e-learning strategy that may not be thought about at first. Thank you.
  • ELEARNING 24-7  |  TUESDAY, SEPTEMBER 4, 2012
    Course Authoring Tools for eLearning Developers and the masses
    elearning animgallery - from e-doceo, provides a simple version but also offer more robust features including avatars, adjustment parameters, functions interpolation movements, the effects of camera to give depth, movement of avatars, plus it comes with 5,000 media objects including flash animations, videos isolated, sounds, voice-overs, illustrations (2D and 3D), characters, mascots, interiors and exteriors, objects. Tools these days come in three flavors. Geared toward e-learning developers and instructional designers. Geared towards the masses. combination of both. It’s free.
  • ELEARNING BROTHERS  |  TUESDAY, SEPTEMBER 18, 2012
    Mobile Games for Moodle
    The games are fully customizable and we provide the source files with a simple online game editor. Here is a video tutoria l that shows you how to wrap the game in a SCORM wrapper (which we provide) and then upload it to Moodle. Are you looking for HTML 5 (mobile friendly) games that work in Moodle? If so, you’re in luck! We now have 20+ games available that work in Moodle and on your mobile devices. Including iPads and iPhones) The games are SCORM compliant and will pass a score to the Moodle grade book. Game Features. easily add text to questions and answers.
  • SPEAK OUT  |  TUESDAY, SEPTEMBER 1, 2009
    Characters in eLearning
    This expert simplifies information or provides useful tips drawing from his experience. The role could be defined such that he/she makes an entry to challenge, guide, provide useful information, and so on. I read this interesting post on Have you thought of Character Driven Stories for Your eLearning? by Rupa (@ruparajgo). was tempted to blog about it myself (thanks for the inspiration, Rupa). What role can a character(s) play in your eLearning porgram? Expert: This is probably the most common use of a character in eLearning. The character takes on the role of a mentor.
  • BOTTOM-LINE PERFORMANCE  |  SATURDAY, OCTOBER 20, 2012
    Game Based Learning – Why Does it Work?
    Levels provide people with the motivation to keep playing. all can tie into providing relevant practice. This provides relevance. This is the full text of a “scroll of knowledge” from the Knowledge Guru himself. He will be appearing in person at DevLearn to hand out scrolls and spread the word that game-based learning works. Learning Brief by Sharon Boller. Forty years of research [i] says yes, games are effective learning tools. People learn from games…and they will learn MORE from a game than from other forms of learning. Let’s start with the fun. Triumphing.
  • LATITUDE LEARNING BLOG  |  SUNDAY, JANUARY 13, 2013
    LMS Free Training - Administrative Reports Webinar: January 17th, 2PM EDT
    Latitude Learning announces our next Free Training Webinar , providing orientation to administrative reports included with your Latitude Learning LMS. Make plans to attend.January 17th - 2:00PM Eastern Time
  • MANAGING ELEARNING  |  MONDAY, APRIL 25, 2011
    Game To Teach Researching Skills
    Provides motivation to do work: - Badge awards for progress. This past week our gaming department at Web Courseworks has posted a new blog entry on Games Can Teach , about an intriguing experimental game that the University of Michigan Institute of Museum and Library Studies has been using to tackle a trending problem in today’s academic world: bad research habits. This game, called BiblioBouts , aims to teach students how to properly research subjects for their academic needs. Some of the great points that it touches on: - Augmented reality experience. Teaches real world skills.
  • THE PEFORMANCE IMPROVEMENT BLOG  |  FRIDAY, MAY 18, 2012
    The Unexamined Leadership Program is Not Worth Doing
    She writes that evaluation should provide the following: Evidence of the extent to which the professional development is contributing to your organisation's success. Isolating learning from its context will not provide useful data alone. Evaluating If you’re not going to evaluate a leadership development program, don’t do the program! It will be a waste of time, money, energy, and trust. End-of-program reactionnaires (aka smile sheets) don’t count as evaluation. Validation that the correct learning solution has been identified and suggestions for programme improvement.
  • QUICKTHOUGHTS  |  FRIDAY, FEBRUARY 24, 2012
    Video as an Element of Blended Learning
    Part 2 will provide insight from Dan Cooper, CEO, ej4.com , a company that has created thousands of eLearning business training videos.). YouTube also has a free editing tool , and also works with a free captioning tool, CaptionTube , that provides viewers a transcript to read. Part 1 of 2 (This is the first of a two-part discussion. There has been much ballyhoo about learning styles and with good reason. Different people have different preferred ways of consuming and digesting information. Video is a strong contender for a valid place to put learning content. as two options.
  • CLIVE ON LEARNING  |  WEDNESDAY, MAY 30, 2012
    What's the point in competency frameworks?
