The Ultimate Guide to Flipped Learning
SEPTEMBER 15, 2016
In the last article, Designing Blended Learning , we learnt a little about the various blended learning models. This article will focus on the Flipped Learning model. So, what are the features of the Flipped Learning model and how is it different from a basic blended learning design?
How do you create a perfect blend of the various learning components?
SEPTEMBER 7, 2016
The learning landscape is not constant, shifting the learning focus on learners, learning, skills, goals and attitude. A decade ago, there was a tug of war for the online and the traditional learning.
Instructional Design: The Process – 1
OCTOBER 18, 2016
Course creation and delivery have come a long way in the past couple of decades.
A Brief History of Instructional Design
MAY 26, 2015
Instructional Design has come a long way. From ‘training’, which was merely considered a passive function in an organization, the emphasis has now shifted towards making learning and talent development an integral part of corporate culture.
Building a Business Case for Customer Training
Looking to expand your customer training program? Your executive team will likely have some concerns. Download this guide to learn how to prove the value of training and tackle objections head-on.
Watch Out For These Trends in Mobile Learning: 2015 And Beyond
MARCH 30, 2015
Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000. Mobile video traffic exceeded 50 percent of total mobile data traffic for the first time in 2012. Mobile network (cellular) connection speeds grew 20 percent in 2014.
Tips for designing serious games in learning
MARCH 20, 2015
There is a reason why people give up on learning more quickly than they would on a good game. This is because, simply put, games are fun. This is why games are used as an important study aid in learning. Otherwise known as Gamification , it is the use of gameplay mechanics for non-game applications.
How Does Watching Videos Improve Learner Engagement?
JUNE 17, 2016
A symbol or an icon that kicks in engagement and triggers excitement intrigues you enough to immediately rush to touch and see what unfolds before you. That is the sheer pleasure of engagement that video learning can bring among learners. The workforce profile is changing globally.
The science behind gamification
APRIL 20, 2015
Gamification is the application of game thinking and game mechanics in non-game contexts to encourage users to solve problems. A 2015 study by Research and Markets has forecasted that Gamification in E-Learning growth will reach $319 billion by 2020.
Take Charge of your eLearning environment
Learn how to maximize the impact of your learning by aligning to the goals of your organization, how to establish a learning culture with gamification including leaderboards and badges. Discover a learning content management system that is both powerful and easy to configure and manage.
5 Reasons to Use Gamification in E-Learning
DECEMBER 29, 2014
From a very tender age, we are exposed to games: Chess, Monopoly, Scotland Yard… And that is for a reason, because games make learning not seem like ‘learning’. Our mind inputs far more concentration and participation in a game rather than something we are otherwise taught.
Learning by Watching: Social Cognitive Theory and Vicarious Learning
JANUARY 7, 2015
How to get returns from Video Learning? Note the trends
DECEMBER 16, 2015
Videos are an essential component of eLearning. However, keeping them rich and relevant is far more important, because if made ineffectively, they can lead to wasted learning resources. Watch this two-minute snippet on video learning by Jonathan Halls to learn more.
Experience is the New Learning
SEPTEMBER 23, 2015
Butter-knife, scissors, and sticky tape are all you need to join the conversation around virtual reality (VR) – is Kellogg’s take. Puzzled? Curious? Need more cues on the buzz around VR? Wear and watch’ the VR view. Check out the diverse use it offers.
Seven Simple Secrets to Off-the-Shelf Course Success
Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.
Skills you need as an Instructional Designer.
DECEMBER 4, 2014
Are you tired of seeing heavy content slides? Do teaching methods and strategies appear far from being comprehensible? An Instructional designer is just what you need!
How does customizing of learning help to improve competencies?
NOVEMBER 13, 2015
What do conglomerates with highly complex product lines do to keep people charged on gaining skills?
Unshrouding the Mystery of Blended Learning
AUGUST 3, 2015
For many, blended learning is still a muddled concept. One may be basking away in the glory of facilitating learning via all sorts of devices – PCs, laptops, tablets and smartphones, thinking that blended learning is ‘mission accomplished’. Sorry to burst the bubble, but that is NOT blended learning.
Influence, Innovation, Inspiration
AUGUST 7, 2015
…and the power of great minds! Two luminaries have permanently etched their name in the knowledge era. Hailing from 2 totally different backgrounds and nationalities, their phenomenal contributions through thoughts or deeds have made them a toast to humankind!
