Vikas Joshi on Interactive Learning

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Internet of Things: Imagination is the only limit

Vikas Joshi on Interactive Learning

These objects could be natural or man-made which would be provided with an IP address and the ability to transfer data over a network. I started my journey with Harbinger Systems sometime back. Though I am just a couple of months old here, the knowledge and exposure which I have received has been enormous. These could actually make a difference in our lives.

Getting a Head Start with Mobile Interactions

Vikas Joshi on Interactive Learning

Then there are interactive quizzes that test knowledge and provide feedback. You can also provide ready reference materials for the people on the go. These interactions, together with memory aids available in the Raptivity HTML5 Turbopack released earlier, provide a rich variety of templates that suit a large number of instructional goals.

mLearning in Africa

Vikas Joshi on Interactive Learning

When the goal goes beyond assessment, you need a wider variety of interactions, such as the ones Raptivity provides. Recently I had a chance to talk to a speaker at e-Learning Africa 2011 in Dar-es-Salaam, Tanzania. Vinod Ganjoo is an e-learning enthusiast who works as Senior Manager - e-learning Business Development at Harbinger. What's the big excitement about m-Learning in Africa?

Power vs Ease of Use: Do We Need to Choose One?

Vikas Joshi on Interactive Learning

How do the template designers maintain the ease of use and yet provide powerful features that the course designer can control? Element Size and Placement : Provide control to the course designer over the placement of whole elements, not just text labels, images, buttons and videos. Industry gurus have long maintained that authoring tools can be either powerful or easy to use.

Skill based learning – How it drives an organization’s performance

This provides a solid ground for cost justification and encourages businesses to place training groups right where they should be, at the heart of a growing, thriving, learning culture Training and learning organizations today play an active role in contributing to the bottom line of any organization by aligning their objectives to the immediate business objectives.

Building m-learning : Eliminating Redundant Effort

Vikas Joshi on Interactive Learning

Because you need only a single project for developing the content, the single source content solution provides great cost efficiency. Training Magazine’s Learning 3.0 Conference in Chicago on 4th and 5th October 2011 features a talk by Bijoy Banerjee on what he calls Single Source Content. I talked to Bijoy, Senior General Manager at Harbinger Knowledge Products, about his vision for eliminating redundant effort in building m-learning and e-learning. Okay, what's the pain point you are addressing? That's what I'm trying to address. So, where do we begin? Acknowledge the challenge.

Enhancing Interactions with Media Elements

Vikas Joshi on Interactive Learning

With this, course developers are increasingly feeling the need to provide additional information elements within interactions. Templates can however be limiting when it comes to providing additional content elements. Now suppose the tutorial designer wants to provide a link to a Wikipedia article on Android - or to a Youtube video featuring the phone device. This feature set provides advanced flexibility to Raptivity. A few years back, e-learning courses were largely static, with a few interactions here and there. Raptivity Media Toolbox. f4v), an image (.jpg,png,gif)

Crowd-sourced Learning Content: Opportunities and Challenges – (Part 2)

Vikas Joshi on Interactive Learning

The key is to provide an ability to create semantically structured content through proper community collaboration. Last week, Vikas Joshi shared his thoughts on opportunities inherent in crowdsourced learning content. This week we talk to Maheshkumar Kharade, a technology expert, to follow up on the previous post. How are tracking systems keeping pace with the opportunities inherent in crowdsourced learning content? I think development of TinCan API specification is on the lines of supporting crowdsourcing requirements. What needs to be done?

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mLearning marches ahead: new trends in mobile learning

Vikas Joshi on Interactive Learning

His predictions are, in brief: mLearning projects get bigger, device diversity is the "new normal", apps trump browser-delivered content, authoring tools evolve to deal with mobility, tablets explode, private social networks support business centric social interactions, mobile device/os vendors consolidate, new experts provide consulting on mLearning and new features exploit technology capabilities inherent in devices. In his prediction concerning authoring tools he points out the possibility of authoring tools providing 'publish to HTML5' option.

Understanding Skill Based Learning for Business

This provides a solid ground for cost justification and encourages businesses to place training groups right where they should be, at the heart of a growing, thriving, learning culture One significant way that training and learning organizations can play an active role in contributing to the bottom line of any organization is by aligning their objectives to the immediate business objectives.

