Games Can Provide Authentic Experiences
FEBRUARY 23, 2012
To provide effective instruction, it needs to be as authentic to the actual experience as possible. Gamification of context provides two key advantages. So, providing a game for learning creates an authentic environment other than a classroom or a slideshow and highlights how certain variables or actions taken in situation play out over time. The context of an online course or the context of a classroom is not authentic. May times in a classroom or in an elearning module, there are no consequences for wrong decisions or actions. are most people impacted by that. Design
2016 Reflections on Games and Gamification for Learning
DECEMBER 20, 2016
the entire concept is discussed and several example software solutions are provided. The book provides a step-by-step process for creating a learning game from scratch. In my work with games and gamification I have the opportunity to travel around the globe talking to folks who are working on various aspects of games and gamification from vendors to practitioners to consultants.
Principles for Creating a Successful Virtual Reality Learning Experience
JANUARY 7, 2017
The book provides a model called 3DLE which builds from 3D sensibilities in VR (like sense of self and sense of space) to design principles (discussed here) with several instructional strategies and overall macrostructures sandwiched in the middle. To add to the growing body of ideas around VR, this article provide what Tony O’Driscoll and I call Fundamental Principles. Introduction.
Game Element: Fantasy
JULY 5, 2016
In fact, research indicates that fantasy provides cognitive emotional and motivational advantages for learning (Malone, 1981). In terms of the cognitive benefits, the issues confronted and successfully resolved in the fantasy world provide the learners with natural constructive feedback in an uninhibited interaction. General Look at Fantasy. Lepper, 1988). Learning More from Fantasy.
Skill based learning – How it drives an organization’s performance
This provides a solid ground for cost justification and encourages businesses to place training groups right where they should be, at the heart of a growing, thriving, learning culture Training and learning organizations today play an active role in contributing to the bottom line of any organization by aligning their objectives to the immediate business objectives.
Six Ways to Foster Innovation in the Learning Field
DECEMBER 4, 2014
Involving vendors in conversations provides a wealth of insight and a breadth that most of us don’t have from just working within one organization. So if you can enter into a non-sales discussion about the field, with a vendor, those vendors can provide a great deal of value in helping us to innovate. Juxtaposition. Two items that don’t seem to go together. Vendors.
A Conversation with Louise Pasterfield, Managing Director/CEO of Sponge UK
NOVEMBER 23, 2015
Louise showed me some wonderful elearning solutions they’ve developed, shared with me her secrets for hiring good talent and provide great insights into the design and development of engaging instruction. The idea was to provide a fun way to engage young people in voting and debunk some of the myths about the experience of casting your vote at a polling station.
A Conversation with Álvaro Mas of Hooptap
OCTOBER 31, 2015
He also provided some examples of how they are implementing Hooptap solutions in various organizations. Setting rewards linked to goals helps provide the feeling that you are cared for and valued. At the same time, thanks to the different mechanics, Hooptap is able to monitor the employee’s activity through the feedback in real time that the platform provides. Gamification
A Conversation with Stephanie Nadda
OCTOBER 27, 2015
Kapp: There are a number of vendors that provide templates for Storyline, how is Expedite Learning Different? The other day I caught up with Stephanie Nadda. Stephanie is a consultant based in Chicago who has worked with large organizations like W.W. Grainger, Walgreens, the NCAA, the College of American Pathologists, Ace Hardware, Aon Hewitt, etc. over the last 12 years. How to store it?
Understanding Skill Based Learning for Business
This provides a solid ground for cost justification and encourages businesses to place training groups right where they should be, at the heart of a growing, thriving, learning culture One significant way that training and learning organizations can play an active role in contributing to the bottom line of any organization is by aligning their objectives to the immediate business objectives.
A Conversation with John Deligiannis of mLevel
SEPTEMBER 21, 2015
Finally, the platform has an extensive reporting dashboard that provides detailed data on how employees are performing – specifically, what they know and don’t know at a level most learning and business professionals aren’t used to seeing. recent customer is a leading provider of education services, and their recruiters have strict protocols for how they conduct themselves with prospects.
Design e-Learning Like a Game Developer: Provide Incentives for Good Work
OCTOBER 10, 2011
Games provide incentives for doing what they want you to do. Games also provide you incentives for completing a level. Games provide players with new clothes, powers and abilities when they achieve desired levels of skills or knowledge. learning should provide the same level of incentives for doing the right thing. You do something great in a game, you get rewarded.
