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Training Simulations: An Effective Corporate Training Tool

Designing Digitally

In a world where time is money, businesses are learning that they can be most productive by using training simulations as opposed to a more traditional approach, which requires key employees to step away from their tasks in order to train and it can also affect production. Virtual learning and simulations are now effectively bridging that gap. . Title: What is it?

Simulations in e-Learning: The power of experiential learning

G-Cube

The corporate world has seen and experienced the success of traditional e-learning and now want more. Simulation-based e-learning is one such mode of training which is being extensively utilized in the corporate training. Simulations allow the learner experimentations to be close to real-life situations, thus opening up the vast expanse of ‘doing and learning’. Microworlds.

Strategies for Creating Simulations in e-Learning: Helping Learners to Apply More

G-Cube

Simulations – a powerful learning tool – have been used in e-learning for many years. Essentially, simulations are imitations of the real world – creating a virtual environment with the same characteristics and challenges as the real world. For all the effectiveness of a simulation, many learners are often overwhelmed by new technology platforms.

Use Simulations to Develop Millennials Leaders

CLO Magazine

Instead, learning leaders should build their knowledge and accelerate their real-world capabilities by putting participants in the executive’s shoes for a given period of time. But there is a way to accelerate millennials’ skills, experience and capabilities by exposing them to real-world business challenges and situations without risk and in a shortened time frame.

Learning Insights Guide 2017: Progress with Purpose

It’s clear that the L&D world is still moving apace. As the world around us. to preoccupy the learning and development world year. We live in a fast-paced world. interactive video and virtual reality. Phase 2 was a simulation, which. In addition to the simulation, the team. produced a virtual reality version as. imagination of the L&D world.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 1 appeared first on Learnnovators.

3D Simulations Revitalize Study of the Humanities

Designing Digitally

But, the advent of elearning and the growing use of 3D simulations is breathing fresh life into the dying study of the arts. A whole new world of experiences in humanities learning is opening up, thanks to the popularity of serious games, video games, and 3D simulation. For the study of humanities specifically, 3D simulations can be a game-changer.

Are Game-Based Virtual Simulations the Future of Online Training?

OpenSesame

You hear about a company creating game-based, virtual simulation courses in lieu of traditional in-person training. A) Stick with the old training and hope your employees absorb and retain the information or B) Try out the new virtual simulation training course and see if your employees learn better through participation in a world of virtual choices and consequences.

3 uses of Virtual Reality in workplace education

E-Learning Provocateur

I’m always surprised when someone makes a sweeping declaration such as “No one’s using virtual reality in the workplace” I heard this very statement recently at an e-learning conference. Sure, VR is an emerging technology, but as 20 real-world examples of Virtual Reality can attest, early adopters are indeed putting it to use in the workplace.

5 Best Practices to Create Online Training Simulations

CommLab India

Many organizations around the world have already tapped into the training potential offered by online training simulations. Simulations are highly specialized, interactive programs that allow workforce to learn and practice real world activities in a controlled, secure, and risk-free environment. Keep the simulations short and easily digestible .

Overcoming Resistance to Games and Simulations

Kapp Notes

Also, if you want to see how simulations have been adopted in an inexpensive and effective manner, check out this research paper. The way that can be taught is through experience both actual and through simulations/games. 3D worlds 3D worlds lrn3d virtual immersive environmentRecently, I wrote an article for ASTD’s Learning Circuits titled Barriers to Adopting Games in Corporate Environments. Perception of games as only entertainment. Not understanding of the mechanisms in games that make them educational. conditions. you passed a test. a master.

Five Secret Mantras to Create Successful Online Simulations

CommLab India

Simulations in e-learning are not a recent development, but what’s new is the way they are being used in various contexts of online training. The approach to designing simulations, however, is something that’s widely misunderstood. Here are five ‘mantras’ to ensure a safe passage through the marshy terrains of simulation design. Know that not every subject can be simulated.

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 3 appeared first on Learnnovators.

