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Games Can Provide Authentic Experiences

Kapp Notes

To provide effective instruction, it needs to be as authentic to the actual experience as possible. Gamification of context provides two key advantages. So, providing a game for learning creates an authentic environment other than a classroom or a slideshow and highlights how certain variables or actions taken in situation play out over time. The context of an online course or the context of a classroom is not authentic. May times in a classroom or in an elearning module, there are no consequences for wrong decisions or actions. are most people impacted by that. Design

Is eLearning Dead? Is Instructional Design Dying with It?

Kapp Notes

This report provides a status of the current self-paced eLearning industry and it doesn’t look healthy. Death of Self-Pace eLearning. In 2016, global revenues for self-paced eLearning reached $46.6 billion, down slightly from the $46.9 billion in 2015. By 2021, worldwide revenues for eLearning will plummet to $33.4 billion. You can see the full report here. Yes and no. Conclusion.

2016 Reflections on Games and Gamification for Learning

Kapp Notes

the entire concept is discussed and several example software solutions are provided. The book provides a step-by-step process for creating a learning game from scratch. In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants.

Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

The book provides a model called 3DLE which builds from 3D sensibilities in VR (like sense of self and sense of space) to design principles (discussed here) with several instructional strategies and overall macrostructures sandwiched in the middle. To add to the growing body of ideas around VR, this article provide what Tony O’Driscoll and I call Fundamental Principles. Introduction.

Skill based learning – How it drives an organization’s performance

This provides a solid ground for cost justification and encourages businesses to place training groups right where they should be, at the heart of a growing, thriving, learning culture Training and learning organizations today play an active role in contributing to the bottom line of any organization by aligning their objectives to the immediate business objectives.

Game Element: Balance

Kapp Notes

Use your list of items to balance and observation of the players as well as direct feedback to see if the players feel the game was properly balanced, that it felt fair, moved at a decent pace and provided the right mix of learning and engagement. The concept of “balance” in a game experience encompasses many ideas. Is it the idea of not too challenging but not too difficult?

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Six Ways to Foster Innovation in the Learning Field

Kapp Notes

Involving vendors in conversations provides a wealth of insight and a breadth that most of us don’t have from just working within one organization. So if you can enter into a non-sales discussion about the field, with a vendor, those vendors can provide a great deal of value in helping us to innovate. Juxtaposition. Two items that don’t seem to go together. Vendors.

A Conversation with Louise Pasterfield, Managing Director/CEO of Sponge UK

Kapp Notes

Louise showed me some wonderful elearning solutions they’ve developed, shared with me her secrets for hiring good talent and provide great insights into the design and development of engaging instruction. The idea was to provide a fun way to engage young people in voting and debunk some of the myths about the experience of casting your vote at a polling station.

A Conversation with Álvaro Mas of Hooptap

Kapp Notes

He also provided some examples of how they are implementing Hooptap solutions in various organizations. Setting rewards linked to goals helps provide the feeling that you are cared for and valued. At the same time, thanks to the different mechanics, Hooptap is able to monitor the employee’s activity through the feedback in real time that the platform provides. Gamification

Understanding Skill Based Learning for Business

This provides a solid ground for cost justification and encourages businesses to place training groups right where they should be, at the heart of a growing, thriving, learning culture One significant way that training and learning organizations can play an active role in contributing to the bottom line of any organization is by aligning their objectives to the immediate business objectives.

A Conversation with Stephanie Nadda

Kapp Notes

Kapp: There are a number of vendors that provide templates for Storyline, how is Expedite Learning Different? The other day I caught up with Stephanie Nadda. Stephanie is a consultant based in Chicago who has worked with large organizations like W.W. Grainger, Walgreens, the NCAA, the College of American Pathologists, Ace Hardware, Aon Hewitt, etc. over the last 12 years. How to store it?

Design e-Learning Like a Game Developer: Provide Incentives for Good Work

Kapp Notes

Games provide incentives for doing what they want you to do. Games also provide you incentives for completing a level. Games provide players with new clothes, powers and abilities when they achieve desired levels of skills or knowledge. learning should provide the same level of incentives for doing the right thing. You do something great in a game, you get rewarded.

