Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

Knowledge Guru’s game engine is designed to tap into two powerful and empirically supported instructional strategies—Retrieval Practice and Spaced Retrieval. 2] When combined with Spaced Retrieval the effect is multiplied. Retrieval practice (testing) effect.

How to Engage your Employees Using Digital Training

Gnowbe

The Essentials of an Effective Digital Training Platform. The digital learning market has grown by 900% since 2000, as companies begin to recognize the advantages of digital learning. Accessibility to Learning. Employees learn from their colleagues every day.

There’s a right way and a wrong way to gamify learning

Axonify

Gamification has been a hot buzzword in the learning space for awhile. All kinds of learning tech—from the LMS to the simple mobile apps—all claim to incorporate gamification. It’s why 80% of Forbes 2000 companies had plans as far back as 2014 to introduce gamification into their learning programs. But in the rush to jump on the gamification bandwagon, the truth is that most learning technologies have simply bolted on some sort of gamification add on.

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The survival of higher education (1): Changing roles

Learning with e's

A few years ago I wrote a reflective essay to address that very question, based on two invited keynote speeches I gave in Norway and the Czech Republic, in May 2000. Such change and disruption has been in the background of my thinking about learning technology for the past decade.

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Keynote Resources from #LUC2017

Kapp Notes

Challenge : As the game-based learning expert James Paul Gee has said, good games give players a set of challenging problems and let them solve those problems until they can do it automatically. They must learn something new and integrate into their old mastery. 14: 215–235, 2000.

Gamification in E-Learning – Are you really learning?

eLearning 24-7

70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). You also have probably read (not sure if you received any points) that gamification is the next big thing in e-learning. . Incentive Points = Learning. E-Learning 24/7.

Top Learning Systems Trends – A 2019 Extended Enterprise Market Guide

Talented Learning

When you look at the list below you might wonder why we’re not calling this our 2019 Book of Learning Systems Trends. Well, a lot is happening in extended enterprise learning and we want to touch on all the high points. Top Learning Systems Trends for 2019. #21

Clark Quinn – Crystal Balling with Learnnovators

Learnnovators

ABOUT CLARK QUINN (Learning Technology Strategist): Clark Quinn, Ph.D., helps organizations align technology with how we think, work, and learn. ABOUT THIS INTERVIEW SERIES: ‘ Crystal Balling with Learnnovators ’ is a thought-provoking interview series that attempts to gaze into the future of e-learning. It comprises stimulating discussions with industry experts and product evangelists on emerging trends in the learning landscape.

Top 10 LMS/LCMS Trends and Forecasts

eLearning 24-7

Not all of the big dog vendors have entered this space, despite it being a huge revenue opportunity. Forecast: Continued growth and expansion, as this space has profit written all over it, especially if the vendor provides a skinned/branded solution, e-comm (with currency options inc. Equally horrible, is that some companies are still using old versions of IE or an outdated computer system with Windows 2000 on it. The challenge will be to truly define the SBMs space.

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Top 70 eLearning Posts for June and Hot Topics including iPad and Mobile Learning

eLearning Learning Posts

Best of eLearning Learning. Real learning – let’s not confuse it with completing templated exercises - Performance Learning Productivity , June 18, 2010 I read a piece written by Kate Graham of e2train on Thursday and it started me thinking about the ‘real learning versus managed learning’ debate. MinuteBio , June 12, 2010 Yesterday I attended a SCORM webinar provided by Advance Distributed Learning (ADL). What I learned this week at the Enterprise 2.0

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Ten years after

Jay Cross's Informal Learning

To be successful, people must learn to learn. They must shoulder responsibility for learning what they need to know from their experience and from their peers. Learning has become a corporate survival skill. Learn or die. Tomorrow’s leaders will understand that learning is not just another discretionary item. Learning is the business. That bears repeating: In the Information Age, learning is the business. Learning is forever.