One Interactivity Builder for Many Authoring Tools

Vikas Joshi on Interactive Learning

You hear of authoring tools that provide interactivity building features. Of late, some vendors in the e-learning tools industry have started using the word 'interactivity' in a rather loose way. This leads some users to believe they are getting course authoring and interactivity building in one package! Of course, we do welcome the efforts by authoring tool vendors to help their users build engaging courses. What is important for course designers to understand is that the state-of-the-art in interactivity is further along. Why a separate interactivity tool? There are many good reasons.

Next Generation Audience Response Systems for Teachers and Trainers

Vikas Joshi on Interactive Learning

Audience Response Systems (ARS) establish interactivity between presenters and their audience. Traditionally ARS consist of several units of wireless hardware (a clicker pad which looks like a remote control) used by the audience, and it is combined with a presentation software used by the presenter. Among the several well-known benefits of ARS, the most important one is that it creates an interactive and fun learning environment. Presenters can gain and retain audience attention, help increase knowledge retention, and confirm audience understanding of material presented.

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Learning Interactions in PowerPoint: Add Engagement to Instructor-Led Training

Vikas Joshi on Interactive Learning

When effectively incorporated, interactions make learning more engaging and memorable, provide a change of pace, and improve outcomes. e-Learning course designers have traditionally turned to traditional classroom instruction for insights in instructional design. Now with a couple of decades experience of e-learning, classroom instruction can incorporate some of the best practices in e-learning. The use of learning interactions is one such example. Self-paced e-learning courses employ learning interactions that allow learners to engage with the course materials in interesting ways.

A Brand New User Interface for Raptivity

Vikas Joshi on Interactive Learning

Besides, Raptivity now provides a HTML5 preview of your work - another first in the industry. There are two reasons I love the new user interface of Raptivity. One, it is trendy. The look-and-feel, colors, white spaces and screen layouts are pleasing to the eye. The design is simple and soothing. Two, it boosts productivity. Its customer-inspired design helps you get around in fewer clicks. The interaction search is powerful. Help is embedded in the right places, so users can access support materials, other users'' work samples and community from the application.

Seven Simple Secrets to Off-the-Shelf Course Success

but might be a little vague in providing concrete actions, so you’ll need to dig a bit deeper. Providing OTS courseware in these situations has several advantages. OTS curriculum, it’s fairly easy to provide training to individuals or groups whenever you. While the mainstream social media platforms can provide opportunities for. Seven Simple Secrets to. capital. You’re.

Five Ways to Make Online Learning Engaging

Vikas Joshi on Interactive Learning

Using characters to provide opening and closing remarks, intermittent summaries as well as dialogs. A new complimentary whitepaper titled 5 Creative Ideas of using Raptivity in Online Training outlines five innovative ways to make online learning interesting and engaging with the help of learning interactions. In specific, the paper suggests instructional designers and trainers consider the following techniques. Combining an interactive e-book with a rapid-check assessment to implement an open book test. You can download the whitepaper from the Raptivity website.

Using eLearning Tools - It's Like a Relationship

Vikas Joshi on Interactive Learning

Also interesting is InteractivityHub , a vibrant online community, where users exchange thoughts and ideas, ask questions and provide answers. Raptivity Empower provides an array of complementary services, including in-depth training, to help users get the most out of the tool. The tools you use for producing e-learning day-in and day-out are no more than a bunch of software, programmed to work in a certain way and produce course output, right? Well, in part that may be true, but you might want to think again about that one. Every tool you have in your bag is like a relationship.

mLearning - What Works? What Doesn't?

Vikas Joshi on Interactive Learning

The Raptivity-sponsored event provided several insights in interactive mLearning. This summer's thought leadership webinar from Harbinger Group attracted over 1000 registrants. Perhaps it was the powerful and relevant theme that drew such crowd: Interactions on Mobile. What works? What Doesn’t? The webinar speakers were Janhavi Padture, Vice President at Harbinger Group and Robert Gadd, President and Chief Mobile Officer of OnPoint Digital. 'As As always, we hosted the webinar three times in the day to cater to Asia-Pacific, Europe and Americas', added Jamaica Bracken, chief anchor