A Conversation with John Deligiannis of mLevel

Kapp Notes

Finally, the platform has an extensive reporting dashboard that provides detailed data on how employees are performing – specifically, what they know and don’t know at a level most learning and business professionals aren’t used to seeing. recent customer is a leading provider of education services, and their recruiters have strict protocols for how they conduct themselves with prospects.

No Learning Professional Ever Got Fired for Bullet Points but…They Should

Kapp Notes

Yet we tell, we lecture, we provide bulleted lists. Because in the end either they know it will save our lives, provide a safer environment for ourselves or others or keep us from harm. Whenever I talk about game-thinking or gamification or even interactive learning someone always asks the question: “What if people don’t like games?” But there’s more.

Seven Simple Secrets to Off-the-Shelf Course Success

but might be a little vague in providing concrete actions, so you’ll need to dig a bit deeper. Providing OTS courseware in these situations has several advantages. OTS curriculum, it’s fairly easy to provide training to individuals or groups whenever you. While the mainstream social media platforms can provide opportunities for. Seven Simple Secrets to. capital. You’re.

Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

In the article, the authors provide insight into several different ways in which individuals and organizations have defined “Gamification” The author, Ivan Mosca (Università di Torino), writes. Does gamification provide an opportunity to help schools solve difficult problems related to motivation and engagement. The first article is from an online journal called GAME.

Game Element: Strategy

Kapp Notes

Provide knowledge or information that can help the learner manage complexity relationships among variables. Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Stratego.

Playing with the Definition of “Game Thinking” for Instructional Designers

Kapp Notes

As part of that presentation, I will be defining the term “Game Thinking” from the perspective of an instructional designer. I’ve done some research but there is not a lot out there concerning game-thinking as an instructional designer. I did find one source I found interesting, check out the Gamasutra article by Andrzej Marczewski which provides his take on game thinking.

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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

Although research has shown that some games can provide effective learning for a variety of learners for several different tasks (e.g., Learners should be provided with debriefing and feedback that clearly explains how their experiences with the game help them meet these instructional objectives. In 2005, Robert T. Here is a link to the technical paper. situations. objectives. Games

Living up to the Promise of eLearning: Closing the Learning-Doing Gap

would love to provide, we need a change. We must go beyond providing great content. to instead take responsibility for providing. Totara, an open source LMS), provides structure. Our platform provides. well beyond providing content to include. provide the manager with talking points. We provide practice guides to help Sue. We now. Right?

7 Game and Gamification Guidelines for Your Organization

Kapp Notes

Provide professional development for trainers and instructional designers to successfully integrate games, gamification and game-based thinking into their instruction. Use the data captured through games and gamification experiences of the learner to provide personalized interventions and instruction as needed. Three. Deemphasize winning. Seven. They are not magic. Games Gamificatio

Top 10 +1 Instructional Game Design Best Practices

Kapp Notes

If the game does seem complicated or is tough to get started, provide a tutorial round or a practice round that does not count for scoring, leveling or winning. Here are the top ten best practices for instructional game design. Plus a bonus) Practice #1 – Design the learning game to meet specific instructional objectives. Practice #3 – Keep rules, scoring and leveling simple. Games

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Great Time Talking #Gamification at Masie’s Learning2015

Kapp Notes

The conference was a great flurry of activity and provided many wonderful chances to interact with great people and to discuss the concepts of games and gamification for learning. Khan’s argument is for mastery and the use of data to determine how a student is doing and to provide personalized instruction to the learner. Elliott Masie kicking off Learning2015.

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Using Games and Avatars to Change Learner Behavior

Kapp Notes

These results across different methodologies, ages, and cultures provide robust evidence that pro-social games can positively impact pro-social behavior. The study provides empirical evidence that interactive digital games are more effective than non-interactive presentation modes in influencing people’s empathic reactions to social issues.[3]. The results were interesting. Games

Move Beyond Learning to Applying: A Modern Management Development Program

would love to provide, we need a change. We must go beyond providing great content. to instead take responsibility for providing. Totara, an open source LMS), provides structure. Our platform provides. well beyond providing content to include. provide the manager with talking points. We provide practice guides to help Sue. We now. Right?

