Podcast 20: Interpreting Global eLearning Trends – With Donald H. Taylor

Talented Learning

Don is one of the best-known voices in the global learning community. And since 2000, he has chaired the Learning Technologies Conference. Today, we’re fortunate to talk with Don about the results of his annual L&D Global Sentiment Survey – a must-read for anyone who cares about the direction of learning technologies! However, global opinions aren’t homogeneous and t rends differ geographically for multiple reasons.

OpenSesame announces expanded partnership with Global Learning Systems to extend IT security and compliance training


Portland, OR – 29 April 2020 – OpenSesame, the elearning innovator, announced the addition of Global Learning Systems (GLS) to its popular OpenSesame Plus subscription to expand its global IT security and compliance training offering. Global 2000 companies leverage the OpenSesame Plus subscription with over 7,500 curated courses—now including GLS’s interactive, gamified and scenario-based courses—to develop organizational online safety and cyber security awareness.


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An Introduction to LTI


Released in 2000, SCORM required the tool or application to be saved in a static downloadable package (.zip Published by the IMS Global Learning Consortium, LTI eliminates the need for custom integration between LTI-compliant tool consumers and tool providers allowing organizations to choose from a variety of best-of-breed tools that can be deployed quickly and easily. CourseArc is a member of IMS Global and uses LTI to integrate our product with any LTI-compliant LMS.

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Becoming the Amazon of Training: Managing a Global Training Operation

Training Orchestra

Globalized workforces are the new normal, and so is global training. The data is clear: in 2010, 52% of global GDP was produced in developed economies, but by 2030, today’s developing and emerging countries will produce 65% of the global wealth! But the fast growth of emerging markets is shifting the global economic power structure. An expert in planning, logistics, and operations , delivering the right training, at the right time, on a global scale.

EdCast Announces $34 Million in Funding Along with New Customer, Partner and User Milestones


EdCast Announces $34 Million in Funding Along with New Customer, Partner and User Milestones EdCast’s Knowledge Cloud surpassed two million paid users across numerous Global 2000 enterprises, garnering investment from Softbank, REV Venture Partners, London Fund, Crescent Enterprises and others MOUNTAIN VIEW, CA, December 6, 2018 — EdCast, known as the operating system for the […].

EdCast Launches ContentExchange for Enterprise and Nationwide Workforce Upskilling


EdCast Launches ContentExchange for Enterprise and Nationwide Workforce Upskilling Learning and development content providers can now connect with Global 2000 companies and international organizations through EdCast’s new ContentExchange platform.

14 Cool ELearning Facts


By 2020, the global elearning marketing is expected to be $37.8 The elearning market has grown by 900% since the year 2000. It seems that every day there is a new list of new elearning facts and stats. Well, consider this short post just that! Recently I stumbled across some random, cool elearning facts and I thought that I would share them. If you’re looking to take a quick mental break in your day, then this list should do the trick.

OpenSesame partners with Harvard Business Publishing Corporate Learning to increase access to world-class leadership experiences


With more than 25 years of success delivering dynamic learning experiences to the world’s biggest brands, Harvard Business Publishing Corporate Learning partners with Global 2000 companies to co-create leadership-development solutions that align with strategy and engage learners.

OpenSesame announces partnership with Big Think to expand business skills and leadership course library


Global 2000 enterprises can now leverage Big Think’s courses to become ‘smarter faster’ through actionable lessons from the world’s greatest thinkers and doers.

What is the Importance of SCORM Compliant LMS?


From its conception in the year 2000, SCORM or Shareable Content Object Reference Model holds the utmost importance in enterprises that embrace technology-led learning. Considered as a global e-learning standard, organizations choose SCORM compliant LMS when investing in a modern enterprise LMS. SCORM is a set of standards that enables e-course developers to develop courses and share them across different platforms.


OpenSesame announces partnership with Skill Boosters to expand diversity, equity & inclusion elearning course library


Global 2000 companies can now leverage scenario-based training to improve diversity, equity and inclusion in their organizations. We are delighted to expand our partnership with OpenSesame to reach a wider global business audience than we’ve served before,” said Bryan De’Ath, Founder & CEO of Skill Boosters.

ELearning Shows No Signs of Stopping


The modern elearning shift happened around the year 2000 as businesses started to adopt it for training employees on compliance related topics and later shifting to more complex subjects. billion was spent on elearning globally. People sometimes think that elearning is more of a new phenomenon, made possible by the glitzy tech tools of today.

