Zephyr Learning

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Shaping an eLearning Solution

Zephyr Learning

From the previous articles written, I have stated that learning will have to fit the way we are sourcing information today – games, apps, wikis, social tools etc, have all developed pure engagement attributes, which creates that desire for more! Defining the desired application directly affects our engagement and accessibility strategy.

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eLearning Part 3 – What does elearning look like today?

Zephyr Learning

Today however we have the game technology, social interaction and mobile solutions to thank for providing us with a view on how learning, engaging and achieving can work effectively. So, think about the impact learning could have if you had a mobile learning strategy. It is not just mobile learning making its impact felt.

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mLearning: Smartphone statistics and the impact they have on learning

Zephyr Learning

Subject matter; Simple graphics; Easy to follow; Navigation; Interactions; Social interaction; Game mechanics; Immersive; and Clever marketing. Social Networking – 63%. Social Networking – 58%. Have a strategy and don’t let the costs take over, mlearning doesn’t have to be expensive if it’s done in the right way.

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Learning in your Pocket!!

Zephyr Learning

This title has been on my mind for some time now as I feel it is going to become a very important strategy for the elearning world. This document will be ever evolving to find the best possible options, strategies, and solutions (multiple) to make mobile learning drive performance. 26% of this time on Social Networking.