Origin Learning

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8 Ways to Develop an E-Learning Mindset

Origin Learning

E-Learning is the use of electronic media such as videos, audios, presentations and online content created using the effective use of technological tools in learning and teaching. it is basically the use of technology and electronic media in the field of education. Content matters.

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5 Reasons to Use Gamification in E-Learning

Origin Learning

Games can teach abstract concepts. E-Learning 5 Reasons to Use Gamification in E-Learning E-Learning for Gamification Games can teach abstract concepts Games help in development of cognitive ability Games improve concentration Gamification in E-Learning mobile based gaming Use Gamification in E-Learning'

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Skills you need as an Instructional Designer.

Origin Learning

Do teaching methods and strategies appear far from being comprehensible? Are you tired of seeing heavy content slides? An Instructional designer is just what you need! A skillful Instructional designer brings to you both technology and learning combined together not only in a digestible format but also at an appetising pace.

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Locating To Learn: Using GPS For Location-Based Content Delivery

Origin Learning

Learning Management Strategy Mobile Learning Content Delivery content delivery methods content delivery methods in teaching content delivery network gps for content delivery gps on content delivery Location based advertising Location-Based Content Delivery Using GPS For Location Based Content Delivery'

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The Importance of Storytelling in Elearning

Origin Learning

They are also used by educational institutions to enhance and support classroom teaching and offering courses to a larger population of learners. Start with a notive about what exactly this particular story intends to teach before you write and build a crisp, short story around it. LMSs are used by regulated industries (e.g.

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Why and how to write eLearning objectives?

Origin Learning

Let’s say you want to teach your employees on how to use the internet. To be able to write these, it is first important to understand the difference between aims and objectives. To put it simply, objectives are little subsets of an overall aim.

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A Brief History of Instructional Design

Origin Learning

Skinner through his article called “The Science of Learning and the Art of Teaching” pioneered the concept of programmed instructional materials – materials that include small steps, require overt answers to frequent questions, give immediate feedback and allow learner to self-pace his/her learning. In 1954, B.F.