Changing Landscape in E-Learning

Vikas Joshi on Interactive Learning

The changing landscape is a win-win situation for both the providers and the clients. The key takeaway from your inputs is that “the provider with the best set of tools will be the winner”. During the Thought Leadership Webinar on “ Interactive Courses on a ShoeString Budget ” in November, 2011, I had a good discussion with Jim Hanlin, President and Founder of Best Training Resources. Jim shared his views on the changing landscape in e-learning. Vikas: What are clients looking for in eLearning programs? They face a lot of cost pressure on eLearning programs. Jim:You are welcome


4 Ways to Close the Learning-Doing Gap for Front-Line Managers [GUIDE]

Live face to face: You may use a F2F training provider. Typically, the training provider will run anything from an afternoon session to a several day workshop, focusing on topics like coaching or managing performance. provide strong content and then sit back and hope. We need to provide the structure. really to provide the system and. FOUR WAYS TO CLOSE THE.

Top Five Budget Breakers in eLearning Course Development

Vikas Joshi on Interactive Learning

Tools provide a variety of features and they often work in different ways, causing your learning curve to go up. Raptivity provides a great example. Getting Help Tools provide various ways to provide help to their customers. Some options of providing help are: live support, local representative, independent product experts and online communities. In such cases, the best choice is to go for a premium support provided by the tool manufacturer. I recentntly spoke at a webinar on “ Interactive Courses on a Shoestring Budget ”.

4 Must-haves for a m-Learning Tool

Vikas Joshi on Interactive Learning

Even better the tool could intelligently select an alternative media from multiple media provided. These days designing and delivering end-to-end e-learning on mobile devices is on everyone's mind. What kind of capabilties must tools have to support m-learning? Here is a quick 4-point checklist. Device Capabilties Depending on the target device, user interface capabilities will vary. The m-learning tool should utilize fully the capabilities of the target device. One way for an m-learning tool to create value would be to alert the user when a non-support type is referred to.

Raptivity Essential : Now Build HTML5 and Flash Interactions Simultaneously

Vikas Joshi on Interactive Learning

Raptivity Essential provides a sufficient selection of templates for a novice user to get a hold of interactive learning. As Harbinger Knowledge Products unveils a brand new version of Raptivity Essential that lets you publish interactions in the HTML5 format in addition to Flash SWF format, I thought it would be interesting to talk to Shweta Kulkarni, who was involved deeply in the engineering of this product upgrade. What is the significance of Raptivity Essential? What prompted you to go the HTML5 way? What makes this a significant milestone? And more are in the works as we speak.

Are Your e-Learning Courses Future-Ready?

Vikas Joshi on Interactive Learning

Keeping the pace of innovation, today Raptivity provides more than 15 interactions which can be fully customized for a mobile platform. These interactions let you jazz up your presentations, test knowledge, encourage exploration, and provide references. Once the entire Raptivity library goes HTML5, content authors who target non-Flash devices will be able to play their content in an interactive way, conduct assessments, provide evaluation results and track scores. Designing e-Learning is like shooting a moving target while standing on a moving platform. That's not all.

Learning Insights Guide 2017: Progress with Purpose

this report provides you with a little. but has provided skills or knowledge that have actually. provide timely value for the business. to provide, and where, when and how can it be accessed? how to use the tools that’ll provide them. value for learning is by providing ease. If you’re providing point-of- need resources, it makes sense that your.

Ad-hoc Social Learning Environment - How a Blog Drives Learning

Vikas Joshi on Interactive Learning

Blog posts provided a guiding theme and then pointed to a web resource such as a YouTube video, or a podcast or a news story article or a case study. In yet another case, a blog post would provide a framework for various leadership traits, and participants would be asked to reflect and decide how they view themselves. I recently conducted a one-month leadership development program at Harbinger Group. The program, dubbed BaseCamp 2010, addressed 40 participants drawn from the senior and mid-level ranks of the company. The program, conducted over five weeks, was a great success.

Using Computer Programming to Develop Thinking Skills

Vikas Joshi on Interactive Learning

The language must be such that it has a low barrier for learning, that it facilitates learning by providing embedded learning objects (like the Turtle in Logo), and that it does not snare the user in a complex process of edit-compile-run cycle of industry-standard languages. Children deserve to have fun when learning computers. SPARK Institute of Technology promises just that: a series of innovative and "full-of-fun" courses and class activities. Recently I talked to Abhay Joshi, their founder, who is a technology entrepreneur and educator. Q: What's unique about SPARK's new program?