The practical use of simulations in training

Matrix

Gamification , virtual reality, augmented learning — these are e-learning hot topics that generated a lot of discussions lately. One similar tool that seems to get left behind in all these discussions is the simulation. Another reason could be that simulations don’t bring along the same novelty factor that AR and VR do. In fact, simulations are decades old learning tools.

Awesome Virtual World Program: Sign Up Today

Kapp Notes

My friend, Randy Ran Hinrichs, of 2b3d who has a wonderful motto of “Move Photons, Not People” is offering a program that you need to take advantage of if you are involved, interested or curious about 3D virtual worlds. Here is Randy talking about 3D Virtual Worlds with Ron Burns of ProtonMedia. The program offers a Certificate in Virtual Worlds.

Top Tools for Developing Simulation Based E-learning Courses – Part 2

CommLab India

In the previous blog , we looked at the top 10 Authoring tools used for developing simulation based e-learning courses. SimWriter is a highly interactive, responsive authoring tool used to build branching simulations quickly and easily. Your sales force can be trained in a virtual selling environment. Virtual Professor . SimWriter. Check this demo to see how! Forio .

The College Tour Right of Passage–Done Virtually

Kapp Notes

has created a product known as “ 3D Virtual Campus Tours.”. Virtual dorm room, just hit "reset" and it automatically cleans itself. The first tour they created and launched was a 3D virtual campus tour for The United States Air Force Academy (USAFA) utilizing the award-winning Unity development platform for games and interactive 3D. Designing Digitally, Inc.

Virtual Reality: The Next Frontier in Adult Education

Web Courseworks

This was a virtual reality experience called “The Cubicle” (check it out here.) What I experienced stunned me and completely changed my views on virtual reality. What I thought was a gimmick turned out to be an immersive experience into a variety of different worlds. This blog post isn’t intended to be a primer on virtual reality (VR). (If I glanced up at the clock.

Virtual World Vendor Forterra Systems Purchased by SAIC.

Kapp Notes

A few weeks ago, I wrote a post called Not a Good Week for the Virtual Worlds Space where I reported, based on other reports, that Forterra Systems had laid off some of its workforce. I think this sends a signal to both large consultancy firms that they also better get onto the virtual immersive environment opportunity Here is the press release: FORTERRA SYSTEMS ACQUIRED BY SAIC Forterra Systems is pleased to announce that effective today, all assets of the company have been acquired by Science Applications International Corporation (SAIC).

COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2

Learnnovators

The post COMPILATION OF 45 GAME-BASED LEARNING JOURNALS: PART 2 appeared first on Learnnovators. Adaptive Games Design VR

Training for a Critical Incident in a 3D Virtual Environment

Kapp Notes

Example As an example of how effective a virtual world can be for teaching how to respond to a critical incident, witness the life saving heroics of a gentleman named Paxton Galvanek. This use of a virtual world challenges team members to respond together to resolve an issue, incident, or problem. Tags: virtual immersive environment 3D worlds Figure 5.9

Gamification Basics

Web Courseworks

In addition to the simulation experience, learners can connect and share their experiences on Facebook. The World Anti-Doping Agency (WADA) — an organization that deals with a global community of athletes and coaches — leverage d our simulation engine to engage its target audience through scenario-based learning designed to address. That was the main thrust of the Game On!

Is Virtual Reality Training in Your Future?

SweetRush

Virtual Reality Training Offers New Ways to Replicate the Learner’s Work Environment. Oculus VR is the Kickstarter-funded company that is developing Oculus Rift, the virtual reality (VR) headset that will change video gaming forever. But does virtual reality really have a place in training? Enter virtual reality training. The patient wears a virtual reality headset.

5 Reasons to Join the Virtual Reality Learning Revolution Right Now

ATD Learning Technologies

By now you’ve probably heard about the recent emergence of consumer-ready virtual reality (VR) technology. Strap on the headset, grab the hand controllers, and experience the magic of going to another world. For instance, VR can be used like a flight simulator for any technical task that’s too dangerous, expensive, or inconvenient to practice in real life. VR works.

