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176 Articles match "Research","Statistics"

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Friday, September 3, 2010
In 2007, when children's marketing research firm KidSay asked boys what virtual worlds or online games they had visited in the past two weeks, 35 percent of boys aged 8 to 11 replied "none." Here are some other statistics from the M2 Research Report. Tween's playing a video game. Most of them do on a regular basis.
 
Thursday, September 2, 2010
The National Center for Education Statistics has just released a publication entitled ‘Postsecondary Institutions and Price of Attendance in the United States: Fall 2009 and Degrees and Other Awards Conferred: 2008-09, and 12-Month Enrollment 2008-09'. Tags: Education News Research Great stuff if you are.
 
Thursday, August 26, 2010
The statistics suggest people in the UK spend seven hours a day – almost half their waking lives - "engaging in media and communications activities" The article goes on: “However, the average person actually squeezes in the equivalent of nearly nine hours of media and communications by multi-tasking on several devices. people.
 

The Best from the eLearning Learning Community

Apparently, Donchin and his associates conducted some research which appeared to show that more than 99% of our learning is nonconscious. Recently I've been reading Eric Jensen's book Brain-Based Learning , and this took me to some work done by Dr Emile Donchin at the University of Illinois in 1986.
Hart Research Associates, more than a third (35 percent) of parents play computer and video games and 93 percent of these parents have children who also play them. study conducted last year by KRC Research revealed that 70 percent of major employers utilize interactive software, including games, to train employees. billion.
Tags: Diffusion of Innovation Education Internet Learning Mobile Research Trends
When Benjamin Disraeli said there were three kinds of lies: 'lies, damn lies and statistics', he knew what he was talking about. There's more fuel to the informal learning fire from a survey of 2076 employees in the UK conducted by the National Institute of Adult Continuing Education (NIACE). Here's what came back.
has released a research report on the use of online social networking by students, titled Creating and Connecting (caution: it’s a pdf file). research reports education informal learning The National School Boards Association in the U.S. While some of the findings are not surprising, some others are. Just e-mail and web surfing?
Will Thalheimer who has a great blog with research-based commentary on learning and performance got some mails out on this topic and … those mails surely got me gasping for air. In a previous presentation I have mentioned William Glasser and I put in statistics that I thought he used to divide learning methods. oh really?
We have: Will Thalheimer, Work Learning Research Kevin Oakes, I4CP Claire Schooley, Forrester Chris Howard, Bersin Kevin Martin, Aberdeen Biggest trend is Learning 2.0 Statistics from ASTD research - 86% - web 2.0 What does research show? Some debate, but no research on this yet. At a panel at DevLearn. trend.
In this increasingly data related world, visualizing your research is important. The RoamBI app allows you to show statistics on the go or roam through them as you yourself are on the road. Tags: statistics mobile tools applications There are lots of old school ways (Excel, SPSS.)
Reading: Global Mobile Learning Research Project 2009 (August 19th). Tags: Blogging Statistics Top 10 posts viewed in August 2009: Online Induction: Ice-breaker activities (August 7th) - read 634 times. Blackboard vs. Moodle: a comparison (July 23rd). What is a Learning Technologist (August 13th). In the Classroom. August 3rd).
Video Games, Education and Entertainment Statistics - Kapp Notes , October 5, 2009. Curator Editor Research Opportunities on eLearning Learning - eLearning Technology , October 1, 2009. Resources for Researching Virtual Worlds - Kapp Notes , October 7, 2009. Research (33). Best of eLearning Learning. Featured Sources.