No Learning Professional Ever Got Fired for Bullet Points but…They Should
JULY 23, 2014
Yet we tell, we lecture, we provide bulleted lists. Because in the end either they know it will save our lives, provide a safer environment for ourselves or others or keep us from harm. Whenever I talk about game-thinking or gamification or even interactive learning someone always asks the question: “What if people don’t like games?” But there’s more.
Four Articles & Papers Defining this thing called #Gamification
OCTOBER 12, 2012
In the article, the authors provide insight into several different ways in which individuals and organizations have defined “Gamification” The author, Ivan Mosca (Università di Torino), writes. Does gamification provide an opportunity to help schools solve difficult problems related to motivation and engagement. The first article is from an online journal called GAME.
Seven Simple Secrets to Off-the-Shelf Course Success
but might be a little vague in providing concrete actions, so you’ll need to dig a bit deeper. Providing OTS courseware in these situations has several advantages. OTS curriculum, it’s fairly easy to provide training to individuals or groups whenever you. While the mainstream social media platforms can provide opportunities for. Seven Simple Secrets to. capital. You’re.
Game Element: Strategy
JULY 28, 2014
Provide knowledge or information that can help the learner manage complexity relationships among variables. Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Stratego.
Playing with the Definition of “Game Thinking” for Instructional Designers
APRIL 16, 2014
As part of that presentation, I will be defining the term “Game Thinking” from the perspective of an instructional designer. I’ve done some research but there is not a lot out there concerning game-thinking as an instructional designer. I did find one source I found interesting, check out the Gamasutra article by Andrzej Marczewski which provides his take on game thinking.
7 Game and Gamification Guidelines for Your Organization
APRIL 13, 2015
Provide professional development for trainers and instructional designers to successfully integrate games, gamification and game-based thinking into their instruction. Use the data captured through games and gamification experiences of the learner to provide personalized interventions and instruction as needed. Three. Deemphasize winning. Seven. They are not magic. Games Gamificatio
Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays
JANUARY 14, 2013
Although research has shown that some games can provide effective learning for a variety of learners for several different tasks (e.g., Learners should be provided with debriefing and feedback that clearly explains how their experiences with the game help them meet these instructional objectives. In 2005, Robert T. Here is a link to the technical paper. situations. objectives. Games
Move Beyond Learning to Applying: A Modern Management Development Program
would love to provide, we need a change. We must go beyond providing great content. to instead take responsibility for providing. Totara, an open source LMS), provides structure. Our platform provides. well beyond providing content to include. provide the manager with talking points. We provide practice guides to help Sue. We now. Right?
Great Time Talking #Gamification at Masie’s Learning2015
NOVEMBER 10, 2015
The conference was a great flurry of activity and provided many wonderful chances to interact with great people and to discuss the concepts of games and gamification for learning. Khan’s argument is for mastery and the use of data to determine how a student is doing and to provide personalized instruction to the learner. Elliott Masie kicking off Learning2015.
Top 10 +1 Instructional Game Design Best Practices
SEPTEMBER 5, 2013
If the game does seem complicated or is tough to get started, provide a tutorial round or a practice round that does not count for scoring, leveling or winning. Here are the top ten best practices for instructional game design. Plus a bonus) Practice #1 – Design the learning game to meet specific instructional objectives. Practice #3 – Keep rules, scoring and leveling simple. Games
Using Games and Avatars to Change Learner Behavior
FEBRUARY 14, 2013
These results across different methodologies, ages, and cultures provide robust evidence that pro-social games can positively impact pro-social behavior. The study provides empirical evidence that interactive digital games are more effective than non-interactive presentation modes in influencing people’s empathic reactions to social issues.. The results were interesting. Games
Use of Challenge in Gamification and Learning Design
FEBRUARY 4, 2014
As the learners try to figure out what to do, the facilitator should provide guidance and assistance. The facilitator should be supportive of the learners but only provide information when the learners encounter an obstacle to solving their problem. Challenge is a strong motivator in learning (Malone, 1981; Schlechty, 1997; Jones et al., 1994). 2009). White, 1959). References. 1994).