OpenSesame announces partnership with the American Management Association to expand leadership, management, and business skills course library


Global 2000 companies leverage the OpenSesame Plus subscription with over 7,500 curated courses — now including AMA’s real-world scenario-based courses — to develop learners’ leadership and soft skills. Enterprises can now leverage engaging, scenario-based elearning to develop employees’ leadership, management, and business skills. Portland, Ore. —

Virtual Classrooms: More Than a Trend


For instance, a study by Innosight Institute has shown that in the year 2000 there were roughly 45,000 K-12 education programs indicating that their students engaged in some form of elearning. Globally, blended learning environments are most popular in Asia, Australia, North America, and Western Europe. Virtual classrooms, be it through elearning or some other remote teaching mechanism, are gaining in popularity every year.

OpenSesame announces partnership with Real Projects to expand business skills and information security course library


Global 2000 can now leverage critical training to improve business skills and information security in their organizations.

Gamification: Why It’s Good


With the continuing growth and development of the internet, social media, and global community, gaming has flourished as a viable median for communication. One research company, Gartner, predicts that by 2015 more than 70% of 2000 different global organizations they track will be using at least one form of gamification in their business practices. It may sound like something a kid may have termed, and in part it is something that appeals to the kid in all of us.

OpenSesame announces exclusive partnership with Ideas for Leaders to expand business skills course library


Global 2000 companies can now leverage insights from leading business schools to train their current and future leaders. Portland, OR – 21 May 2020– OpenSesame, the elearning innovator, announced the addition of Ideas for Leaders to its popular OpenSesame Plus subscription to expand the business skills offering with actionable insights from the research of top business schools. .

Gamification 101 – The Basics


The very next year in 2011, over 70% of Forbes Global 2000 companies planned to use gamification for marketing and consumer retention. Gamification is all the rage these days, but not everyone is up-to-speed on what gamification is and how it can be used to supplement elearning. Before reading about gamification methodology, or even how to implement your own form of gamification , it’s a good idea to get the basics covered first. Which is the purpose of this post. What is it?

Adobe eLearning RoadshowIThe Complete eLearning Journey | Sydney

Adobe Captivate

4) Deliver your global training live with the world’s leading virtual classroom technology, Adobe Connect. Allen has flown in from the USA to share his insights on global elearning trends. New South Wales 2000. The Complete eLearning Journey | Sydney. Tuesday 28 March 2017, 03:00 AM – 05:00 AM. Register: Register.

Microsoft names Vitalyst U.S. Modern Workplace Award Winner for Teamwork


Philadelphia – (Vitalyst , LLC) Vitalyst, the provider of Adaptive Learning, a lifecycle learning and adoption solution for Cloud productivity and CRM tools serving Global 2000® and other large enterprise customers throughout North America, today revealed it received the 2020 US Modern Workplace Award for Teamwork from Microsoft Corporation.

Learning Pool Named for the 9th Time on Deloitte’s Fastest Growing Tech Companies List

Learning Pool

” Announcing the winners of the Deloitte Technology fast 50 program, Peter Allan, Partner, Deloitte, said: “Since 2000, the awards have showcased an innovative and diverse range of technology companies, and this year is no different. Over this time, we have seen local technology companies capitalize on the opportunities presented by global changes.

OpenSesame Releases Free Flu Prevention Online Training Course


Serving Global 2000 companies, OpenSesame delivers the most flexible buying plans in the industry, enabling enterprises to maximize their budget. Portland, OR (November 17, 2015) – For Immediate Release.

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Innovative E-Learning Solution Providers in 2019

Use of IETMs for Navy Air Force Defence

It is imperative to provide students in India with efficient means of education and transform them to excel globally. We have evolved as the best content supplier and could win the confidence of 2000 Schools in the first year. It is an inarguable fact that English is a global language; however, many students in India face difficulties in speaking English effectively. Empowering Classrooms with Digital Technology.

The Rise of the Digitals

Your Training Edge

In 2000 the percentage recorded was 44.1%, and in 2010 it was as much as 77.3%. Globally the internet users by age group have been recorded as between 13 – 19 years age are 14%, 20 – 29 years are 14%, 30 – 39 years are 11%, 40 – 49% are 10% and those of 50 years and above are 5% every month. We are living in an age of technology where electronic devices have become an integral part of anyone’s life.

Make 2020 a People-Centric Year


According to LinkedIn’s Global Talent Trends 2020 , 96 percent of talent leaders believe that improving the employee experience is becoming more important and a way organizations can retain talent and stay competitive. rose to 35 percent in 2019—the highest level since Gallup began tracking the information in 2000.

