Kapp Notes

article thumbnail

Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Fengfeng Ke, a researcher focusing on digital game-based learning, computer-supported collaborative learning, and simulations for instructional use, conducted a review of 89 research articles that provided empirical data on the application and effectiveness of computer-based instructional games.

Research 202
article thumbnail

Research to Practice: Games and Simulations

Kapp Notes

See more research at the Stanford Virtual Human Interaction Lab. Communication Research, 36 (2), 285-312. The research evidence suggests the use of simulations to enhance the confidence trainees have in their ability to apply the skills learned in the training to their job. . & August 24- 26, Cleveland, Ohio, USA.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Some Shortcomings Around Game/Simulation Research

Kapp Notes

Another question related to serious games and immersive learning simulations: “What are the shortcomings in the scholarship/research around. One of the biggest shortcomings is how comparative research is conducted. Not so, there is a large body of research surrounding games/simulations and it is getting bigger all the time.

article thumbnail

Resources for Researching Virtual Worlds

Kapp Notes

Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. Here are some valuable links. Please add your own resources in the comments. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds.

article thumbnail

More Brain Research

Kapp Notes

So now here is some research to back up my late night musings and anecdotal evidence. First the researchers trained subjects in a complicated memory task, an elaborate variation on Concentration, the child's card game, in which the subjects memorized simultaneously presented auditory and visual stimuli that they had to recall later.

Research 100
article thumbnail

Value of Research

Kapp Notes

As an academic and a person who values research, I think it is critically important to our industry to back research and to use it to make sound judgments regarding the design, development and delivery of e-learning. She makes some good points but also brings up a questions I have been asked many times, why is research so expensive.

Research 100
article thumbnail

Virtual World Research Needs Your Help

Kapp Notes

Some colleauges of mine have asked me to forward on this important announcement about Second Life Research. Participate in a study that examines the experiences of individuals collaborating in virtual environments. To participate, you must have a Second Life avatar and account, and access to a Second Life client on a PC.