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Second Life at Educa

Learning with e's

Second Life is much in evidence at Online Educa Berlin this year, much as I expected. Posted by Steve Wheeler from Learning with e's. Tags: MUVE Sian Bayne Second Life University of Edinburgh Online Educa Berlin.

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Designing a Virtual Immersive Environment for Learning? Some Considerations.

Kapp Notes

Here are a few considerations when thinking about developing a virtual learning environment in a 3D world. This is similar to the storyboard process used to create movies or other types of online learning. __ Catalog of Recommended Books, Games and Gadgets Recommended Games and Gadgets Recommended Books Content Guide.

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Avoiding the Virtual Ghost Town

Kapp Notes

Even if the goal is to foster informal learning, the virtual world environment must be structured appropriately to encourage and enable interaction between and among learners. If not, the result is a virtual ghost town. Tags: Second Life 3D worlds. No one comes to visit and the place is empty.

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Staying in a Hilton Next Week and the Training Involved

Kapp Notes

Once again, I will be presenting with Matthew Monahan (see Second Life Training Presentation ) The description of the presentation is below. You should have some familiarity with Second Life and have visited the application once or twice to gain some initial comfort with the environment.

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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Virtual Environment and Avatars: Virtual learning environments bring the social interaction part of traditional classroom training into the e-learning world. Organizations are using virtual training coach also called avatar, who engages with the learners like a real human being.

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Making A Big Impact: Top Corporate Training Innovations for 2018

Time to Know

Virtual Reality (VR) is a computer-generated scenario that simulates a realistic experience. Virtual learning environments combine the social interaction aspects of traditional classroom training with the digital world.

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Making A Big Impact: Top Corporate Training Innovations for 2018

Time to Know

Virtual Reality (VR) is a computer-generated scenario that simulates a realistic experience. Virtual learning environments combine the social interaction aspects of traditional classroom training with the digital world.