    Competency frameworks provides a basis for designing learning activities and content. They also provide a basis for individuals to plan their personal development. And they also provide a foundation for more objective performance reviews. One of my clients asked me recently, what is the point in competency frameworks? As far as he was concerned they just seemed to be getting in the way of his task of helping people to learn their jobs - just another bureaucratic corporate process which ate up time and gave back little in terms of real benefits. So, what do you reckon?
  • LATITUDE LEARNING BLOG  |  SUNDAY, APRIL 21, 2013
    Latitude Learning LMS Empowers LOGS Network
    The Chicago area company provides mortgage banking support services to clients nationwide 'Latitude Learning has welcomed LOGS Network as a new LMS client.
  • KAPP NOTES  |  TUESDAY, OCTOBER 9, 2012
    Seven Interesting and Different Slidedecks on #Gamification
    It’s got great game graphics and provides results of some research they conducted in an online community with adding gamification elements. Here are Seven unique slide decks from Slideshare.net each giving a different take (visually and contextually) on the concept of gamification. The first is from Sebastian Deterding: 9,5 Theses on the Power and Efficacy of Gamification from Sebastian Deterding. The second was presented at a conference by Kyle Findlay and Kirsty Aberts. Gamification: Future or Fail? from Social Physicist. Gamification: How Effective Is It? from Social Physicist.
  • TONY KARRER  |  WEDNESDAY, JUNE 22, 2011
    Emerging Asynchronous Conversation Models
    Quora is a Q&A site nicely integrated with Facebook that has done a good job providing a means to ask questions and get answers. You can see a question below that had 16 answers provided by some pretty good folks and the top answer had 586 votes. The answers are then used to provide valuable information to Quora users and the rest of the web. Like Quora, the goal is to build a network of user selected experts to provide valuable information to users. Particularly we focused on the implications of TalkWheel, Quora and Namesake. eLearning Technology.
  • ASTD LEARNING TECHNOLOGIES  |  TUESDAY, AUGUST 21, 2012
    Fundamental Considerations For Designing M-Learning Solutions (Part 1)
    As mobile devices provide a personal interactive experience with content in a new and appropriate context of use, it is important to consider the following matters when designing anytime, anywhere learning experiences. Last week, I described mobile devices as multitasking tools that enable users to seamlessly collaborate and communicate with others, to consume and create content, and to research and manage information. These learning activities help the new generation of connected learners make sense of the world around them as they navigate and apply knowledge on the go.
  • I CAME, I SAW, I LEARNED  |  THURSDAY, FEBRUARY 2, 2012
    eLearning: Discover Your Learner's Thinking Style
    Learning assessments provider  Pearson TalentLens  has managed to make a bit of self-examination possible at least. The two part online assessment is free, takes only minutes to complete, and provides a basic report of the participant's thinking styles. by AJ George  Do you wish you could get inside the head of your learners and know exactly how their thought processes work? Me too, but we can't all be  Professor Xavier. They have created the  My Thinking Styles assessment  to help people explore their unique thinking styles. eLearning
  • CLIVE ON LEARNING  |  TUESDAY, JANUARY 25, 2011
    Straightforward with a human touch
    Simple isn’t it
  • BOTTOM-LINE PERFORMANCE  |  SATURDAY, OCTOBER 6, 2012
    Why Learning Games Succeed Where Traditional Training Fails
    They provide us with a safe haven to test our newly acquired knowledge before going out and bettering the world with it. Levels or turns provide us with the opportunity to evaluate our choices and make better decisions as the game progresses… and the anticipated rewards create feedback loops to keep us motivated. The social aspect learning games provide is unmatched through traditional training. Why is everyone always picking on traditional training? And what makes learning games so special anyway? Traditional training is…not any of those. Learning games are engaging.
  • TOPYX SOCIAL LEARNING  |  THURSDAY, JANUARY 5, 2012
    Do Stupid Questions Exist?
    Extending content to be available on-demand and / or provide for definitions, pictures, videos, etc…undoubtedly crafts the learner experience to satisfy one’s own agenda – which at the end of the day will save us all from those ‘stupid’ questions. Can online learning save us from them? And, no, those are not two stupid questions. “Learners should cer­tainly work to under­stand that which they don’t know, but at some point, espe­cially in a group set­ting, one person’s agenda can cost oth­ers greatly in pro­duc­tiv­ity.” Andrea Krumm. Business Development Manager.
  • ROB HUBBARD  |  WEDNESDAY, APRIL 17, 2013
    Power to the People – 5 Reasons to Embrace a Pull Learning Strategy
    Where this approach can really add value, however, is in providing additional support and resources to ensure that training is actually implemented and understood in the workplace itself. 'by Tess Robinson, Director, LearningAge Solutions. We’re so used to self-directed learning these days that we forget we’re even doing it. m a trainee silversmith in my spare time. If I want to know the best way to solder a joint or set a stone, I’ll Google it, find a video on YouTube or ask my social network of fellow jewellers. Not convinced? Information can be easily updated.
