Remove 2000 Remove Augmented Reality Remove Effectiveness Remove Flash to HTML5 Conversion
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John Blackmon – Crystal Balling with Learnnovators

Learnnovators

Learnnovators: Trivantis’ Lectora is used by Global 2000 companies in more than 125 countries today… truly a phenomenal achievement. Learnnovators: Trivantis’ Lectora made rapid e Learning simple and cost-effective. We removed it from the Inspire tool over a year ago, now that Flash is no longer needed for eLearning design.

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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000. The shift from Flash to HTML5. For years, Flash has ruled mobile content delivery arena. companies implemented HTML5 on their corporate websites. Augmented Reality for mobiles.

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ERIC SCHUERMANN – CRYSTAL BALLING WITH LEARNNOVATORS

Learnnovators

Its product suite includes Lectora – the world’s leading e-Learning software used by over 60% of the Global 2000 companies. These new technologies and trends like gamification, interactive video, augmented reality and more, allow us to engage and captivate learners, offering an experience that is both useful and enjoyable.

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Eric Schuermann – Crystal Balling with Learnnovators

Learnnovators

Its product suite includes Lectora – the world’s leading e-Learning software used by over 60% of the Global 2000 companies. These new technologies and trends like gamification, interactive video, augmented reality and more, allow us to engage and captivate learners, offering an experience that is both useful and enjoyable.

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Top 70 eLearning Posts for June and Hot Topics including iPad and Mobile Learning

eLearning Learning Posts

In Japan in 2000. Top five tips for creating effective interactions - Spicy Learning , June 14, 2010 Interactions pose a dilemma to all instructional designers. While they can be fun, visually exciting and effective, they can also require a lot of development and be difficult to create. Augmented Reality, Future for eLearning?

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