Learning Events vs Environments: A Case for Putting the Learner in the Center

Vikas Joshi on Interactive Learning

To answer this, Gladwell provides another interesting data set. Malcolm Gladwell, the bestselling author of TheTipping Point , has come up with another book that has created plenty of buzz. Outliers is a fascinating exploration of the factors driving outstanding success, presented in a nice storytelling fashion. This modest gap, however, widens as you go from year 1 to year 5.

Stop Hovering over Learners

Vikas Joshi on Interactive Learning

I don't always provide immediate feedback - sometimes I delay it so the learner can observe the consequences of mistakes. Helicopter Parents: Image courtesy The Telegraph, UK Helicopter parents, as we know, hover over kids, micromanaging every aspect of their lives. Unfortunately, like many other well-meaning actions, helicoptering can deliver more harm than good. Don't go nuts with worry.

Speaking Engagements in London and Paris

Vikas Joshi on Interactive Learning

For best learning outcomes social interactions must fulfill these conditions: Take place in the context of the presented course page Allow learners to contribute and voice opinions Provide educators the flexibility and control over interactions as well as content. The occasion was the Learning Technologies 2008 Conference. Here, things were a bit different, because I don’t know French.

Active Learning - Unleashing the Power of Scenarios and Activities

Vikas Joshi on Interactive Learning

Imagine a set of questions the learner has to answer, based on the information provided. Strategies promoting activities that involve students in doing things and thinking about what they are doing is called Active Learning, proclaims a white paper by Sarva Shiksha Abhiyan, an education-for-all movement that aspires to educate over 200 million children. Active learning is not just for children. Active learning is a great way to achieve comprehension, application and analysis- three key middle layers of Bloom's taxonomy - in adult learning. In this post, I give a few examples. Examples?

A Podcast for Training Magazine

Vikas Joshi on Interactive Learning

However, we don’t always provide equivalent technology-based interaction in its place. What we do provide is menus and buttons. They provide a context that is sufficiently engrossing and invite action from the learner. Once the learner acts, they provide a response and build a two-way dialog. Here is a summary of the podcas t I recently did with Training magazine Senior Writer Margery Weinstein about a better way to learn. Margery Weinstein: When you say "interactivity in training," what are you referring to? Monolog, as we know, is boring. Why does this happen?

Computer-based Games in Classrooms: Leveraging the Instructor

Vikas Joshi on Interactive Learning

The instructor has the ability to look up correct answers, provide helpful hints and mark right or wrong answers. Game-based learning is gaining wide acceptance in corporate and academic e-learning. The use of games in classrooms, however, is still limited and follows traditional game formats. One reason for the lack of momentum in classroom game usage could be the dependence of traditional classroom games on the instructor for successful facilitation. This means the instructor can neither control the flow of the game nor monitor the learning outcomes directly.

eLearning Shows the Way!

Vikas Joshi on Interactive Learning

A digital cinema provider from Hollywood will soon start using Raptivity for sales presentations. The owner of a Spanish humanities and technology web site has plans to use Raptivity for enhancing his web portal. Raptivity , the e-learning tool? Yes, and no. Yes, because in essence, both will use the same Raptivity software we use in e-learning. No, because their versions of Raptivity - Raptivity Presenter and Raptivity Web Expert - are specially adapted to support presentation making and web development respectively. What is happening here? How does this process work?

Creating Reusable Interactions

Vikas Joshi on Interactive Learning

You can also develop your own Flash program with due care, so that it provides a way for other users to customize interactions. What are Interaction Models? An interaction model is a template which one can easily change (customize) to create interactivity. With interaction models at hand, you don't have to build interactivity from scratch. For example, a crossword puzzle where you can put new words and clues easily, to create an entirely new crossword, is an interaction model. Pre-built vs Custom Interaction Models A pre-built interaction model is already coded for you.

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Where Did YawnBuster Come from?

Vikas Joshi on Interactive Learning

The speaker can control the amount of interaction The interaction serves a specific purpose: energizes the audience, creates fun, provides a breather and so on Everyone has a way to participate The interaction is organized and guided by some kind of a structure. It became clear then, that the best way to provide this technology was as Flash templates for PowerPoint. When someone is addressing a group, a yawn serves two purposes. One, it tells the speaker - the rare one who cares to notice it - that someone is bored. Two, it produces more yawns, which in turn tell the speaker.