Gamification in E-Learning – Are you really learning?

eLearning 24-7

70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). You also have probably read (not sure if you received any points) that gamification is the next big thing in e-learning. . Some people define gamification in the e-learning space as games themselves – sim games for tests, or games for learning. Because what they are not saying is that gamification in e-learning will be billions of dollars by 2020.

State of the LMS 2012

eLearning 24-7

For the past month, I have been conducting a survey on learning platforms and specifically learning management systems. . The data shows that what many vendors assume end users want is far from accurate. Too many vendors are focusing on talent/performance management as the next feature/component in their systems. Do you have a LMS/LCMS/Learning Platform. Today, however more and more learning management systems are bringing into content management features, inc.

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The grades are in for Education focused LMSs

eLearning 24-7

Most systems in the education space are still strongly focused on synchronous based learning. SaaS – I would prefer a vendor who offers SaaS only and not a SaaS or client hosted or G-D forbid client hosted only option. Other cool components that are part of this system, Community Content Commons – repository of learning objects, resources – created, vetted and assessed by the Epsilen community, external content providers including CSIS and PBS.

Top 10 LMS/LCMS Trends and Forecasts

eLearning 24-7

The trends apply to both LMS/LCMS vendors. Extended Enterprise - Vendors are expanding into the wholesaler/reseller/affiliates/sales agent sector with their solutions. The note of interest is that it is occurring with all size of vendors, albeit the charge is being led by mid size vendors. Not all of the big dog vendors have entered this space, despite it being a huge revenue opportunity. and European vendors interestingly enough, do not follow suit.

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