Learning Insights Guide 2017: Progress with Purpose
Navigating the ever-changing world of eLearning can be a challenge, but many people are finding a way to manage it, as well as a clear path forward. With Learning Insights, you can develop an even clearer sense of purpose, taking your vision to reality.
10 Ways ELearning Maximizes ROI
JANUARY 19, 2015
There was a time when training was seen as a necessary evil. Necessary because no organization can function without it, and evil because it was a huge expenditure – of time, money and other resources.
Going Mobile for Enterprise Learning: Trends & Statistics
JUNE 2, 2015
Did you know that the average smartphone today is more powerful than the PCs that took two astronauts to the moon in 1969?! We bet you didn’t. Infographic Credit- ATD.
Why do learners want to learn on the mobile?
JUNE 9, 2014
Facebook 1 Twitter 9 Google+ 2 LinkedIn 5 Pinterest 1 mLearning is on the rise and will be. The reason? Well, ask your employees and you’ll know the issues they face while trying to complete those extra hours of formal classroom sessions which they could have easily read about on their own.
The don’ts of eLearning Instructional Design
MARCH 27, 2015
Sometimes it could be confusing to draw the line between what’s useful and what’s not. This criterion is very important when it comes to eLearning Instructional design. Right from the content creation to the design of the page, there are several ways in which it could go wrong.
[New eBook] The 3 Stages of Customer Training Development
Want to expand your training efforts? You’ll often see success by starting small and growing your program in a sustainable way. Download the eBook to learn more.
Can VR make learning viral?
JUNE 17, 2016
Sensory, stimulating, and sticky – that’s how learners would want their learning to be. And, that is a demand that is influencing organizations – large, medium and small enterprises – to evaluate the latest trends, technologies, and tools that would make this a reality.
Using Gamification for Human Resources
MAY 17, 2015
Yes, you read that right! Gamification is penetrating into every field possible and not just for entertainment purposes.
Cognitive Load Theory: The Key to Smarter Instructional Design
OCTOBER 15, 2014
What is cognitive load theory (CLT)? Attributable to John Sweller who developed this theory after thoroughly studying problem solving, CLT provides guidelines for improving learning and retention by focusing on the memory capacity of human beings.
VR – The Next Leap in Learning
SEPTEMBER 15, 2015
Compel to learn? That’s history. Check out the new medium to learn – Virtual Reality. It is the next leap in learning. VR is exciting and so immersive that one is compelled to find out more. The edge of paper ceases to exist, encouraging animators in the most exhilarating ways to hone their craft.
The complete eLearning journey
As an eLearning designer wouldn’t it be great if you could take charge of your eLearning environment right from storyboarding your ideas to generating responsive eLearning courses to being able to effectively deploy and track your learners’ performance?
MOOCs for Corporate E-learning
APRIL 10, 2015
Massive Open Online Courses or MOOCs are relatively new yet already a rage, so much so that the New York Times named 2012 as the ‘Year of the MOOC’.
Technology can get obsolete but learning cannot
JANUARY 13, 2016
Sony, Samsung, Dell, and Intel are some leading global brands that are recognized as trend-setters when it comes to the world of technology and consumer electronics. However, these brands compete vigorously to stay ahead in their respective businesses.
Social Learning is here to stay!
JULY 8, 2015
Who would have imagined that the rapid pace of technology advancement would transform the learning landscape so dramatically! So, if Facebook, Twitter, YouTube, LinkedIn, Pinterest are not part of your vocabulary, then either you are living in isolation or you certainly do not belong to this era.
Do you want to predict learners’ path?
JANUARY 12, 2016
Imagine what it would be like to know about the lives of people over a period of 75 years !A A complete picture of 724 men , whose lives have been tracked year after year! Unbelievable, isn’t it?
4 Ways to Close the Learning-Doing Gap for Front-Line Managers [GUIDE]
Wanted: A better way to develop front-line managers! It’s well documented that people leave managers – not companies. Download this guide to gain key insights into why so many programs fall short and learn 4 key principles for designing an effective solution.
Return on Learning Metrics
APRIL 5, 2016
“What doesn’t get measured, doesn’t get done” – so goes the saying! Well, if you are measuring something, but not necessarily all the right things, your end result could still not be right or you are relying on the wrong data to make your case.