Use of Challenge in Gamification and Learning Design

Kapp Notes

As the learners try to figure out what to do, the facilitator should provide guidance and assistance. The facilitator should be supportive of the learners but only provide information when the learners encounter an obstacle to solving their problem. Challenge is a strong motivator in learning (Malone, 1981; Schlechty, 1997; Jones et al., 1994). 2009). White, 1959). References. 1994).

Learning Games Should Be Part of a Learning Strategy

Kapp Notes

However, conducting a role-play in a 3D virtual environment where the learner assumes the role through the use of an avatar and interacts with a real person controlling the other avatars within the role play provides an experienced learner an unlimited number of branching opportunities. And finally a debrief is provided to the learner. ” The game is then played. Games

Two Opposite But Important Elements of Learning

Kapp Notes

Games can provide opportunities to practice skills and performing tasks but games aren’t required, many learning tasks can be practiced and should be practiced. There are two elements of learning that seem almost opposite, yet, each contribute immeasurably to the ability of a person to learn. Without these two elements, a person does not learn as deeply as they could. Interactivity.

Gamification in the Realm of Employee Training

Kapp Notes

It provides a new lens for the creation of all types of instruction, the lens of game-designer. If used properly, thinking like a game-designer will help instructional designers and organizations to think through the design elements included in their e-learning or classroom instruction and provide a more realistic and rich approach to all types of training. decided to flip the class.

Are your managers ready for a world without formal performance reviews?

GIVING FEEDBACK: I provide constructive. SETTING. EXPECTATIONS: My team members are clear on. their roles & responsibilities. 2. DELEGATING: I effectively identify tasks that. others can take on to develop their. capabilities and free my time for. more strategic activities. 3. COACHING: I support my team members by. challenging and encouraging them. to think for themselves and take.

Using Fantasy in Instructional #Games

Kapp Notes

Fantasy-based game environments can evoke a learner’s curiosity by providing an optimal level of informational complexity and a novel and exciting game space. I am often asked if an instructional or training game should be “realistic” or can the game have “fantasy” elements and still be an effective learning tool. So fantasy helps in this situation. 333-369. 3rd Ed.

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Game Element: Freedom

Kapp Notes

But games provide more than the freedom to fail. They provide the freedom to explore different environments, different methods of thinking and different approaches to problem solving. We don’t often think of something as abstract as “freedom” as a game element but actually, “freedom” is a large part of games. Games are a sandbox for life. Games

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Ideas About Games and Learner Assessment

Kapp Notes

Multiple choice math tests can only provide a list of possible answers and have no easy mechanism for determining whether the student figured the answer out properly or merely guessed well. These suggestions also provide a way of creating authentic assessments in the context of educational games. Games would be so much better at teaching application. How long did it take? Games

Engagement: A Critical Element in Learning and Gamification

Kapp Notes

To foster this type of engagement, the teacher sets ground rules, clearly describe the motivation aspects such as a leaderboard or level of challenge and provide the rules and parameters of the gamified experience. If you want to have effective learning engagement, in gamification or any type of learning, you need to consider carefully how to grab and hold the learner’s attention.

The Performance Management Storm: Four Macro-Trends Driving the Change

development, provides better data on. and providing the resources and support. effectively, monitor performance on a day- to-day basis, and provide timely feedback. Means: We have to have a way to provide an ongoing. 1Why Your Company Will Need to. Rethink Performance Management eGuide Part 1: The Argument. for Change 2 3About this Guide Organizations are increasingly.

Barnes & Noble Presentation Resources: Learning Games

Kapp Notes

Based on seven years of research and development, the curriculum combines the best of video game-based learning with the best of hands-on learning to provide a learning curriculum for any student and any educational setting. As part of that process, here are some links to educational games. Game to Teach STEM. Below is a link to Survival Master Winter. Survival Master Home Page. ClarkChart.