DigitalChalk eLearning

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3 Examples of Inspiring Gamified eLearning

DigitalChalk eLearning

Resuscitation Council UK: LIFESAVER “Crisis Simulator”. LIFESAVER is a simulation game that uses interactivity and live-action film to teach cardiopulmonary resuscitation (CPR). This scenario helps to simulate the steps required to complete CPR. Stages can only be unlocked once enough points and bonuses have been accumulated.

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DigitalChalk CTO Troy Tolle Talks xAPI

DigitalChalk eLearning

You will also see support for xAPI in non-traditional learning tools, like virtual reality (VR) or physical environment simulations. In the learning industry, you will see an increasing number of tools that support xAPI. DigitalChalk has embraced xAPI as the next big standard in the learning industry.

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5 Best Practices for Recording Video

DigitalChalk eLearning

Simulate eye contact. You don’t want your audience to be distracted by your background, so make it as simple and clean as possible. Be sure that your surrounding environment and any working neighbors are aware of your recording session, to avoid interruptions.

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How Games Can Improve Corporate eLearning

DigitalChalk eLearning

A widely quoted statement by the Federation of American Scientists (FAS) holds that learners only remember 10 percent of what they read, 20 percent of what they hear, and 50 percent of what they see demonstrated, but 90 percent when they “do the job themselves, even if only as a simulation.”. scenario simulation. leaderboards.

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20+ eLearning Tools and Resources

DigitalChalk eLearning

With Articulate, you can create interactivity to a presentation by adding slide layers, drag-and-drop interactions, quizzing, screen recording, and software simulation. Articulate. With iSpring Solutions, you can easily and quickly publish PowerPoint presentations to web-based formats and build adaptive flash-based quizzes and surveys.

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Virtual Learning Finds Its Place in Corporate Culture

DigitalChalk eLearning

But with virtual learning, all of this moves into an environment of simulation that can be accessed right from the employee’s own desk. In the past, training may have required reams of copies and numerous supplies, site visits, access to expensive and dangerous props or equipment, travel and lodging costs, and other pricey propositions.

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