Leaving performance reviews behind: Where to start [Guide]
We provide both. GIVING FEEDBACK: I provide constructive. properly, managers provide a concrete and comprehensive. The following models provide guidance on how to both set. Sure, we have provided a model above. How can you provide the systematic process. to provide the system and environment. to provide coaching and accountability to. sprints.
Learning Games Should Be Part of a Learning Strategy
MARCH 3, 2014
However, conducting a role-play in a 3D virtual environment where the learner assumes the role through the use of an avatar and interacts with a real person controlling the other avatars within the role play provides an experienced learner an unlimited number of branching opportunities. And finally a debrief is provided to the learner. ” The game is then played. Games
Two Opposite But Important Elements of Learning
JULY 12, 2013
Games can provide opportunities to practice skills and performing tasks but games aren’t required, many learning tasks can be practiced and should be practiced. There are two elements of learning that seem almost opposite, yet, each contribute immeasurably to the ability of a person to learn. Without these two elements, a person does not learn as deeply as they could. Interactivity.
Gamification in the Realm of Employee Training
AUGUST 27, 2012
It provides a new lens for the creation of all types of instruction, the lens of game-designer. If used properly, thinking like a game-designer will help instructional designers and organizations to think through the design elements included in their e-learning or classroom instruction and provide a more realistic and rich approach to all types of training. decided to flip the class.
Game Element: Freedom
AUGUST 14, 2015
But games provide more than the freedom to fail. They provide the freedom to explore different environments, different methods of thinking and different approaches to problem solving. We don’t often think of something as abstract as “freedom” as a game element but actually, “freedom” is a large part of games. Games are a sandbox for life. Games
Are your managers ready for a world without formal performance reviews?
GIVING FEEDBACK: I provide constructive. SETTING. EXPECTATIONS: My team members are clear on. their roles & responsibilities. 2. DELEGATING: I eﬀectively identify tasks that. others can take on to develop their. capabilities and free my time for. more strategic activities. 3. COACHING: I support my team members by. challenging and encouraging them. to think for themselves and take.
Using Fantasy in Instructional #Games
JANUARY 17, 2013
Fantasy-based game environments can evoke a learner’s curiosity by providing an optimal level of informational complexity and a novel and exciting game space. I am often asked if an instructional or training game should be “realistic” or can the game have “fantasy” elements and still be an effective learning tool. So fantasy helps in this situation. 333-369. 3rd Ed.
Ideas About Games and Learner Assessment
SEPTEMBER 24, 2012
Multiple choice math tests can only provide a list of possible answers and have no easy mechanism for determining whether the student figured the answer out properly or merely guessed well. These suggestions also provide a way of creating authentic assessments in the context of educational games. Games would be so much better at teaching application. How long did it take? Games
Engagement: A Critical Element in Learning and Gamification
JANUARY 27, 2014
To foster this type of engagement, the teacher sets ground rules, clearly describe the motivation aspects such as a leaderboard or level of challenge and provide the rules and parameters of the gamified experience. If you want to have effective learning engagement, in gamification or any type of learning, you need to consider carefully how to grab and hold the learner’s attention.
Barnes & Noble Presentation Resources: Learning Games
OCTOBER 14, 2014
Based on seven years of research and development, the curriculum combines the best of video game-based learning with the best of hands-on learning to provide a learning curriculum for any student and any educational setting. As part of that process, here are some links to educational games. Game to Teach STEM. Below is a link to Survival Master Winter. Survival Master Home Page. ClarkChart.
Ditching the formal performance review? Kineo shares 3 Elements for Success
Means: We have to have a way to provide an ongoing stream. Skills Gap 3% 38% 59% 5% 61% 33% 6% 46% 48% 9% 62% 29% 1000 Providing career. GIVING FEEDBACK: I provide constructive. provide the system and environment. provide coaching and accountability to. An improved solution for developing front- line managers should provide a scorecard. The e-learning provides an. in the e-learning program, providing fertile ground. Extend the Learning Activities within each module provide. tools are provided to help the manager. Moving.
Instructional Games and Narrative
APRIL 1, 2014
Instructional games work best when there is a narrative that provides the learner with the proper context for the learning that needs to take place. Narrative or story is the element that propels a learner toward a goal as well as sets the parameters for what the learner should focus upon during the instructional experience. Next there are characters. Design Games