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There’s a right way and a wrong way to gamify learning

Axonify

Gamification has been a hot buzzword in the learning space for awhile. All kinds of learning tech—from the LMS to the simple mobile apps—all claim to incorporate gamification. It’s why 80% of Forbes 2000 companies had plans as far back as 2014 to introduce gamification into their learning programs.

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Maximizing Student Achievement through Innovative K12 Publishing Practices

Kitaboo

In Summary K12 Publishing- An Area of Promise Education is undergoing an upheaval, with every learning process embracing key technology trends that are leading to continuous learning and improved scores. Did you know that online learning has grown a whopping 900% and more since its inception in 2000?

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The LMS – Let’s Set The Record Straight

eLearning 24-7

Higher than even Pluralsight, which is, uh, a learning platform. Docebo, an LMS, scores around 62%. The best Learning Platform with a legit LXP in it is probably Juno Journey. If I want to do assigned learning with specific due dates, I can do in an LXP, Learning Platform, EXP, Talent Dev Platform, PDP, and yes, LMS.

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Gamification in E-Learning – Are you really learning?

eLearning 24-7

70% of the Global 2000 will have at least one gamified application by 2014 (Gartner). You also have probably read (not sure if you received any points) that gamification is the next big thing in e-learning. . Some people define gamification in the e-learning space as games themselves – sim games for tests, or games for learning.

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Exploring eLearning Standards for the WordPress LMS Industry with Andy Whitaker at Rustici Software

LifterLMS

But then many people went and read the 2000 page SCORM spec and said, nah, I’m out. And score is going to be a box on the RFP that they need to be able to check. Was there a score and how much time did they spend? And people that wanted to understand the standard or how to build their own player would Google SCORM.