Kapp Notes

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Games Can Provide Authentic Experiences

Kapp Notes

To provide effective instruction, it needs to be as authentic to the actual experience as possible. Gamification of context provides two key advantages. The context of an online course or the context of a classroom is not authentic. Then, when they return to “work,” they behave authentically.

Games 202
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Design e-Learning Like a Game Developer: Provide Incentives for Good Work

Kapp Notes

Games provide incentives for doing what they want you to do. Games also provide you incentives for completing a level. Games provide players with new clothes, powers and abilities when they achieve desired levels of skills or knowledge. E-learning should provide the same level of incentives for doing the right thing.

Games 192
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Game Element: Feedback

Kapp Notes

In game-based learning, you are provided score to know how well you are doing related to others, you can see how many points youve earned and you are provided information on your progress toward your final goal. The feedback of the alarm is not providing specific instructions, it doesnt indicate: you should do X instead of Y.

Games 269
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Gamification Foundations and Future

Kapp Notes

My hope is that the term “gamification” matures and more people see gamification as a design sensibility, a way of approaching the design of learning events in a way that fosters challenges, provides a context for learning and provides informative and helpful feedback.

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Show The Learner Visible Signs of Their Learning

Kapp Notes

One of the strengths of gamification is that it provides visible milestones of the student’s mastery of content in real time (when it is well designed). Mastery learning provides an approach that recognizes that aptitude for learning may be more closely linked to time and perseverance than to abilit y (Bloom, 1971; Melton, 2008).

Learner 211
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Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

In the article, the authors provide insight into several different ways in which individuals and organizations have defined “Gamification” The author, Ivan Mosca (Università di Torino), writes. Does gamification provide an opportunity to help schools solve difficult problems related to motivation and engagement.

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Learning Games Should Be Part of a Learning Strategy

Kapp Notes

However, conducting a role-play in a 3D virtual environment where the learner assumes the role through the use of an avatar and interacts with a real person controlling the other avatars within the role play provides an experienced learner an unlimited number of branching opportunities. And finally a debrief is provided to the learner.