MOOCs Aren’t Interactive, So There’s No Real Learning Taking Place

Your Training Edge

In fact, in a study about interaction in MOOCs presented at the EdMedia2013 World Conference on Educational Media and Technology, 65% of MOOC students reported being “satisfied” or “very satisfied” with the level of interaction in their courses. At only a slightly higher level of complexity, choose-your-own-adventure-type simulations can be created using a series of related video clips.

Mobile Virtual Reality Gets an Interactive Upgrade

Litmos

This is much less of an actual “virtual reality” and more of an advanced viewing experience for video and images. Real VR is a True Virtual Reality. True virtual reality requires an advanced system to render complete environments for you to navigate through. The best examples are found in the gaming world. What's the Difference Between 360 VR and Virtual Reality.

Research to Practice: Games and Simulations

Kapp Notes

The Role of Games and Simulations In Learning. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Simulating instructional roles through pedagogical agents. And the slides I used for my presentation. 2006).

Gamification Basics

Web Courseworks

In addition to the simulation experience, learners can connect and share their experiences on Facebook. The World Anti-Doping Agency (WADA) — an organization that deals with a global community of athletes and coaches — leverage d our simulation engine to engage its target audience through scenario-based learning designed to address. That was the main thrust of the Game On!

Still More Alternatives to Second Life: More 3D Worlds to Explore

Kapp Notes

It can be used to create a virtual environment (or world) which can be accessed through a variety of clients, on multiple protocols. Out of the box, it can be used to simulate a virtual environment with expansive spaces and customizable 3D avatars. The environment supports creating multiple 'worlds' in a single application instance. Tags: 3D worlds

What’s the Reality of Virtual and Augmented Reality?

Litmos

Is virtual reality defined by the tech or the experience? Is new high tech equipment a prerequisite for a virtual experience? Could reading a good story be a low tech virtual reality experience? Let’s take the easy way out and focus on the two most talked about tech’s in this space: virtual and augmented reality. Does the experience NEED to be in 3D? Think Ironman!

Virtual and Augmented Reality : The Future of E-learning

CommLab India

Virtual reality and augmented reality are two popular buzzwords in the e-learning world. What is Virtual Reality (VR)? Virtual reality or VR is the term for a three dimensional, computer generated environment which a person can explore and interact with. Augmented Reality or AR is similar to virtual reality in the sense it provides learners a simulated environment.

TechKnowledge 2012 Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Simulating instructional roles through pedagogical agents. See Promoting motivation with virtual agents and avatars: role of visual presence and appearance. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors. A vivid future self: immersive virtual reality enhances retirement saving. 2006).

DIY Virtual Reality: World of Warcraft Thinks Inside the Box at Comic-Con 2015

eLearningMind

World of Warcraft has a branding problem: When the majority of your audience is basement-dwelling game-aholoics, it can be hard to appeal to a wider audience. But with the 2016 release of the World of Warcraft movie, big names and big budgets have been thrown around to make a flick that hardcore gamers can appreciate. Mass-Market Virtual Reality. DIY Virtual Reality at Work.

Resources for Researching Virtual Worlds

Kapp Notes

Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Recently, the journal featured a number of articles on using virtual worlds in the field of Healthcare. Worlds for Study: Invitation - Virtual Worlds for Studying Real-World Business (and Law, and Politics, and Sociology, and.) Here are some valuable links.

6 Industries that can benefit from Virtual Reality Training

eFront

Virtual Reality headsets are a dream come true for global gamers, but eLearning professionals should also be excited about this futuristic tech. In this article, we’ll highlight 6 industries that can benefit from virtual reality training, so that you can determine if it’s a good fit for your corporate eLearning strategy. Virtual Reality Training: 6 Industries That Can Benefit Most.

Congrats to Gronstedt Group–2nd Place at Federal Virtual Worlds Challenge

Kapp Notes

My 3D colleague and friend, Anders Gronstedt informed me that the Gronstedt Group just got a second place at the Federal Virtual World’s Challenge for their New York City Hurricane Shelter Simulation. New York City Hurricane Shelter simulation training from Anders Gronstedt on Vimeo. Check out the video. Content Guide