Kapp Notes

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Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

Although research has shown that some games can provide effective learning for a variety of learners for several different tasks (e.g., support the instructional objectives. Instructional support to help learners understand how to use the game increases the. This is still true today, the literature is highly fragmented.).

Summary 278
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Second Life Resourses: Supporting NCTT Opening Address

Kapp Notes

Video on Educational uses of Second Life Video on Science Experiments in Second Life Funny Clip of "The Office" in Second Life Second Life.Its Synchronous Discussion of the synchronous uses of Second Life UPDATE: Here is the book that I recommended in my presentation. __ Recommended Games and Gadgets Recommended Books Content Guide

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Show The Learner Visible Signs of Their Learning

Kapp Notes

One of the strengths of gamification is that it provides visible milestones of the student’s mastery of content in real time (when it is well designed). Mastery learning provides an approach that recognizes that aptitude for learning may be more closely linked to time and perseverance than to abilit y (Bloom, 1971; Melton, 2008).

Bloom 211
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Kickstarter Campaign: Day Two–The Make/Play Revolution

Kapp Notes

The kickstarter campaign that we have started for 2K Learning is for implementation of an exciting curriculum to provide students with hands-on learning opportunities coupled with a video game to reinforce and help teach the concepts of motion and force. So what does your pledge of $100, $190 or $300 actually provide.

Project 100
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Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Fengfeng Ke, a researcher focusing on digital game-based learning, computer-supported collaborative learning, and simulations for instructional use, conducted a review of 89 research articles that provided empirical data on the application and effectiveness of computer-based instructional games.

Research 202
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Answering Some Questions about Serious Games

Kapp Notes

One advantage of serious games is they provide two things most traditional instruction does not. Research can only provide evidence to support hypothesis or ideas but can’t prove something. What a practitioner needs is evidence from dozens and dozens of studies to obtain what the preponderance of evidence supports.

Games 229
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8 Story Types to Effect Change

Kapp Notes

Build Trust in You —This is a story that provides you with creditability, has a positive tone and typically shows a personal turning point in your life or career indicating you are a person who can be trusted. These stories tell how action was taken that supported your values.

Change 200