Leading Benefits of Lectora: HTML5 and Mobile


That’s just one of many reasons that Global 2000 companies in 125 countries make Lectora their e-Learning software of choice. Lectora® leads the way for mobile learning capabilities as the only major e-Learning to HTML5 authoring tool on the market. Lectora publishes browser-friendly code that automatically runs natively in any browser. This means it doesn’t require a plug-in such as Flash Player, unlike other authoring tools.

8 Surprising Gamification Statistics

DigitalChalk eLearning

By 2014… more than 70% of Global 2000 organizations will have at least one gamified application, driving 50% of all innovation. By 2108, the Global Gamification Market will reach $5.5Bn. Gamification has become much more common in the last few years, in fact, it is now the norm – nearly all eLearning includes some sort of gamification. Sure, gamification may seem great, but what is it and what have the results been like?

The future of universities #EDENchat

Learning with 'e's

The unfavourable global economic climate has impacted as severely on our higher education institutions as it has in every other sector of society. Are the newer, mega-universities better placed to cope with global changes, and will they threaten the traditional campus based universities? Join us tomorrow on Twitter at 1900 BST (2000 CET) for a lively discussion on the future of the university. Universities have never been under so much pressure.

Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000. These are just some excerpts from Cisco’s Visual Networking Index: Global Mobile Data Traffic Forecast Update for 2014 to 2019, but they clearly prove a point. According to M2 Research, by 2015, 40 percent of Global 1000 organizations will use gamification as the primary mechanism to transform business operations.

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Leading Benefits of Lectora: Flexibility and Creativity


Lectora® e-Learning software gives you tons of flexibility and creativity when creating your online training courses, which is one of the many reasons why Global 2000 companies in 125 countries make Lectora their e-Learning software of choice. With Lectora, you get the power to design unique and innovative courses! One of the most powerful things that you can do with Lectora is change an interaction to behave in a different way than the default manner that Lectora provides.

What do elearning users say?

Clark Quinn

Towards Maturity is a UK-based but global initiative looking at organizations use of technology for learning. The report, a survey of 2000 folks in a variety of positions in organizations, asks what they think about elearning, in a variety of ways. While not as well known in the US, they’ve been conducting research benchmarking on what organizations are doing and trying to provide guidance as well.

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Decided to get Mooc'ed

Moodle Journal

A few thought provoking facts are included that I thought worth posting here:- By 2014, more than 70% of Global 2000 organisations will have at least one ‘gamified’ application (Gartner). Having read about them. watched video clips and hovered around the edge of actually registering for one, I finally took the plunge recently and signed up to a MOOC. The course: - Second Life MOOC ran from April 1 to 30 2014.

WizIQ 100

Sur la voie de l’entreprise apprenante?: évolution des modèles de maturité -Partie 2-

Learning Wire

Les années 2000 et le Capability Maturity Model. Celui-ci s’est popularisé dans les années 2000, en même temps que l’ingénierie web. L’indice Emerald Works, plus connu sous le nom de Towards Maturity Index , a pour but d’analyser et de benchmarker la santé globale de l’apprentissage en entreprise (Corporate Learning). Dans les années 90, d’autres méthodologies se sont développées pour évaluer objectivement l’impact des programmes de formation en entreprise.

Future-skilling your workforce


In recent research of the Global 2000 by The Conference Board , companies are facing more talent competition than ever in a growingly tight labor market, with US companies increasing their spending in this area by over 7%. With the future workforce looking more diverse, connected, globalized and technologically advanced than ever before, how will recruiting and retaining talent adjust to accommodate future needs of employees and their company? The talent shortage has arrived.

Top 5 Benefits of SCORM in eLearning


SCORM ensures global compliance of all the learning materials available online. SCORM, the most widely followed set of standard guidelines for eLearning, was developed in 2000 for a standardized eLearning system. In a global education system, about 78% of associations utilize Learning Management System (LMS) already. Learning is more effective when it is active rather than passive.


LMS dot.com 3.0?

eLearning 24-7

Out in 2000. Boo.com (fashion apparel), 135M in funding, out of biz in 2000. . Heck, I was building micro courses in 2000 and my cloud based LMS hosted them just fine. I told them, vendors were offering this in 2000. After all, we are talking about more than 1,300 LMS/learning platform and subsets of LMSs in the global market. Think of it this way, a few years back, with far less vendors in the space, the consolidation rate was.0025% (globally). .

Grovo 50

Using Gamification for Human Resources

Origin Learning

A Gartner research indicates that by 2015, 50% of organizations that deal with innovation processes will gamify those processes, and that by 2014 more than 70% of Global 2000 organizations will have at least one gamified application. Yes, you read that right! Gamification is penetrating into every field possible and not just for entertainment purposes.