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Monday, September 17, 2007
I've been trying to understand better where simulation fits within the skills development process and whether simulation is the only/best option available to trainers and/or learners. To be effective, simulations need to approximate the situation in which the skill must be applied for real. simulators (flight, driving, etc.):
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Saturday, December 12, 2009
I wrote this article for Innovate magazine a few months ago, to coincide with the release of Learning Online with Games, Simulations, and Virtual Worlds. They sense an overlap between virtual worlds, games, and simulations, and yet they know that one is not synonymous with the other. References Aldrich, C.
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Wednesday, October 7, 2009
Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Here are some valuable links. by Robert J.
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Sunday, August 1, 2010
The presentation titled The Representative Student seeks to explore two challenges related to the modeling – the role of simulations or models in both delivering and learning about learning; and the relationships between adaptive courseware and social learning environments. Filed under: elearning 2.0 , Innovations , Simulations.
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Thursday, July 22, 2010
Here is a link to an interesting study of how the 3D simulation software, Thinking Worlds was used to create training to improve the Royal Navy's "worst performing course" – Engineering Safety Rounds Inspection. The simulation helped to cut failure rates by 54%. Tags: simulations
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Thursday, December 11, 2008
Clark Aldrichs Style Guide for Serious Games and Simulations. Notes from an Analyst and Simulation Designer for Hire Email Clark. costs for simulation. The cost that organizations have to spend to access an educational simulation , either by commissioning custom simulations or licensing them "off-the-shelf, per named user."
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Saturday, March 7, 2009
2009: Understanding and Procuring forms of Highly Interactive Virtual Environments Organizations will continue to explore their understanding of Highly Interactive Virtual Environments. More organizations will purchase access to virtual worlds. Here are some thoughts on the peeling away of the "post-literacy" onion.
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Tuesday, October 6, 2009
Chuck Hamilton presented on his (IBM’s) take on affordances on virtual worlds. start with what I think are the core affordances of virtual worlds, that there’s a 3D world, that you can visit, and that’s digital. Tags: social virtual worlds through the internet). Feedback solicited!
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Thursday, November 19, 2009
Karl Kapp, professor, author and speaker, understands the value of games and simulations in learning. In this two-part interview, Karl covers everything from video games to virtual 3D worlds, their cognitive advantages and future trends in online learning. My first experience in a 3D world was horrific. Such a waste.
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Monday, November 17, 2008
Caspian Learning has produced a useful taxonomy of immersive learning simulations in their white paper Serious Games in Defence Education (Word or PDF, 4MB). Real-time strategy sim Simulation in which the user takes an over-arching strategic role, rather than one of a particular character. Caspian's own sims fit this category.
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