Kapp Notes

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Top 10 +1 Instructional Game Design Best Practices

Kapp Notes

Practice #3 – Keep rules, scoring and leveling simple. If the game does seem complicated or is tough to get started, provide a tutorial round or a practice round that does not count for scoring, leveling or winning. Complicated games confuse and frustrate learners. And/or create a short video explaining how to play the game.

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Adding Points, Rewards and Badges to Organizations and Learning

Kapp Notes

While it’s fun to get a high score on a video game, it is just as fun to let others know you are the one who got the high score. The leaderboard is a list of the tops scores in the game so whoever played the game could see all the player’s names or initials and score. Leaderboard.

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Game Element: Rewards

Kapp Notes

For more information and thoughts on rewards and scoring see: Learning Game Design Series, Part 6: Rewards and Scoring. I suggest you pick up a copy of his book.

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Using Games and Gamification for Employee Screening

Kapp Notes

The process was very successful and most of the highest scoring candidates were “self-taught” and did not learn the information through formal methods so typical screening processes like degree, grade point average and experience were not the best indicators of potential performance.

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Gamification of Learning and Training

Kapp Notes

Game mechanics, scoring, points, time elements, pattern seeking, item matching, content ratings are quickly working their way into almost every element of life. At the end, players see (anonymously) how their scores stack up. A leaderboard keeps track of the best scores. At McKinsey & Co., rare in a training situation.).

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Ideas About Games and Learner Assessment

Kapp Notes

Point Assessment -Did the player score enough points to be considered successful? Did they score them in the right area? What was the motivation behind the choice? Was it congruent with other decisions or did it appear to be a guess?

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A Proposed Definition of “Game”

Kapp Notes

A score is related to behaviors and activities which are, in turn, related strategy or movement of pieces. Their is a score, level or winning state (checkmate) that defines a clear outcome. The original definition appears on page 80 in the book. Quantifiable Outcome -Games are designed in a manner that winning is concrete.

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