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Gamification: Why It’s Good

LearnDash

With the continuing growth and development of the internet, social media, and global community, gaming has flourished as a viable median for communication. Coined in 2003, the term “gamification” did not take off in usage until about four years ago. Gamification can drive sales, encourage learning, and motivate consumers to invest.

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Gamification 101 – The Basics

LearnDash

Gamification is all the rage these days, but not everyone is up-to-speed on what gamification is and how it can be used to supplement elearning. Before reading about gamification methodology, or even how to implement your own form of gamification , it’s a good idea to get the basics covered first. What is it?

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Why Your Online Training Course Development Needs Gamification

Hurix Digital

Gamification in learning is the addition of game elements to content to enhance the material and make it more engaging. Gamification is particularly prevalent in online training courses, opening up more possibilities for gamification in corporate training. The global market for gamification strategies is projected to reach $58.8

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Unlock the Potential of Gamification: What is, How it Works & Much More!

Hurix Digital

Gamification in e-learning is not just about playing games—it’s a powerful tool that enhances engagement, motivation, and retention. Today we’re about to unlock the power of gamification in e-learning and discover how it can revolutionize how we acquire knowledge. That’s gamification in action.

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8 Surprising Gamification Statistics

DigitalChalk eLearning

Gamification has become much more common in the last few years, in fact, it is now the norm – nearly all eLearning includes some sort of gamification. Sure, gamification may seem great, but what is it and what have the results been like? The gamification industry is expected to grow to over $2 billion in the U.S.

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Using Gamification for Human Resources

Origin Learning

Gamification is penetrating into every field possible and not just for entertainment purposes. In case you’re wondering what gamification is, it is the process of applying gaming techniques and game design mechanisms in non-game related areas to motivate and entertain people, thereby achieving a particular goal. The present.

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Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. In some areas it doesn’t work or even make sense to add “Gamificaton” We need to be careful how we apply “Gamification.”