2011

mLearning: The Time is Now

I Came, I Saw, I Learned

by AJ George   The push for mobile learning (mLearning) has been a surprisingly long one. Last year we talked about how mLearning wasn't quite ready , but we threw out some technical tips in case you were ready to dive in.

Gamification vs. Serious Games–What’s the Difference?”

Kapp Notes

Interesting comment the other day, Dianne asked: Just curious if you make a distinction between gamification and serious games. (I

Trending Sources

eLearning Conferences 2012

Tony Karrer

Clayton R. Wright has done his 26th version of his amazing list of conferences again this year and has asked me to post again. Past years eLearning Conferences 2011 , eLearning Conferences 2010 , eLearning Conferences 2009. You can contact him at: crwr77@gmail.com.

Four Phases of Learning

Social Learning

How Many Accelerated Learning Phases Are There? In the training world, the optimum number seems to be “four.” There are four learning styles, four stages of competence, and a four-level evaluation model. There is also a four-phase learning cycle.

[eBook] Make Better Business Decisions with Customer Training Data

Want to take your training data one step further? Download this eBook & learn how to demonstrate the full value of your program by combining traditional training metrics with the data in your CRM.

More Trending

14 reasons why your multiple-choice quiz sucks

E-Learning Provocateur

Unlike some of my peers, I’m not an opponent of the multiple-choice quiz. It’s a convenient and efficient means of assessing e-learners, if it’s done well. The problem, unfortunately, is that it’s often done poorly. So poorly, in fact, it’s embarrassing.

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iPad Applications In Bloom’s Taxonomy

Upside Learning

This has bubbled up in my feeds not once, but several times now. It’s an interesting graphic that actually places example iPad applications into Bloom’s levels of performance in the cognitive domain. Focussed around students, and not really workplace learning, but interesting nonetheless.

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Lurking is Not a Static State

ID Reflections

Lurking and its role in communities has been on the forefront of my mind for the past few days. It has received a lot of attention in the past from the thought leaders in the realm of learning and the role of communities in personal as well as organizational learning.

20 Signs of Employee Disengagement

The Peformance Improvement

Employee engagement seems to be the current hot topic of survey organizations. Gallup , Mercer , BlessingWhite , and others are regularly conducting national and international studies of engagement.

Take Charge of your eLearning environment

Learn how to maximize the impact of your learning by aligning to the goals of your organization, how to establish a learning culture with gamification including leaderboards and badges. Discover a learning content management system that is both powerful and easy to configure and manage.

Why does learning content seem so much more exciting on an iPad?

Clive on Learning

I'm convinced that the future of e-learning will be on tablet devices. Not so much performance support, because you need that to hand every minute of the day and a smart phone is the obvious vehicle. But for learning, a tablet seems such a perfect fit. Since DevLearn last week, when it seemed every other person was carrying an iPad, I've been trying to figure out just what it is that tablets offer as a delivery medium for learning which a laptop can't do equally as well.

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eLearning & PowerPoint: A Great FREE Resource

I Came, I Saw, I Learned

by AJ George. I've talked a lot about where to get free stock photos , about how to manipulate stock photos , and tips for creating your own graphics. Somehow, in the midst of all that, I remained in the dark about what is probably the best free resource I've come across in a while.

The Storytelling Element of Instructional Games

Kapp Notes

While not all games have a story narrative behind them, storytelling is an essential part of the gamificaiton of learning and instruction. Simple games like tic-tac-toe are not guided by a story. Neither are games like hide and seek, freeze tag or word searches.

Flash Dead for eLearning

Tony Karrer

I've been warning about this since January 2010 in Still No Flash , and called it out further as the signs became more serious in May 2010 with Beginning of Long Slow Death of Flash.

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Seven Simple Secrets to Off-the-Shelf Course Success

Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.

Four Phases of Learning

Social Learning

How Many Accelerated Learning Phases Are There? In the training world, the optimum number seems to be “four.” There are four learning styles, four stages of competence, and a four-level evaluation model. There is also a four-phase learning cycle.

Getting a job as an Instructional Designer

Learning Visions

I get a lot of emails from people asking me how to break into the ID field. They’ve been trying to get a job but haven’t found the right door to open yet. “I’ve I’ve been teaching for years and now I want a change.” “I’ve I’ve been reading up on the field and it seems really interesting.” “You

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Lurking or Legitimate Peripheral Participation

Experiencing eLearning

During the July 7 early #lrnchat about social media and social learning, there was a lot of discussion about lurking. In response to the question “What are some ways you learn through social media that aren’t collaborative, with other people per-se?&#.

The 4 S’s of mobile design

E-Learning Provocateur

Given that smartphone sales are estimated to exceed PC sales by the end of this year, and mobile Internet users are expected to exceed desktop Internet users soon after, I have finally concluded that the time is ripe for mobile learning.

The Secret to Getting Learning Results May Not Be What You Think

Do you struggle to achieve measurable results with your learning solutions? If so, you’re not alone. According to CEB, traditional training only creates 37% learning transfer. This guide explores the causes of poor transfer and concrete steps to achieving better outcomes.

How Long Does It Take To Develop An Hour Of Elearning?

Upside Learning

I’ve been away from the blog for a while; work assignments have required that I travel to North America. After some long flights and the resultant jetlag, I’m just starting to get back into the groove now.

Learning Organization: Simple Diagram

ID Reflections

A diagrammatic representation of Senge's Learning Organization

The Colors of eLearning

eLearning Brothers

Color impacts your courses and your learners. Choosing the “correct&# colors can hinder or increase the speed of learning and retention. Colors can affect mood, have different meanings in various cultures, and bring immediate things to our minds.

Massively scalable training

Clive on Learning

Some fantastic progress has been made recently in realising the concept of massively scalable education. You've probably already heard plenty about the Khan Academy , which has contributed to the maths education of millions, as well as the free online courses being run by faculty at Stanford University. An Introduction to Artificial Intelligence , led by Peter Norvig and Sebastian Thrun, attracted some 160,000 enquiries, of which 25,000 or more have made it through to its conclusion.

[eBook] Training for a Millennial Audience

Want to keep your training relevant for modern learners? Download this guide and learn key strategies to engage with Millennials in your customer training program.

eLearning: Is Using Copyrighted Materials Okay?

I Came, I Saw, I Learned

by AJ George.   In response to my blog post about inserting Youtube videos into PowerPoint presentations, I was asked about the legality of downloading YouTube videos for your own use. Was downloading a violation of copyright or did it fall under Fair Use or the TEACH Act?

Feedback Essential for Video Games and Learning

Kapp Notes

One of the features video games, board games and other types of games have over traditional learning environments is the frequency and intensity of feedback. Feedback in games is almost constant.

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Emerging Asynchronous Conversation Models

Tony Karrer

I had an interesting conversation with Patrick Randolph from TalkWheel about different kinds of asynchronous conversation models that are emerging and how they might fit into broader eLearning Initiatives. Particularly we focused on the implications of TalkWheel, Quora and Namesake.

Rapid Instructional Design for Accelerated Learning

Social Learning

Created in the military during World War II, the Instructional Systems Design (ISD) model has dominated curriculum design for the last 40 years. It is still taught in universities and by most train-the-trainer firms.

The complete eLearning journey

As an eLearning designer wouldn’t it be great if you could take charge of your eLearning environment right from storyboarding your ideas to generating responsive eLearning courses to being able to effectively deploy and track your learners’ performance?