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Gamification in E-Learning – Are you really learning?

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70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). You also have probably read (not sure if you received any points) that gamification is the next big thing in e-learning. . Some people define gamification in the e-learning space as games themselves – sim games for tests, or games for learning. Because what they are not saying is that gamification in e-learning will be billions of dollars by 2020.

Top 10 LMS/LCMS Trends and Forecasts

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The trends apply to both LMS/LCMS vendors. Extended Enterprise - Vendors are expanding into the wholesaler/reseller/affiliates/sales agent sector with their solutions. The note of interest is that it is occurring with all size of vendors, albeit the charge is being led by mid size vendors. Not all of the big dog vendors have entered this space, despite it being a huge revenue opportunity. Global markets. Even if your vendor is outside of the U.S./Canada,

LCMS 77

The grades are in for Education focused LMSs

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Most systems in the education space are still strongly focused on synchronous based learning. SaaS – I would prefer a vendor who offers SaaS only and not a SaaS or client hosted or G-D forbid client hosted only option. Name me another system that includes the New York Times archieve with over 160 years of articles, continuum based assessments in the areas of writing, creativity, problem solving, global competency and analyzing. Learning activities.