  • THE LEARNING CIRCUITS BLOG  |  TUESDAY, MARCH 20, 2012
    Curation: A Core Competency for Learning Professionals
    This week we're going to explore filtering further, and explain how learning professionals will provide filtering services on an increasing basis. Interactions like water-cooler conversations, over-the-cubicle requests for assistance, and on-the-job coaching provide the majority of performance support, but usually happens in a vacuum, shared only between the participants that are present. may not feel the need to seek out content as much if there is someone that is already providing pre-filtered content relevant to my needs. It ’ s also something that needs to be learned.
  • LATITUDE LEARNING BLOG  |  FRIDAY, MAY 17, 2013
    LMS Free Training - Weekly Webinar Announcement
    This webinar series provides an overview of core LMS administrative tools, as well as featuring key add-on capabilities and areas of functionality available through Latitude Learning 'Latitude Learning announces our next Free Training Webinar.
  • LEARNING WITH E'S  |  MONDAY, MAY 4, 2009
    [from bwatwood] Learning with 'e's: e-Learning 3.0
    Quicker processing speeds and higher screen resolutions will provide opportunities for smoother avatar-driven 3D interaction. But it will not only promote learning that is more richly collaborative, it will also enable learners to come closer to 'anytime anyplace' learning and will provide intelligent solutions to web searching, document management and organisation of content. I'm excited by the future. It's something I have always looked forward to! But what will e-learning look like in a few years time? When Stephen Downes laid down his manifesto for e-Learning 2.0 If Web 1.0
  • TONY KARRER  |  MONDAY, DECEMBER 7, 2009
    eLearning Templates – 20 Resources
    Recently, I’ve been seeing a lot of posts come through eLearning Learning that provide eLearning templates or toolkits or other kinds of interesting resources. And the list would be even better with help - see Curator Editor Research Opportunities on eLearning Learning. eLearning Technology. Subscribe to the Best of eLearning Learning for updates from this blog and other eLearning blogs
  • LATITUDE LEARNING BLOG  |  FRIDAY, APRIL 26, 2013
    How do I Impersonate a User? And why?
    'User ‘Impersonation’ is a powerful and unique capability provided in the Latitude Learning LMS. It is available to Portal Administrators and is generally used for advanced end-user support as well as previewing and testing content or navigation
  • WONDERFUL BRAIN  |  SUNDAY, JUNE 5, 2011
    10.2 Strategic Ways to Ensure Learning Begets Performance Improvement
    While we can all agree a yardstick is required, we often have a hard time decoding points A and B, a decision provided by the business identifying current and preferable conditions.  Provide One Example Of An Observable And Positive Outcome. Regression Test: Everyone in the company should be encouraged to provide their own ‘war’ stories; tales of success and overcoming the odds.  “A complex system that works is invariably found to have evolved from a simple system that works.”. Would you like to guess the year this hypothesis was coined?  That’s right!  What a year! Really? 
  • IGNATIA WEBS  |  MONDAY, NOVEMBER 5, 2012
    free eBook with 61 tips for #mLearning from eLearning Guild
    From the importance of stakeholder buy-in to the benefits of iterative development, this complimentary eBook, 61 Tips on mLearning: Making Learning Mobile, provides ideas to help you maximize the effectiveness of your mLearning. The eLearning Guild has published a free eBook, sharing 61 tips on mLearning from a wide variety of mobile learning experts. The report focuses on: Do you know how and when people use mobile devices? Are you targeting the specific times your learners have access to online content and learning? mobile mLearning eLearning guild mobile learning ebook
  • STICKY LEARNING  |  THURSDAY, MAY 13, 2010
    What's wrong with Tweeting at conferences?
    Throughout the conference I did the same thing, tweeting snippets of each keynote and workshop I attended and providing links to articles and information mentioned by speakers. OK, here's my short follow up post as promised in my last post on the recent AITD conference! Let's get to the point, I went to the conference primarily because of sessions keynotes and workshops on the use of social media in learning - a real interest of mine. as you saw in my last post I did enjoy the conference!) Quickly I found that there were others using the same tag but guess how many? Well, in a word, no!
