Clark Quinn

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The Role of a Storyboard?

Clark Quinn

In a recent conversation, the issue of storyboards came up. So, the open question is what is the role of a storyboard? I personally have experienced situations where stakeholders say ‘ok’ to a storyboard, but then balk at the resulting experience. The question is what is the role of a storyboard.

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Practicing the Preach

Clark Quinn

I haven’t done this before (I’ve used storyboards and diagrams), but I find it interesting. Whether a course, or interactive ebook, or whatever, I want to create a flow. And I realized an activity map might make sense. Here’s the current status.

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Labels and roles

Clark Quinn

This is similar to a learning designer, who envisions a learning experience via a storyboard (mapping to a blueprint), before handing off to a developer. And, on the whole, I’m avoiding the ‘developer’ label, as the people who take storyboard to an realized experience. Then someone else builds it.

Roles 147
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Tools for LXD?

Clark Quinn

Here, you’d have a draft storyboard, for instance, that insures you’re including a meaningful introduction, causal conceptual model, examples, etc. That maps out over content, time, and tools. Consequently, there are opportunities to go awry. Therefore, tools are a plausible adjunct. You might be using templates for good design.

Cognitive 148
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Reimagined Learning: Activities elaborated

Clark Quinn

So, for instance, a project to develop a prototype might have component activities to capture and represent the results of the initial analysis, and then an initial concept, and then an initial storyboard, all before the prototype is developed. Each of those would be activities with deliverables or products, and evaluation or reflection.

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Evolutionary versus revolutionary prototyping

Clark Quinn

We have sprints, but how do you have a workable learning experience and then elaborate it?

Phillips 100
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Agile?

Clark Quinn

There are variations on this, including perhaps an initial collaboration meeting, some SME review, or a storyboard before development commences, but too often it’s largely an independent one way flow, and this isn’t good. There are likely to be review checkpoints, but there’s little testing.

Agile 100