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Gamification in E-Learning – Are you really learning?

eLearning 24-7

Billion dollars by 2016 (M2 Research). 70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). Some people define gamification in the e-learning space as games themselves – sim games for tests, or games for learning. Incentive Points = Learning. By the Numbers. Not at all.