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Gamification in E-Learning – Are you really learning?

eLearning 24-7

70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). You also have probably read (not sure if you received any points) that gamification is the next big thing in e-learning. . E-Learning 24/7. Billion dollars by 2016 (M2 Research). So, how does this apply to gamification?

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The grades are in for Education focused LMSs

eLearning 24-7

Name me another system that includes the New York Times archieve with over 160 years of articles, continuum based assessments in the areas of writing, creativity, problem solving, global competency and analyzing. The system is still about synchronous based learning, which is fine, but it is nothing more than sticking ILT online.

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Top 10 LMS/LCMS Trends and Forecasts

eLearning 24-7

Global markets. Often misleading in a vendor’s pitch is that they are truly global, when in fact nothing could be farther than the truth. Many vendors service multi-conglomerates that are international, rather than companies that are based only in country x and no where else. The small size vendors.

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