  • INTEGRATED LEARNINGS  |  WEDNESDAY, JANUARY 11, 2012
    Gaming with the Nine Events of eLearning
    The context of the game likely provides this intuitively. 5-- Provide learning guidance. This could occur by providing learners with a way to obtain hints throughout the game. 6 and 7-- Elicit performance (practice) and provide feedback. By Shelley A. Gable. recently joined a project that involves designing a series of eLearning games to teach sales skills. The intent is for learners to learn entirely by doing , in the context of a fun game. ll take you through my thought process so you can see if you agree. 1-- Gain attention. 2-- Inform learners of objectives.
  • TOPYX SOCIAL LEARNING  |  MONDAY, SEPTEMBER 17, 2012
    20 Augmented Reality Experiments in Education
    Imaginary Worlds : With PSPs in hand, Mansel Primary School students embarked on an artistic voyage, where downloaded images and QR codes merge and provide challenges to draw up personalized environments. Here at Interactyx, we review these technologies and ideas to help continue to provide the most engaging social learning management system experience possible for users. Have you looked into augmented reality and what is being done with it to redefine education? found this blog post from  onlineuniversities.com  very interesting. Augmented reality is one of those trends. FETCH!
  • LEARNING CAFE  |  THURSDAY, MARCH 8, 2012
    WARNING, social netWORK AHEAD
    1)      Focus on what the tools will provide you in terms of value. do appreciate this depends on the nature of your organisation but you must provide an environment where people can share and discuss work without worrying about security or employee data being in a public space. Do you want to provide a social space for your people? Are you looking to provide more effective ways for people to work together? I’ve been reading with interest recent articles and blog posts proclaiming that social practices won’t work in the enterprise. Why not start a Scoop.it
  • KAPP NOTES  |  MONDAY, JANUARY 14, 2013
    Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays
    Although research has shown that some games can provide effective learning for a variety of learners for several different tasks (e.g., Program managers and procurement personnel should insist that game developers clearly demonstrate how the design of a game will provide interactive experiences that support properly designed instructional objectives (see for example, Gagn6 & Briggs, 1979; Merrill, 1983; 1997 for guidance on the proper design of instructional objectives). They often assume that the game is sufficient, in itself, to provide the necessary instruction.
  • ELEARNING 24-7  |  THURSDAY, FEBRUARY 14, 2013
    New E-Learning Rankings: Authoring Tools
    Rankings are based on my directories which are updated monthly; I also keep a separate directory which will contain more vendors than listed within the visible directories – reason being it offers clients (those who hire me – buyers to have an added bonus, of course it contains much more info); that said the monthly directories provide key info and in future updates have new columns added. Articulate has told me that they will be providing me a version prior to release, so a product review can be done. Everyone loves lists. Therefore, new rankings are in order.
  • GEORGE SIEMENS  |  THURSDAY, MARCH 14, 2013
    Coursera needs to start acting like a platform
    Coursera is now in an enviable position among MOOC providers: they have more students than all the other providers combined (Udacity, edX, FutureLearn, peripheral players like LMS companies). At this stage, no other MOOC provider is as well positioned to take advantage of the value add from network partners. At this stage, Coursera is most like Google in its positioning (edX most like Apple in its attention to detail and quality). Coursera now needs to start thinking of itself like a platform or an app marketplace.
  • THE WRITERS GATEWAY  |  MONDAY, AUGUST 16, 2010
    T-Bite: Top 10 Resources for Learning Professionals
    In this post, I would like to list those blogs and websites that provide learning professionals with lot of useful information absolutely free of cost. There are umpteen web resources on Instructional Design, learning and training.  However there are very few blogs, networks and websites that give you really useful information. Here’s presenting TOP 10 resources for learning professionals across the globe: ASTD – If you check the Archives section in this website, you will find articles written from the year 2000 to 2009. Hope you find this list useful!
  • TOPYX SOCIAL LEARNING  |  MONDAY, DECEMBER 3, 2012
    eLearning Expectations: The Promise of New Technology
    But technology alone isn’t a silver bullet when it comes to providing the best training to employees. This new way of managing an eLearning program actually provides feedback within the system that allows training to be adjusted and customized to meet the individual learner’s needs. The use of technology in designing and creating learning materials is accelerating. Course lessons are being ported to company Intranets at a rate not seen since the height of the Internet boom in the 90s. Companies need the right platform for delivering their eLearning program. Jodi Harrison.
  • RAPID ELEARNING BLOG  |  MONDAY, NOVEMBER 8, 2010
    Over 75 Free Rapid E-Learning Resources
    Making Change : Cathy Moore does a good job providing tips that will improve how you write for your courses and with your instructional design. The other day this guy asked me how to develop color schemes for his rapid elearning courses. Like a lot of guys, he has some issues with color perception so he wanted an easy way to match colors. have the same challenge. In fact, my wife’s probably getting annoyed with me always asking which shirts and pants match when I pack for the conference trips. It’s a good thing I can trust her. start by picking a color from the he image using Pixie.
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