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1099 Articles match "Virtual World"

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Thursday, March 11, 2010
In fact, Edward Castronova, in his book, Synthetic Worlds: The Business and Culture of Online Games predicts in the future battles may occur between virtual armies for virtual territory and that countries must begin to train "soldiers" how to fight as avatars. And interactive role-play games like America's Army certainly blend the 3D-cyber world and physical world training-type activities. In the future, experts predict that wars will be fought both in physical places, like Afghanistan and Iraq and in cyberspace such as the recent attacks that have allegedly originated in China on NATO and the European Union computers searching for secret intelligence material.
 
Wednesday, March 10, 2010
Here are three "lessons learned" in from an actual 3D virtual world implementation. And for tips on piloting a virtual world implementation see blog entries Diffusions of Innovations and Implementing New Learning Technology? As clients mature in their use of and experience with Virtual Immersvie Environments, you can move them from less sophisticated platforms to more elaborate ones. Choose the Right Pilot Group . Lessons Lesson 1 :Understand the client’s learning needs, participant volume requirements, technology access and security requirements, and
 
Tuesday, March 9, 2010
Education is Leadership In Learning Online with Games, Simulations and Virtual Worlds , I outline different levels of interactivity with students, from the talking-head in Level 0 to environments that use sims and microcosms in Level 4 to environments where students decide their own curricula, grading, and processes in Level 7. I then map the different levels of interactivity to a leadership spectrum, with "directive" at Level 0 (the leadership style of ordering people what to do using formal and other forms of coercive power) compared to "participative" and "collaborative" at Level 7
 

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Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Recently, the journal featured Here are some valuable links. Please add your own resources in the comments.
Just as there are considerable differences in blended learning and virtual classroom training, what are some of the major differences (surprises) in training within virtual worlds? Many other 3D learning worlds exist and many of them are doing some extraordinary things...worth So I will look at both Second Life activity but also activity in other 3D worlds. Here is this Month's ASTD Big Question: Second Life Training? More specifically: In what situations, do you believe it makes sense to develop a learning experience that will be delivered within Second Life?
In prepping for tomorrow nights #lrnchat, Marcia Conner was asking about the value proposition of virtual worlds. At core, I believe the essential affordances of the virtual world are 3D/spatial, and social.  There So, for formal learning in particular domains, virtual environments really make a lot of sense.  Now I ripped out a screed and lobbed it, but thought I’d share it here as well:
Chuck Hamilton presented on his (IBM’s) take on affordances on virtual worlds. I start with what I think are the core affordances of virtual worlds, that there’s a 3D world, that you can visit, and that’s digital.  From there, I see that you can enable others to be there (social), you can enable action (agency), the world can be kept around (persistent), and it can be made accessible broadly (e.g. I recently attended the 3DTLC conference, as I reported before .  Given that I’ve opined before , I asked for more detail on their take, and
Image from a virtual world created by Forterra. Considering the implementation of a virtual world? Below are a few tips from a interesting whitepaper by Forterra Systems , a company that provides private, virtual world technology for the corporate, healthcare, government, education, and the entertainment industry. The main product of Forterra is OLIVE™ (On-Line Interactive Virtual Environment). OLIVE is an open, distributed client-server platform for building private, realistic virtual worlds. The architecture scales from single user
I’ve previously posted my thoughts on virtual worlds, but I had a wee bit of a revelation that I want to get clear in my head, and it ties into several things that went on at the conference. Tony talked about his new book with Karl Kapp, Chuck Hamilton spoke on lessons learned through IBM’s invovlement in Virtual Worlds, Koreen Olbrish chaired a panel with a number of great case studies, to name just a few of the great opportunities. Two days ago I attended the 3D Teaching, Learning, & Collaboration conference, organized by Tony O’Driscoll . 
As an aside, I personally love talks that start with a story because I really value the learning that can come from storytelling.) She told a story of an experience she had a few years prior where her husband had been pretty involved in playing the world’s most popular Massively Multiplayer Online Role Playing Game(MMORPG)called World of Warcraft (WoW). All the while, you receive immediate feedback from the game in the form of virtual currency, precious items and even the enhancement of your “in-game” reputation among other players – all highly motivating features that encourage
Conducting a virtual brainstorming session. Jumping into a virtual world can provide a competitive advantage, facilitate collaboration and provide virtual role-plays across the enterprise but, if a careful analysis is not done before taking the leap into virtual worlds, disaster could loom. Here is some advice (and a sneak peak at content from Learning in 3D ) that you should follow in terms of analysis. Without analysis problems such as developing instruction that doesn’t match the needs of the learners, designing instruction that is not really
News and Resources for Online Students About Archives Contact 25 Awesome Virtual Learning Experiences Online posted by Mark on June 18th, 2009 Just because you’re online doesn’t mean that you can’t experience the world first-hand — or as close to first-hand as possible. Here are websites that feature virtual learning experiences, exposing online visitors to everything from history to geography, astronomy to anatomy, literature to government. 7 Wonders Panoramas - 360-degree views of the Seven Wonders of the World.
It can be lonely in a virtual world with no friends and nothing to do. One common mistake organizations make in designing learning experiences in virtual worlds is failing to have specific learning objectives, either formal or informal, for the intended interactions. Some organizations create a virtual space with only vague learning outcomes and no formal assessment plan. Then, after a few months of inactivity, no visible learning outcomes and frustration, the organization drops the virtual world because it doesn’t seem productive. The lack