Kapp Notes

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Motivation and #Games: Motivational Theories for Instructional Games

Kapp Notes

The two teamed up and wrote what they called “The Taxonomy of Intrinsic Motivation.” The taxonomy was divided into two sections. Making learning fun: A taxonomy of intrinsic motivations for learning. A taxonomy of motivation and game design. ” Here is a brief summary and some related references.

Games 196
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Playing with the Definition of “Game Thinking” for Instructional Designers

Kapp Notes

Bloom’s taxonomy (used by instructional designers) speaks to actions such as remembering, understanding, applying, analyzing, evaluating and creating but a game designer thinks about running, dodging, filing, marching, sorting, problem-solving, manipulating, searching, and even sneaking around.

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CSU Resources

Kapp Notes

Making learning fun: A taxonomy of intrinsic motivations for learning. Motivational considerations in the study of instruction. Cognition and Instruction , 5(4), 289-309. Malone, T.W., & Lepper, M.R. Snow & M. Farr (Eds.), Aptitude, learning and instruction: Vol III. Cognitive and affective process analyses (pp. 229-253).

Resources 159
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Instructional Design Questions? There’s an App for that! …You need to check it out.

Kapp Notes

I needed to look up Bloom’s taxonomy for a design document I was writing and I didn’t feel like opening up a browser or a book and searching for it. Using the application to search for ID categories. Why did you decide to create this application? The original idea arose from laziness. Isn’t there a saying about that?

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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

Lucas carefully outlines taxonomy for building game reward structures. The first guest contributor appears in Chapter Ten, Lucas Blair, a game designer at MAYA Design and PhD. candidate in Modeling and Simulation at the University of Central Florida. The next guest contributor is Nathan Kapp (my gifted son) who wrote Chapter Eleven.

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A Conversation with John Deligiannis of mLevel

Kapp Notes

The various game templates address different levels of Bloom’s Taxonomy, and there is also a scenario-based game template where authors can create their own easy learning simulations. Authors can take just about any kind of content, upload it into the platform and create questions that will power simple, fun games.

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Is eLearning Dead? Is Instructional Design Dying with It?

Kapp Notes

The company, Ambient Insight (Now Metaari ) publishes quantitative syndicated reports that break out revenues by customer segment (demand-side) and by product category (supply-side) based on thier industry-leading learning technology taxonomy and our proprietary Evidence-based Research Methodology (ERM).