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How gamification enhances eLearning solutions

Aptara

Incorporating more game methods into electronic resources could prove instrumental for educational systems and businesses looking to better engage their learners. In 2011, Gartner predicted that over 70 percent of Global 2000 organizations would use gamified apps to inspire employees and customers. aptaraeditor.

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e-Clippings (Learning As Art): Memory, Reconsolidation and Big Questions.

Mark Oehlert

Then, in 2000, a researcher in my lab, Karim Nader, did an experiment that convinced me, and many others, that our usual way of thinking was wrong. We are plainly witnessing a restructuring of the music and newspaper businesses, but their suffering isn’t unique, it’s prophetic."--Clay Clay Shirky My latest additions to del.icio.us