Serious Games & e-learning Gamification #ICELW Concurrent Session Notes
JUNE 12, 2014
Games = organized play (Prensky (2001) Serious games = games with purpose Gamification = use of game design elemnts in non-game contexts (Deterding, 2011) Beyond complexity…a methodology (HEXA-GameBasedLearning GBL): 1. Purpose/(education) objectives – learner-centered needs analysis 3. Gaming and learning experience Analysis of the experience itself.